badlogic
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7a803f8b1b
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Updated example project exports.
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2018-12-03 17:12:03 +01:00 |
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badlogic
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c95af40579
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Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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2018-11-15 10:58:30 +01:00 |
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badlogic
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018d3a9e3d
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[as3] Ported holdPrevious in AnimationState. See #1169.
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2018-09-10 16:16:25 +02:00 |
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badlogic
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e496bdd6c1
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[as3] Added event volume and balance, see #1171.
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2018-09-06 15:43:55 +02:00 |
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Mario Zechner
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8621472bb4
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[as3] Ported stretchy IK. See #1142.
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2018-08-06 16:08:47 +02:00 |
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badlogic
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4981aa69b9
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[as3] Port fix to AnimationState, see #1092
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2018-03-28 14:05:06 +02:00 |
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badlogic
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6cd676eaf3
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Merge branch '3.6' into 3.7-beta
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2018-03-20 15:07:21 +01:00 |
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badlogic
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e20428b026
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[as3][starling] Extended SpineboyExample to show how to use bounding box world vertices.
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2018-03-14 11:59:58 +01:00 |
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badlogic
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814dcf302b
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Merge branch '3.6' into 3.7-beta
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2018-02-08 16:29:13 +01:00 |
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badlogic
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7a10d04e61
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[starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care.
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2018-02-08 14:39:51 +01:00 |
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badlogic
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6a556de014
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[as3] Ported additive blending. See #1029, #1060
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2018-01-23 15:45:33 +01:00 |
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badlogic
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902e5e5432
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[starling] Reverted example changes.
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2017-10-11 11:10:23 +02:00 |
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badlogic
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f31d98506c
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[as3] Fixed DeformTimeline, see #1016.
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2017-10-11 11:05:08 +02:00 |
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badlogic
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f2bd63ce6c
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[as3][starling] Fixed StarlingAtlasAttachmentLoader. Thanks @vync79. Closes #939
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2017-07-17 14:18:26 +02:00 |
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badlogic
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943b4f98a7
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[as3][starling] Added VertexEffect and implementations plus support for Starling. See #898
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2017-06-27 14:25:02 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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2b60e8f3b2
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[starling] Added support for rotated regions in atlases loaded via StarlingAttachmentLoader. Closes #897
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2017-05-10 15:32:02 +02:00 |
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badlogic
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f757b39fb1
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[starling] Updated assets
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2017-04-21 10:25:41 +02:00 |
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badlogic
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d0a79def31
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[starling] Fixed assignment of MeshStyle and colorizing vertices. Closes #879
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2017-04-21 10:24:18 +02:00 |
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badlogic
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1e93019b82
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[starling] Updated Raptor clipping repro.
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2017-04-20 15:25:03 +02:00 |
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badlogic
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74c47bb1ff
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[starling] Repro for two color tint issue
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2017-04-14 16:54:14 +02:00 |
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badlogic
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19f962c85a
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[starling] Cleaned up FDT projects and SDK swcs included by projects
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2017-04-14 16:05:13 +02:00 |
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badlogic
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8bd058f82e
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[starling] Updated to Starling 2.1. Added coin sample
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2017-04-14 15:58:15 +02:00 |
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badlogic
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971e203b9e
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[as3][starling] Added clipping. Worked before moving stuff around in FDT. Seems like convex decomposer is now bugged?
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2017-04-13 15:08:34 +02:00 |
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badlogic
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8920840ecf
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[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
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2017-04-11 13:11:02 +02:00 |
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badlogic
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f63f8c022f
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[as3] Ported dipping problem fix, see #867
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2017-03-31 12:38:54 +02:00 |
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badlogic
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4935284449
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[starling] Added two color tinting. Closes part of #843
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2017-03-10 11:28:51 +01:00 |
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badlogic
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56ef82b843
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[as3][starling] Formatting.
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2017-03-09 14:34:09 +01:00 |
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badlogic
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7ac7afac2c
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[as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet.
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2017-01-27 11:43:04 +01:00 |
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badlogic
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f5422f1950
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[as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801
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2016-12-12 09:38:32 +01:00 |
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badlogic
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7637fdbefd
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[as3] Updated FDT projects to use player 23
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2016-11-24 13:22:26 +01:00 |
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NathanSweet
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36000e3c55
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Updated to v3.5 (merge dev branch).
# Conflicts:
# spine-c/src/spine/AnimationState.c
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2016-11-15 23:10:23 +01:00 |
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NathanSweet
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c0fdc454a2
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Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
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2016-10-15 23:45:16 +02:00 |
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badlogic
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5aa27771c3
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[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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2016-10-13 15:12:05 +02:00 |
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badlogic
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1ecd627afa
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[runtimes] Closes #719, fixed sortPathConstraintAttachment
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2016-10-13 12:03:23 +02:00 |
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badlogic
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eb3cb8a700
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Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
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2016-09-05 15:05:23 +02:00 |
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badlogic
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3bbba1bd72
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[starling] Added vine sample to repro #640, no luck.
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2016-07-18 14:18:39 +02:00 |
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badlogic
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efa2f89289
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[as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample
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2016-07-15 12:12:02 +02:00 |
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badlogic
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3de5fe4ea3
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[as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing.
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2016-07-12 14:18:29 +02:00 |
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