5771 Commits

Author SHA1 Message Date
Harald Csaszar
eadce3188c [unity] Fixed BoundingBoxFollower exception in editor upon loading. Closes #1696. 2020-06-08 20:18:11 +02:00
Harald Csaszar
1707c8ce42 [unity] Fixed a clipping bug when there are two clipping meshes and clipping-end-slot is a skin bone that is disabled (Clipping.endClipping not called when slot.bone.active==false). See #1694. 2020-06-05 21:30:59 +02:00
Harald Csaszar
54b8039f1a [libgdx] Fixed a clipping bug when there are two clipping meshes and clipping-end-slot is a skin bone that is disabled (Clipping.endClipping not called when slot.bone.active==false). See #1694. 2020-06-05 21:28:51 +02:00
Harald Csaszar
6e9ad610d6 [unity] Fixed Prefab with SkeletonRenderSeparator constantly loading in editor. Closes #1626. 2020-06-03 18:14:16 +02:00
badlogic
512084a749 [as3] Fix 1-bone IK, see #1692. 2020-06-03 17:43:54 +02:00
badlogic
2b2d32f7a2 [cpp] Fix 1-bone IK, see #1692. 2020-06-03 17:38:44 +02:00
badlogic
93d78523c4 [c] Fix 1-bone IK, see #1692. 2020-06-03 17:36:42 +02:00
badlogic
dcc6925e90 [lua] Fix 1-bone IK, see #1692. 2020-06-03 17:33:13 +02:00
badlogic
c64e6adbde [ts] Fix 1-bone IK, see #1692. 2020-06-03 17:27:30 +02:00
Harald Csaszar
85dd60bf57 [csharp] port of bugfix commit 5cab7e9: Fixed 1-bone IK for transform mode noRotationOrReflection when skeleton scale is applied. 2020-06-03 16:36:50 +02:00
Harald Csaszar
c54745cbc7 [unity] Fixed an issue related to SkeletonRenderer and Prefabs not calling LateUpdate. Closes #1689. 2020-06-03 15:57:07 +02:00
Nathan Sweet
5cab7e9460 Fixed 1-bone IK for transform mode noRotationOrReflection when skeleton scale is applied. 2020-06-03 15:47:46 +02:00
badlogic
bcfff2d3c8 [as3] Fixed error message when passing the wrong object to Atlas constructor. Closes #1684. 2020-06-03 13:34:41 +02:00
badlogic
c55b20d4fa [cpp] Fix unused-as-error in new Extension::_beforeFree. 2020-06-03 13:28:24 +02:00
江战
47873c041b
add release hook (#1690) 2020-06-03 13:27:02 +02:00
badlogic
ba1cb75b07 [ts] RegionAttachment.copy() refered to window.name instead of this.name. Closes #1672. 2020-06-03 13:24:22 +02:00
badlogic
bb60264572 [ts] Fix Pool.freeAll item insertion. Closes 1680. 2020-06-03 13:22:42 +02:00
badlogic
ebd0bea6ed [c] Initialize timeline local var for additive blending case. Closes #1688. 2020-06-03 13:17:39 +02:00
Harald Csaszar
05d8b248b0 [unity] Fixed Mecanim state not updated when referenced clip's Loop Time changes. Also fixes Override controllers which never used the override clips' loop parameter but the original one. Closes #1649. 2020-05-29 16:20:37 +02:00
Harald Csaszar
bc559625f2 [unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example. 2020-05-25 20:22:04 +02:00
badlogic
b53bccf627 [as3] Port of additional fix for #1668. 2020-05-20 16:25:42 +02:00
badlogic
9e7ff6ad2c Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2020-05-20 16:21:16 +02:00
badlogic
b39d1a881f [lua] Port of additional fix for #1668. 2020-05-20 16:21:11 +02:00
Harald Csaszar
0357dd5ffa [csharp] Port of commit d7203ee. Improved fix for TransformMode.noRotationOrReflection with skeleton scale. See #1668. 2020-05-20 16:19:27 +02:00
badlogic
f3a9c0a535 [c][cpp] Port of additional fix for #1668. 2020-05-20 16:18:23 +02:00
badlogic
4c2788a558 [ts] Port of additional fix for #1668. 2020-05-20 16:13:43 +02:00
Nathan Sweet
d7203eec1a Improved fix for TransformMode.noRotationOrReflection with skeleton scale.
