Stephen Gowen
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69f1e88ea6
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Merge branch 'EsotericSoftware/3.6' into 3.6
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2017-10-09 18:24:49 -04:00 |
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NathanSweet
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4d7d448197
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Merge remote-tracking branch 'origin/3.6' into 3.6
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2017-10-09 11:52:32 +02:00 |
|
NathanSweet
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812510e948
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[libgdx] Avoid batch flush when switching between normal and additive rendering with PMA.
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2017-10-09 11:52:29 +02:00 |
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NathanSweet
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76f0b208d9
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Changed SV bg color to match editor default bg color (when gradient is off and square alpha is 0).
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2017-10-09 11:52:01 +02:00 |
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NathanSweet
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f06bfd9f16
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[libgdx] Better exception message for Batch that can't render meshes.
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2017-10-09 11:44:00 +02:00 |
|
Stephen Gowen
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26eabbf1df
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wip
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2017-10-08 19:03:24 -04:00 |
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Stephen Gowen
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20db47d4b7
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Merge branch 'EsotericSoftware/3.6' into 3.6
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2017-10-06 16:35:52 -04:00 |
|
Stephen Gowen
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4b48dae7f5
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wip
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2017-10-06 16:35:51 -04:00 |
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John
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bc6132b051
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[unity] Assign default struct values.
This prevents compiler errors with certain settings. Reproed in Unity 2017.3 beta
based on dddc1d3c67
@dorisugita
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2017-10-07 00:49:08 +08:00 |
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Mario Zechner
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d61782201f
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Update README.md
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2017-10-06 15:26:07 +02:00 |
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badlogic
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3dbab2122d
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[c] Fixed KMemory and test harness for GCC on Linux.
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2017-10-06 15:22:49 +02:00 |
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Stephen Gowen
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6c81a6e392
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Merge branch 'EsotericSoftware/3.6' into 3.6
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2017-10-05 15:31:22 -04:00 |
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NathanSweet
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5cd07084b0
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[libgdx] Fixed non-PMA two color tinting for Skeleton Viewer.
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2017-10-05 16:23:56 +02:00 |
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badlogic
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38c8c870e8
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[starling] Fixed tint black shader. See #1003
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2017-10-05 14:15:48 +02:00 |
|
Stephen Gowen
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20a27e91ec
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README.md url update
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2017-10-04 10:52:45 -04:00 |
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Stephen Gowen
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f3c1c2f198
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Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6
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2017-10-04 10:33:49 -04:00 |
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badlogic
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d0cc44bfdb
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Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
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2017-10-04 15:08:22 +02:00 |
|
Stephen Gowen
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08af18e86e
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wip
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2017-10-03 18:47:25 -04:00 |
|
Stephen Gowen
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d173aa7e7d
|
wip
|
2017-10-03 16:09:03 -04:00 |
|
Stephen Gowen
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35d84fff30
|
wip
|
2017-10-02 17:23:50 -04:00 |
|
Stephen Gowen
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3ee1058628
|
Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6
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2017-10-01 11:25:14 -04:00 |
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Nathan Sweet
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eb84807152
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Don't fail to run if prefs were corrupt.
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2017-09-30 20:19:58 +02:00 |
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Nathan Sweet
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5e829cb006
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[gdx] Changed pma flag to uniform. Added blendFuncSeparate.
Functionally the same but seems a bit cleaner versus using the dark color's alpha.
#1003
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2017-09-30 15:42:01 +02:00 |
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Nathan Sweet
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90ba0f6f78
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Merge remote-tracking branch 'origin/3.6' into 3.6
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2017-09-30 14:40:25 +02:00 |
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Nathan Sweet
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8ab5ad4b6c
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[gdx] Minor cleanup for PMA tint black.
#1003
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2017-09-30 14:40:13 +02:00 |
|
pharan
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be753eb672
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[unity] Minor cleanup of SkeletonBaker code.
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2017-09-30 20:39:24 +08:00 |
|
pharan
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4b3710abae
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[unity] Update SkeletonExtensions.
