Davide Tantillo
6c46fcbbc6
[ts][webcomponents] Sharable cache for AssetManager.
2025-07-08 16:41:17 +02:00
Mario Zechner
3e0471787a
[c] Closes #2879 , wrong timeline type instantiated in SkeletonJson.c.
2025-07-07 11:40:41 +02:00
Harald Csaszar
f59983d207
[unity] Increased officially compatible Unity version to 6000.1.
2025-07-04 19:21:15 +02:00
Mario Zechner
225df0f6dd
[c] fix referenceScale scaling, closes #2864
2025-07-04 11:18:28 +02:00
Harald Csaszar
2e9fcc6fb0
[unity] Fixed URP shader compile error with URP 17.1. Closes #2878 .
2025-07-03 20:36:16 +02:00
Mario Zechner
16cc202b2e
[godot] Fix gdextension file for web binaries
2025-07-02 12:11:09 +02:00
Mario Zechner
30cb160192
Update .gitignore
2025-06-27 23:23:11 +02:00
Harald Csaszar
636d65d72a
[unity] Fixed animations not mixing out on some Update When Invisible modes, leaving e.g. leftover slots. Closes #2873 .
2025-06-27 15:56:43 +02:00
Davide Tantillo
7247873cf9
[ts][webcomponents] Avoid useless UWT, if skeleton scale does not change.
2025-06-26 16:01:03 +02:00
Davide Tantillo
f7f517d2cf
Formatting.
2025-06-24 11:05:59 +02:00
Davide Tantillo
5ae592d6e6
[ts] Release 4.2.84
2025-06-24 10:50:18 +02:00
Mario Zechner
044cb3366e
Fix formatters gradle wrapper version for jreleaser.
2025-06-24 10:38:36 +02:00
Davide Tantillo
b0c4ce785f
[ts] alive-server in run dev.
2025-06-24 10:36:12 +02:00
Davide Tantillo
341dd63f62
[ts] Fix MeshAttachment copy changing uvs type.
2025-06-24 10:33:50 +02:00
Davide Tantillo
5967b3c3f0
[ts] Release 4.2.83
2025-06-13 16:52:08 +02:00
Davide Tantillo
946868a04e
[ts][pixi-v7] Aligned slot object mask to spine-pixi-v8 to fix non removed masks. See #2872 .
2025-06-13 16:46:12 +02:00
Mario Zechner
e1c6b54312
.gitignore
2025-06-02 18:38:47 +02:00
Mario Zechner
17f91cbc7e
[glfw] Clean up CMakeLists.txt, disable glbindings/glfw examples
2025-06-02 16:36:05 +02:00
Mario Zechner
0a349d7914
[glfw] Fix clean-up in example to use spine-cpp-lite APIs.
2025-06-02 15:54:39 +02:00
Luke Ingram
b0890856cd
[godot] Port of 6a08383
...
Adds specular map support to spine-godot on the Spine Runtimes 4.2 branch.
This was tested by porting the changes and compiling the spine-godot editor (version 4.3-stable) from source.
2025-05-28 23:23:56 -04:00
Mario Zechner
5b93cafb99
[libgdx][android] Snapshot 4.2.11-SNAPSHOT
2025-05-28 20:14:09 +02:00
Mario Zechner
3aa7d29086
[libgdx][android] Fix release publishing to Central Portal
2025-05-28 18:55:53 +02:00
Mario Zechner
1d311d9135
[libgdx][android] Migrate to Central Portal publishing with unified version management
2025-05-28 18:17:20 +02:00
Mario Zechner
97d49b37b7
License header update
2025-05-26 13:24:06 +02:00
Mario Zechner
c9456593db
[godot] Closes #2861 , force min ios version 12.0 via compiler/linker flag
2025-05-23 14:02:40 +02:00
Davide Tantillo
b90b6996c0
[ts][webcomponents] Stop RAF if tab is hidden.
2025-05-23 09:56:35 +02:00
Mario Zechner
a27b63fc5e
[haxe] Clean-up of documentation, remove HTML tags
2025-05-22 22:35:49 +02:00
Mario Zechner
0ffe43b83e
[haxe] Clean-up of documentation, remove HTML tags
2025-05-22 22:34:05 +02:00
Mario Zechner
0c6788cd97
[haxe] More documentation synchronization with reference implementation
2025-05-22 22:11:12 +02:00
Harald Csaszar
6d6e85229a
[monogame] Reverted commits 390f496 and 631aa17 and fixed vertices re-allocation differently. See #2854 .
2025-05-22 19:14:13 +02:00
Davide Tantillo
51b908db89
[ts][webcomponents] Fix resize callback.
2025-05-22 17:09:35 +02:00
Davide Tantillo
b63a29e3b5
[ts][webcomponents] Moved dispose example in its own file.
2025-05-22 17:03:23 +02:00
Davide Tantillo
3866154cb9
[ts][webcomponents] Add resize callback also for default. It might send double resize command.
2025-05-22 17:03:23 +02:00
Davide Tantillo
c462a0232e
[ts][webcomponents] appendedToBody logic was reversed.
2025-05-22 17:03:23 +02:00
Davide Tantillo
7366fcfa4e
[ts][webcomponents] Fix overlay div size when body is smaller than document.
2025-05-22 17:03:23 +02:00
Mario Zechner
7ac6ae6987
[haxe] Fix update cache compilation error
2025-05-22 16:48:24 +02:00
Mario Zechner
b413153b59
[Haxe] Synchronize documentation with reference implementation
2025-05-22 16:20:34 +02:00
Davide Tantillo
f5da0c6f8f
[ts][webcomponents] get/createSpineWidget to get/createSkeleton.
2025-05-21 17:09:41 +02:00
Davide Tantillo
a5e737364c
[ts][webcomponents] no-spinner to spinner, and reversed logic. Default is not having the spinner.
2025-05-21 17:00:00 +02:00
Davide Tantillo
710c20b284
[ts][webcomponents] Rename isinteractive to interactive.
2025-05-21 16:54:06 +02:00
Davide Tantillo
2616860ea6
[ts][webcomponents] Rename isdraggable to drag.
2025-05-21 16:50:12 +02:00
Davide Tantillo
4a124d7c42
[ts][webcomponents] Rename cursor to pointer.
2025-05-21 16:46:03 +02:00
Nathan Sweet
25991d1dd1
[monogame] Prefer using local when available.
2025-05-21 08:46:19 -04:00
Harald Csaszar
4ad52678b2
Merge branch '4.2' of https://github.com/EsotericSoftware/spine-runtimes into 4.2
2025-05-21 10:55:58 +02:00
Davide Tantillo
5e6f4cae8d
[ts][webcomponents] Fix empty loop param in animations.
2025-05-20 17:29:26 +02:00
Davide Tantillo
335d0ed17f
[ts][webcomponents] holdDurationLastAnimation to repeatDelay.
2025-05-20 17:21:13 +02:00
Davide Tantillo
b588b95d76
[ts][webcomponents] followAttachmentAttach to followVisibility.
2025-05-20 16:11:47 +02:00
Davide Tantillo
2b5f3751ad
[ts][webcomponents] skin accepts a list of skins.
2025-05-20 15:35:31 +02:00
Davide Tantillo
23b288edc8
[ts][webcomponents] Removed mode attribute. Moved mode origin as fit type.
2025-05-20 14:52:55 +02:00
Harald Csaszar
631aa1780c
[monogame] Fixed clipping bug introduced in last commit 390f496 by removing vertices local var. See #2854 .
2025-05-19 21:25:48 +02:00