80 Commits

Author SHA1 Message Date
badlogic
6bcdd45a05 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-07-18 14:56:55 +02:00
badlogic
0150cf5e2d [ue4] Don't render invisible skeletons/slots/attachments. 2018-07-18 14:42:57 +02:00
badlogic
b0c88b2322 Fixed up build for UE 4.20 preview 5. Packaging compiler flags are more strict than editor compiler flags... 2018-07-13 14:27:34 +02:00
badlogic
fbe0692c4c Merge branch '3.7-beta' into 3.7-beta-cpp 2018-07-03 13:45:19 +02:00
badlogic
71c0887dab [ue4] Added error dialogs when skeleton and atlas couldn't be loaded. 2018-07-03 12:14:59 +02:00
badlogic
4aceccc1ca More UMG code, doesn't render. 2018-06-13 18:04:44 +02:00
badlogic
79e607a5f1 Added SpineSkeletonComponent::GetBones, closes #1082. 2018-06-13 15:08:14 +02:00
badlogic
048afd8e09 More changes to CHANGELOG. 2018-06-11 14:58:06 +02:00
badlogic
4273b798f3 [ue4] Added commented build line in plugin Build.cs for UE 4.20. Updated C++ sample. 2018-06-08 15:40:14 +02:00
badlogic
d3c104c20b [ue4] Final clean-up. 2018-06-08 14:58:02 +02:00
badlogic
ca6a6fc930 Updated all READMEs. 2018-06-08 14:18:51 +02:00
badlogic
188cb5908c [ue4] Disabled collision mesh generation. Both ProceduralMeshComponent and RuntimeMeshComponent produce a gazillion PhysiX files in the derived data cache. There is no work-around apart from creation collision shapes manually and attaching them to the default scene component of an actor. 2018-06-07 16:45:47 +02:00
badlogic
fbd8fa5bea [ue4] Removed RuntimeMeshComponent. We use ProceduralMeshComponent now. Currently does not support two color tinting. 2018-06-07 15:44:51 +02:00
badlogic
94fe8d6c28 [ue4] Added ProceduralMeshComponent based skeleton renderer component. 2018-06-07 14:48:22 +02:00
badlogic
77d4dd5a41 [ue4] Modified Atlas so it exposes it's methods across shared libs. Everything in UE4 is compiling now. 2018-06-06 16:46:50 +02:00
badlogic
1454f8a97a [ue4] Fixed up spine-cpp for use in UE4. 2018-06-06 15:44:09 +02:00
badlogic
42344c90b3 [ue4] Fixed up build system and README. 2018-06-05 15:10:30 +02:00
badlogic
acca89688d [ue4] Fixes FMemory::Free crash. Still unsure why this is happening. Possibly cross-DLL allocation/free. 2018-04-17 11:50:51 +02:00
badlogic
781057ddb1 [ue4] First steps towards UMG widgets. 2018-03-28 17:03:11 +02:00
badlogic
67b8aed689 [ue4] Fixed collision mesh cooking. See #1085 2018-03-20 16:40:57 +01:00
badlogic
0c02bace47 [c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088 2018-03-20 15:04:19 +01:00
Pieter Vantorre
a94d2f3c34 Don't use UE4 allocators in editor mode 2018-03-20 12:33:22 +01:00
Pieter Vantorre
f89f3fad21 Use UE4's memory management functions.
This fixes unexpected behavior on certain platforms for which
UE4 specifically limits the maximum allocation size of malloc
in favor of using optimized allocation schemes.
2018-03-20 09:21:47 +01:00
badlogic
33a00182ff [ue4] Need to temporarily disable queue draining of animation state when setting or adding new animations. Closes #1037 2017-11-10 11:13:33 +01:00
badlogic
ed24d3b33f [ue4] Updated to 4.18, fixed compilation error in RuntimeMEshComponentDetails.cpp, kept compatibility with older versions. 2017-10-30 10:11:07 +01:00
badlogic
aab6d81e34 [ue4] Fixed tint black, see #1003. 2017-10-13 14:44:10 +02:00
badlogic
77221b4cee [ue4] SkeletonRendererComponent now generates collision meshes by default. 2017-10-12 15:39:58 +02:00
badlogic
91d44b29fd [c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements. 2017-08-29 15:19:33 +02:00
badlogic
e02f8b7a1c [ue4] Updated to 4.17, fixed build system, fixed c++ example. Closes 2017-08-29 11:37:19 +02:00
pharan
265d9413d3 Merge branch 'master' into 3.6-beta
Conflicts:
	spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs
	spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs
	spine-unity/Assets/spine-unity/SkeletonAnimator.cs
2017-06-14 19:46:14 +08:00
Mohammad S. Babaei
d4d2165b25 [ue4] make the plugin build on UE 4.16.x (#922) 2017-06-11 21:33:14 +02:00
badlogic
9c38d3faf0 Merge branch 'master' into 3.6-beta 2017-05-24 11:26:04 +02:00
badlogic
6ccde168c7 [ue4] Fixed inheritance of include paths, looks like this changed in 4.15.2 2017-05-24 11:18:52 +02:00
badlogic
ffddfe51b4 [ue4] Implemented two color tinting. 2017-05-24 10:55:32 +02:00
badlogic
8ae6f56294 [ue4] Using packed vertex format, implemented two color tint in test material. 2017-05-23 14:26:34 +02:00
badlogic
e56f4f9fcb [ue4] Updated test assets 2017-05-22 19:37:05 +02:00
badlogic
0dc67709d2 [ue4] First steps toward two color tint 2017-05-22 19:34:58 +02:00
badlogic
4b4c3aba22 [ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost 2017-05-22 18:00:59 +02:00
badlogic
676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 2017-04-30 19:13:11 +02:00
badlogic
7c852570a5 [ue4] Added clipping. 2017-04-29 14:00:28 +02:00
badlogic
d4ae3dfe71 [ue4] Pass dark color via tangent attribute. Can't seem to access that in material 2017-03-16 15:59:54 +01:00
badlogic
23325b5701 [ue4] Refactored renderer component. 2017-03-16 15:08:09 +01:00
badlogic
6d9dcaeb92 [ue4] Added Color property to SkeletonRendererComponent. The value of that property will be set on the underlying spSkeleton->color and allows tinting of the skeleton instance. 2017-03-15 12:59:35 +01:00
badlogic
c019550d2d [ue4] Fixed packaging. Closes #850 2017-03-02 13:19:14 +01:00
badlogic
cbe79ba04a Merged master manually 2017-02-23 14:39:36 +01:00
shiverbrock
4502a432da [ue4] Made compiling in VS work; defined behavior for GetTrackEntry() (#836)
* Added include so that compiling in VS works.

* Actually defined behavior for GetTrackEntry()
2017-02-21 11:26:07 +01:00
badlogic
b0294beb22 [ue4] Ported to 3.6 2017-01-31 14:22:07 +01:00
badlogic
cde9b3e89d [ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support 2017-01-31 14:12:20 +01:00
badlogic
c71e1dd57e [ue4] More samples 2017-01-23 15:19:14 +01:00
badlogic
637eb23253 [ue4] Refactored sample structure, fixed renderer component, would crash on changes to atlas/skeleton data in editor under certain circumstances 2017-01-10 16:57:06 +01:00