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2017-09-30 20:38:22 +08:00 |
|
pharan
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145d1b6aef
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[unity] Minor doc.
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2017-09-30 20:37:59 +08:00 |
|
pharan
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c7017067ea
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[unity] Fix Tint and TintBlack shaders ignoring alpha.
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2017-09-30 20:37:31 +08:00 |
|
badlogic
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3f242450cf
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[cocos2d-objc] Ported new tint black shader. See #1003.
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2017-09-30 09:48:31 +02:00 |
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badlogic
|
f9245031a6
|
[cocos2d-x] Ported new tint black shader. See #1003.
|
2017-09-30 09:43:19 +02:00 |
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badlogic
|
2c45dd2f1e
|
[libgdx] Ported new tint black shader. See #1003. @nathansweet please have a look.
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2017-09-30 09:27:08 +02:00 |
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badlogic
|
221372e409
|
[libgdx] Fixed non-PMA rendering in SkeletonRenderer. Colors were always premultiplied by alpha.
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2017-09-30 09:18:41 +02:00 |
|
Stephen Gowen
|
d67ac7120c
|
wip
|
2017-09-29 18:25:00 -04:00 |
|
Stephen Gowen
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b78c3680cd
|
Got my template in Xcode set up, hoo rah! Tested it out on some header files
|
2017-09-29 13:59:08 -04:00 |
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Stephen Gowen
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38f4fdde28
|
Okay, gonna do this properly. Will use spine-c AND spine-cpp in parallel. This will be good for benchmarking during and after development.
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2017-09-29 12:18:02 -04:00 |
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Stephen Gowen
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0d5360feaa
|
Merge remote-tracking branch 'EsotericSoftware/3.6' into 3.6
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2017-09-28 11:00:14 -04:00 |
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badlogic
|
cdc335d41b
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[cocos2dx] Didn't invoke GL program state setup in initialize and setTwoColorTint. See #989
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2017-09-28 17:00:05 +02:00 |
|
John
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4b2fb3eedf
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[csharp] Fix PathConstraint spacing.
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2017-09-28 20:57:04 +08:00 |
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badlogic
|
936a7b048f
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[ts] Updated build to include new tint black shader.
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2017-09-28 11:24:00 +02:00 |
|
Ivan Popelyshev
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8506e16f2d
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fix dark in both pma and non-pma (#993)
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2017-09-28 11:22:48 +02:00 |
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Stephen Gowen
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4e542e2931
|
Initial Commit, nothing special going on here yet!
|
2017-09-27 16:42:00 -04:00 |
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badlogic
|
69923111b9
|
[libgdx] Breaking change: SkeletonRenderer no longer handles updating skeletons attached via SkeletonAttachment. Introduced new Skeleton#updateWorldTransform(Bone) that must be explicitely called by the user before rendering skeletons including attached skeletons. See SkeletonAttachmentTest for an example. Closes #1005
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2017-09-27 14:03:05 +02:00 |
|
pharan
|
61d9f729d6
|
[csharp] New labeled goto convention. For https://github.com/EsotericSoftware/spine-runtimes/issues/1002
|
2017-09-26 21:39:05 +08:00 |
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badlogic
|
947f055ab3
|
[c] New labeled goto convention.
|
2017-09-26 14:46:32 +02:00 |
|
badlogic
|
5030ef5582
|
[c] Fixed mistranslated labled goto. Closes #1000
|
2017-09-25 15:40:09 +02:00 |
|
badlogic
|
7652eb47ba
|
[webgl] Updated pma tint black demo to include Ivan's shader from #993.
|
2017-09-25 15:02:46 +02:00 |
|
badlogic
|
1b9762a54f
|
[webgl] Added PMA & tint black test.
|
2017-09-25 14:21:48 +02:00 |
|
badlogic
|
c1538b113b
|
[cocos2d-x] Added ETC1 support, thanks @halx99. Closes #989
|
2017-09-25 11:44:28 +02:00 |
|
John
|
a8f50bdecc
|
[csharp] Better Skeleton.SetSkin docs.
Based on e4ee88574f.
|
2017-09-24 20:59:17 +08:00 |
|