Mario Zechner
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74b7882efa
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Merge branch '4.1' into 4.2-beta
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2023-07-31 13:29:29 +02:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Mario Zechner
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1170d6c07b
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Merge branch '4.1' into 4.2-beta
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2023-07-31 13:28:45 +02:00 |
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Mario Zechner
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61835faa78
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[godot] Fix runtime license header.
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2023-07-31 13:04:22 +02:00 |
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Mario Zechner
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3c40309c46
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[godot] Fix v4 template build script with C# support.
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2023-07-31 11:25:19 +02:00 |
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Nathan Sweet
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4658ba2189
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Merge branch '4.1' into 4.2-beta
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2023-07-28 13:58:35 -04:00 |
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Mario Zechner
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0e16aafcf7
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[godot] Run glue generator in headless mode.
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2023-07-25 11:25:20 +02:00 |
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Harald Csaszar
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ea16621fb1
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Merge branch '4.1' into 4.2-beta
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2023-07-24 20:46:11 +02:00 |
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Mario Zechner
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80f5973623
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[godot] Fix Linux C# build.
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2023-07-24 12:39:55 +02:00 |
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Mario Zechner
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b405686823
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[godot] More C# build work.
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2023-07-21 14:42:45 +02:00 |
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Mario Zechner
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157b9383b0
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[godot] Fix macOS build, add assemblies to .app.
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2023-07-19 18:21:37 +02:00 |
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Mario Zechner
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e525c77d18
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[godot] Rework v4 build scripts to support optionally support C#.
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2023-07-19 17:53:01 +02:00 |
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Mario Zechner
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bdb9e130bc
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[godot] Add mono flag to 4.x build.
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2023-07-19 11:56:34 +02:00 |
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Harald Csaszar
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2bb2a12feb
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Merge branch '4.1' into 4.2-beta
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2023-07-17 17:02:02 +02:00 |
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Mario Zechner
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5308ddb04b
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[godot] Add build/pack-template.sh to zip up the template files for development.
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2023-07-14 15:11:16 +02:00 |
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Mario Zechner
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15b61f3101
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[godot] Fix compilation error in SpineSprite, add 4.1 GitHub workflow.
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2023-07-14 13:46:20 +02:00 |
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Harald Csaszar
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f87e507cbd
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Merge branch '4.1' into 4.2-beta
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2023-06-09 19:16:10 +02:00 |
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Jordan Schidlowsky
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9be78dbd20
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Support audio path in SpineEventData (#2303)
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2023-06-07 13:52:43 +02:00 |
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Harald Csaszar
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08b56ea1ca
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Merge branch '4.1' into 4.2-beta
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2023-05-02 17:21:44 +02:00 |
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Luke Ingram
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d3004bfbf7
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[godot] Updates scripts to handle spaces in file paths (#2244).
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2023-04-25 13:35:06 -04:00 |
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Mario Zechner
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8818e9f338
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Merge branch '4.1' into 4.2-beta
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2023-03-03 13:39:26 +01:00 |
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Mario Zechner
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5f9f684408
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[godot] Register signal handlers before queuing animations.
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2023-03-03 12:06:37 +01:00 |
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Mario Zechner
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0590c0e989
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Merge branch '4.1' into 4.2-beta
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2023-03-02 16:56:58 +01:00 |
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Mario Zechner
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4ea0205a27
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[godot] Fix up v4 examples.
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2023-03-02 11:48:39 +01:00 |
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Mario Zechner
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fd08e48125
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[godot] Update README.md.
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2023-03-02 09:36:52 +01:00 |
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Mario Zechner
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983220d3bc
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[godot] Fix refactoring compilation errors.
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2023-02-17 16:50:20 +01:00 |
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Mario Zechner
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e5a481770d
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Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
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2023-02-17 11:27:28 +01:00 |
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Mario Zechner
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55b6f43d9b
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[godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching.
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2023-02-17 11:17:15 +01:00 |
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Mario Zechner
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b1426e3b04
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Merge branch '4.1' into 4.2-beta
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2023-02-16 13:51:18 +01:00 |
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Mario Zechner
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b80b57b380
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[godot] FIx 4.0 compilation errors.
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2023-02-16 13:51:00 +01:00 |
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badlogic
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89412eeada
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Merge branch '4.1' into 4.2-beta
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2023-02-14 15:38:07 +01:00 |
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badlogic
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1aed9a2aa4
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[godot] Fix 3.5 compilation after renderer reworking.
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2023-02-14 15:37:21 +01:00 |
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badlogic
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fe8f51810a
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Merge branch '4.1' into 4.2-beta
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2023-02-14 13:44:36 +01:00 |
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Mario Zechner
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2751d76426
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[godot] Closes #2245, adds mesh based rendering for Godot 4.0, improving performance 100x fold.
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2023-02-13 14:55:33 +01:00 |
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Mario Zechner
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2826a3610e
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Merge branch '4.1' into 4.2-beta
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2023-02-13 07:42:27 +01:00 |
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Mario Zechner
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d9fff16b5f
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[godot] Closes #2243, custom resource types returned incorrect values from get_resource_type().
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2023-02-13 07:42:06 +01:00 |
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Mario Zechner
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7a861dc605
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[godot] Preparation work for mesh-based rendering.
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2023-02-13 06:49:56 +01:00 |
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Mario Zechner
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f573beb721
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Merge branch '4.1' into 4.2-beta
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2023-02-10 23:20:07 +01:00 |
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Mario Zechner
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7ef8ca40f4
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[godot] Closes #2239, debug rendering of root bone.
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2023-02-10 23:19:57 +01:00 |
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Mario Zechner
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467295a782
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Merge branch '4.1' into 4.2-beta
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2023-02-10 23:02:52 +01:00 |
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Mario Zechner
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bc2a1af417
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[godot] Closes #2242, register SpineMesh2D.
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2023-02-10 23:02:42 +01:00 |
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Mario Zechner
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f2bfb50b54
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Merge branch '4.1' into 4.2-beta
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2023-02-08 13:01:23 +01:00 |
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Mario Zechner
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634028495f
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[godot] Closes #2238, C# binding generator dislikes type mismatch in gettter/setter pairs.
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2023-02-08 13:01:13 +01:00 |
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badlogic
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f5f9eaadd3
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Merge branch '4.1' into 4.2-beta
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2023-02-07 17:57:51 +01:00 |
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badlogic
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2113751ac8
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[godot] Closes #2119, meshes are now drawn on window resizing as well.
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2023-02-07 17:57:41 +01:00 |
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badlogic
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1f1a6bdab5
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Merge branch '4.1' into 4.2-beta
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2023-02-07 15:46:58 +01:00 |
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badlogic
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68ac2ffb7a
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[godot] Closes #2235, proper release of resources loaders and savers.
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2023-02-07 15:46:46 +01:00 |
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Karl Smeltzer
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3b1366b04f
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[godot] update parse_property signature (#2236)
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2023-02-05 11:58:48 +01:00 |
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Mario Zechner
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86a3901cc3
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[godot] VS Code tasks also builds gl3 support.
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2023-02-02 15:38:28 +01:00 |
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Mario Zechner
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f773ede890
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[godot] Fix API change in Godot 4.0
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2023-02-02 15:37:52 +01:00 |
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