pharan
533a25286a
[unity] SpineEvent attribute audioOnly flag.
2018-11-19 11:07:24 +08:00
pharan
eccb124604
[unity] SpineAttributeDrawers formatting
2018-11-19 10:44:43 +08:00
pharan
62769c3e71
[unity] Cleanup old renaming.
2018-10-18 21:34:36 +08:00
pharan
3554fece09
[unity] Default loop preference for editor instantiation.
2018-10-18 21:34:11 +08:00
pharan
910e88bbb3
[unity] Assorted cleanup.
2018-10-08 04:55:47 +08:00
pharan
230ae89d66
[unity] Improved multiedit for attributes. Updated inspectors.
2018-10-08 04:54:37 +08:00
pharan
2dcff2e50f
[unity] Timeline count tooltip for animation list.
2018-10-06 02:38:14 +08:00
pharan
bb73f7d6e4
[unity] Some code and editor cleanup.
2018-10-06 02:37:09 +08:00
pharan
801081eae0
[unity] Improved edit mode data reloading.
2018-10-05 04:18:15 +08:00
pharan
8f68feaff5
[unity] Bake event ints into intParameter instead of floatParameter.
2018-10-01 22:05:12 +08:00
pharan
a03b0cc288
[unity] Fix SkeletonPartsRendererInspector multi-edit.
2018-10-01 22:02:14 +08:00
pharan
9eba3e1bbd
[unity] Move instantiation code.
2018-10-01 21:57:32 +08:00
pharan
9ea81260eb
[unity] Minor cleanup.
2018-09-25 18:00:56 +08:00
pharan
7da81ecad1
[unity] Disable playmode state change reload.
2018-09-24 00:04:57 +08:00
pharan
3e997a2765
[unity] Fix multi-edit bug on flipX/flipY inspectors.
2018-09-23 23:59:45 +08:00
pharan
4044c81ace
[unity] Inspector field for SkeletonDataModifiers. + fixes.
2018-09-23 23:57:40 +08:00
pharan
7b631b2961
[unity] BlendModeMaterials Asset.
2018-09-08 21:13:57 +08:00
pharan
aef9261d40
[unity] Add IkConstraint compress and uniform to SkeletonDebugWindow.
2018-08-24 05:59:20 +08:00
pharan
3d52f1a7e2
[unity] IkConstraint.stretch
2018-08-15 00:04:07 +08:00
pharan
1b238325d6
[unity] Clarify version check message.
2018-08-15 00:03:14 +08:00
pharan
5f28ce21d6
[unity] Some inspector improvements.
2018-08-10 23:51:07 +08:00
pharan
c4c9743d8d
[unity] Fix new folders AnimationReferenceAsset.
2018-07-20 03:19:40 +08:00
pharan
043c51130b
[unity] Fix typo for 2017.2 and up.
2018-07-17 05:39:54 +08:00
pharan
dd888a356e
[unity] Reorganize SpineEditorUtilities.
2018-07-12 21:17:10 +08:00
pharan
a070b0fd9f
[unity] Improved editor warnings and dialogs for asset import.
2018-07-12 18:57:49 +08:00
pharan
6187e2b89e
[unity] Rearrange SpineEditorUtilities classes.
2018-07-12 18:08:05 +08:00
pharan
d336712ccc
[unity] Changed skeleton flipX/Y to scaleX/Y.
2018-07-12 18:05:56 +08:00
John
d59096f05f
[unity] Fix default renderer settings check.
2018-06-14 04:34:07 +08:00
badlogic
06829d87d9
Merge branch '3.6' into 3.7-beta
2018-06-13 14:39:25 +02:00
John
8cb2197da3
[unity] Update skeleton data version check.
2018-06-08 01:47:47 +08:00
pharan
8d67199c4f
[unity] Editor asmdef.
2018-05-30 13:24:32 +08:00
pharan
41359c12de
[unity] New AtlasAssetBase base class.
2018-05-30 13:24:17 +08:00
pharan
d44ee5ec2f
[unity] Add default asmdef files.
2018-05-29 13:24:25 +08:00
pharan
0d16ca0b12
[unity] Rename SkeletonAnimator to SkeletonMecanim.
2018-05-29 13:08:09 +08:00
pharan
065a10f4b3
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
NathanSweet
3a2c986fd1
Rearranged directories so it is easier to copy Unity runtimes into your own Unity project.
2014-05-17 14:41:59 +02:00
NathanSweet
f597ad5d6a
timeScale can't be negative.
2014-05-08 12:13:51 +02:00
NathanSweet
9c403565e0
Fixed timeScale bug. Added timeScale to inspector.
2014-05-08 12:11:26 +02:00
NathanSweet
1306384a8c
Immutable triangles optimization, better inspectors.
2014-04-27 13:21:17 +02:00
NathanSweet
6983ec6fd3
Optimization to not render meshes. Better inspectors.
2014-04-27 00:23:11 +02:00
NathanSweet
6ac54d0bee
Renamed class.
2014-04-25 18:50:32 +02:00
NathanSweet
09fac79d03
Meshes, FFD and skinning for spine-unity.
2014-04-25 18:21:00 +02:00
NathanSweet
26e4fb0d74
License header update.
...
2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
4fa11e72d5
Fixed spine-unity and spine-tk2d to create assets in the current folder.
2014-03-18 19:02:11 +01:00
NathanSweet
38e54e686d
Added BoneComponent.
...
closes #166
2014-02-05 20:23:34 +01:00
NathanSweet
f6805575d9
Don't hide SkeletonData asset errors.
2014-02-04 00:24:41 +01:00
NathanSweet
b0c96fd66b
Typo
2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b
Updated license to version 2.
...
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!
Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt ) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.
With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
47040c815f
Removed LookLikeInspector.
2013-12-21 22:00:00 +01:00
NathanSweet
9a347d5eb8
Updated license.
...
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00