#1668
http://esotericsoftware.com/forum/WebGL-ScaleX-Question-13983
2020-05-20 12:36:35 +02:00
Harald Csaszar
6a9403511d [unity] Added documentation section to GetRepackedSkin methods mentioning the requirement for Destroy() call on output textures and materials. Added to example scene component code as well. Closes #1681. 2020-05-18 17:21:58 +02:00
Harald Csaszar
b1e4c8f2b7 [unity] Fixed SkeletonMecanim throwing exception at non-Spine clip. Closes #1675. 2020-05-14 17:50:45 +02:00
Harald Csaszar
3e93e2daf1 [unity] Fixed ghost-movement of Ragdoll components: They did not update the RagdollParent transform. Activate correct behaviour by disabling the inspector property Old Ragdoll Behaviour which was introduced to automatically be backwards-compatible. Closes #1670. 3.8.95 2020-05-07 15:10:20 +02:00
badlogic
6a317a1e3f [runtimes] Port of fix for TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668. 2020-05-06 19:47:08 +02:00
Harald Csaszar
c73f8c1f42 [csharp] Ported automated test set 'AnimationStateTests' to csharp and Unity. 2020-05-06 16:03:04 +02:00
Harald Csaszar
00173b4c60 [csharp] Port of commit de203d5: Fixed TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668. 2020-05-05 15:16:47 +02:00
Nathan Sweet
de203d5715 Fixed TransformMode.noRotationOrReflection applying skeleton scale twice.
This transform mode inherits scale from the parent, which will have skeleton scale, so should not have it applied again.

closes #1668
2020-05-05 14:44:22 +02:00
Nathan Sweet
e649ef05b7 Added AnimationState listener tests for looping and queuing a second animation. 2020-05-01 20:48:35 +02:00
Harald Csaszar
d499dba7c4 [unity] Unity SpriteAtlas support: Upon build to platform, the internally generated sprite atlas texture is used instead of the png file generated for the editor (to reduce additional memory usage). This completes Unity SpriteAtlas support, together with previous commit d35550d. Closes #940. 2020-04-29 20:44:24 +02:00
Harald Csaszar
22c5144bde [unity] Fixed a build error (build to platform only) in 'Spine Examples' after package.json structures and asmdef files have been added. 2020-04-29 20:27:38 +02:00
Harald Csaszar
d35550d4f4 [unity] Now supporting Unity's SpriteAtlas as atlas provider (instead of .atlas.txt and .png files) alongside a skeleton data file. Accessible via a new tool window "Window - Spine - SpriteAtlas Import". 2020-04-29 19:39:32 +02:00
Harald Csaszar
96bb3630f2 [unity] Fixed a bug where _STRAIGHT_ALPHA_INPUT shader keyword was not set when default import settings are applied automatically (bool parameter was set, but the keyword would only be added when the Inspector is active). 2020-04-29 19:37:04 +02:00
Harald Csaszar
37d569414d [csharp] Minor cleanup: removed unused variable, added null tests to legacy SpriteAttacher class. 2020-04-29 16:08:29 +02:00
Harald Csaszar
a0c0db0f5a [csharp] Fixed ColorTimeline and TwoColorTimeline result colors not being clamped. Closes #1664. 2020-04-24 16:56:53 +02:00
Harald Csaszar
201f0bd7d5 [unity] Fixed an out of bounds access in SkeletonMecanim when multiple interruptions occur. Closes #1661. 2020-04-22 16:36:01 +02:00
badlogic
993e59f6bd [lua] Port AnimationState deform mixing while attachment timelines mix out. See #1653. 2020-04-20 18:01:01 +02:00
badlogic
049adf7e2b [cocos2dx] Apply node Z to debug node. Closes #1655. 2020-04-20 15:51:57 +02:00
Nathan Sweet
30e7812d1f [libgdx] SkeletonViewer, even better handling of atlas file look up. 2020-04-19 16:40:59 +02:00
badlogic
9943a44cc4 [as3] Port AnimationState deform mixing while attachment timelines mix out. See #1653. 2020-04-18 16:41:32 +02:00
badlogic
6bda0c236b [cpp] Port AnimationState deform mixing while attachment timelines mix out. See #1653. 2020-04-17 12:06:36 +02:00
badlogic
7732838d6f [c] Port AnimationState deform mixing while attachment timelines mix out. 2020-04-15 15:24:05 +02:00
badlogic
ccbcf77cdc [ts] Remove LAST calculation. Additional fix for #1653. 2020-04-15 14:49:52 +02:00
Harald Csaszar
6c6c25d5d5 [csharp] Port of commit 30801657: Fixed attachments not being reset when an entry is mixed out. Removed LAST computation. 2020-04-14 20:02:54 +02:00