Harald Csaszar
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0ecc597a17
|
[unity] Preventing errors due to accidentally enabling TK2D defines via Spine Preferences, now only showing preferences section when TK2D is installed. Closes #1612.
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2020-02-04 18:18:27 +01:00 |
|
Mario Zechner
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90c2a19364
|
[cocos2dx] Updated windows build for cocos2d-x v4.
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2020-02-03 15:52:50 +01:00 |
|
badlogic
|
0dd2db2627
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[cocos2dx] Improve CMake build for cocos2d-x v3 and v4 example projects, based on PR #1572.
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2020-02-03 14:57:29 +01:00 |
|
badlogic
|
acee8d0bd4
|
[cocos2dx] Disable BUILD_EDITOR_SPINE in example project, so our sources in tree get used.
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2020-02-03 14:43:19 +01:00 |
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badlogic
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2b879f9b7d
|
[lua] Fixed wrong frame array length calculation in TransformConstraintTimeline. Updated spine-love README.md with instructions for debugging the example project with IntelliJ IDEA and EmmyLua. Closes #1611.
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2020-02-03 14:21:36 +01:00 |
|
Harald Csaszar
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3a7aff7a5c
|
[unity] Improved SkeletonGraphic's "Match RectTransform with Mesh Bounds" features: providing a button in the Inspector, automatically called when instantiated in Editor. Closes #1607.
Improved general drag and drop behaviour of SkeletonDataAssets, they are now parented to the drop mouse-over target.
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2020-01-30 17:02:25 +01:00 |
|
Harald Csaszar
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ed40731684
|
[unity] Fixed unnecessary additional GC allocation of JSON deserializer in Editor (always caused allocation for version check). Closes #1608.
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2020-01-27 12:02:16 +01:00 |
|
Harald Csaszar
|
d252df7ece
|
[unity] Fixed some compiler warnings when building for platforms instead of editor. Closes #1604.
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2020-01-24 13:55:45 +01:00 |
|
Harald Csaszar
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e62c42c041
|
[csharp] Fixed precision problems when inherit rotation is disabled and parent rotated by disabling sin/cos/atan2 look up table based implementation. Define can manually be enabled in code in case anyone really receives any measuarable performance impact (which I did not). Closes #1606.
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2020-01-24 12:56:23 +01:00 |
|
Harald Csaszar
|
c568169821
|
[unity] Fixed BoneFollowerGraphic throwing null reference exception if it has no Canvas parent. Closes #1603.
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2020-01-21 13:41:26 +01:00 |
|
Harald Csaszar
|
28ab23d6d0
|
[unity] minor - fixed method comment closing tag.
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2020-01-18 16:57:21 +01:00 |
|
Harald Csaszar
|
ec7f79d460
|
[unity] Fixed color space of normalmap result when calling GetRepackedSkin() in Linear color space project. Providing additional parameter to specify additional texture layer color space now. Closes #1602.
|
2020-01-18 16:31:21 +01:00 |
|
Harald Csaszar
|
1c9bd11aa1
|
[unity] Added Unity version compatibility info to README.md file.
|
2020-01-17 14:57:04 +01:00 |
|
Harald Csaszar
|
9acf99e763
|
[unity] Fixed shader compilation error on PS4 platform related to static const in function. Closes #1600.
|
2020-01-14 19:26:45 +01:00 |
|
Harald Csaszar
|
3cf66670cc
|
[unity] Fixed SkinUtilities.GetClonedSkin performing shallow copy at Attachment key. Closes #1599.
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2020-01-14 18:54:04 +01:00 |
|
Harald Csaszar
|
ce61d429fd
|
[unity] Fixed SkeletonAnimationMulti sample component showing wrong first frame after switching skeletons. Closes #1598.
|
2020-01-13 18:02:35 +01:00 |
|
badlogic
|
a74555e21f
|
[cpp] Fix name conflict of spine::Polygon with Windows API. Closes #1585.
|
2020-01-11 15:45:30 +01:00 |
|
badlogic
|
9b801a993e
|
[lua] Fixed animation layering. Cause of the bug was a few places using pairs instead of manually iterating through all indices from 0 to len. Closes #1574.
|
2020-01-11 15:35:56 +01:00 |
|
badlogic
|
1855870d37
|
[ts] Forcing text/html mimetype on text assets downloaded by AssetManager and SharedAssetManager. Closes #1583.
|
2020-01-11 15:03:13 +01:00 |
|
Matthias Matthäy
|
7311dc9931
|
Set image source after crossOrigin and event handlers to allow crossOrigin image loading (#1533)
|
2020-01-11 14:27:18 +01:00 |
|
badlogic
|
d83c5f9750
|
Updated CHANGELOG.
|
2020-01-11 14:10:01 +01:00 |
|
badlogic
|
e60a60ccd5
|
[ts][threejs] SkeletonMesh now takes an option SkeletonMeshMaterialParametersCustomizer function that allows you to modify the ShaderMaterialParameters before the material is finalized. Use it to modify things like THREEJS' Material.depthTest etc. See #1590.
|
2020-01-11 14:08:58 +01:00 |
|
Harald Csaszar
|
a659b70f18
|
[unity] Fixed Universal Render Pipeline/2D/Spine/Sprite negative scaleX losing normal-map functionality. Closes #1591.
|
2020-01-09 18:31:39 +01:00 |
|
Harald Csaszar
|
5565022e42
|
[unity] minor: added parameter description comment.
|
2020-01-08 21:29:28 +01:00 |
|
Harald Csaszar
|
0f341f0594
|
[unity] Fixed GetRepackedSkin partially ignoring textureFormat argument. Closes #1593. Also added optional TextureFormat array parameter for additional texture layers.
|
2020-01-08 20:44:25 +01:00 |
|
Harald Csaszar
|
99ff4cba6b
|
[unity] Minor - fixed a component menu name string (looed like accidental string replacement).
|
2020-01-08 20:27:07 +01:00 |
|
Harald Csaszar
|
c1fd32abfd
|
[unity] Fixed Universal Render Pipeline/2D/Spine/Sprite normals being incorrect in transparent areas. Closes #1588.
|
2020-01-02 18:39:55 +01:00 |
|
Harald Csaszar
|
12897260d7
|
[unity] Fixed GetRepackedSkin() ignoring mipmaps argument. Closes #1582.
|
2019-12-23 17:34:37 +01:00 |
|
Mario Zechner
|
89da80d25f
|
[csharp] Fixed errors in IKConstraint.cs.
|
2019-12-22 18:09:02 +01:00 |
|
badlogic
|
89d9474e40
|
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
|
2019-12-20 12:23:21 +01:00 |
|
badlogic
|
b67bf992a0
|
Single bone IK fix and license header update. Closes #1580, closes #1581.
|
2019-12-20 12:20:46 +01:00 |
|
Harald Csaszar
|
d4b29c34c7
|
[unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413.
|
2019-12-20 10:07:20 +01:00 |
|
badlogic
|
c0699e23a0
|
[ue4] Added blueprint node for SpineWidget and SpineSkeletonComponent. Expects an array of skin names. Creates a new spine::Skin internally from those skins and applies it to the skeleton. Closes #1416, closes #1534.
|
2019-12-19 16:02:46 +01:00 |
|
NathanSweet
|
c9d871ab63
|
[libgdx] One bone IK, added fall through comment.
|
2019-12-18 18:19:26 +01:00 |
|
NathanSweet
|
d94ebeae7a
|
[libgdx] One bone IK clean up.
|
2019-12-18 18:16:05 +01:00 |
|
NathanSweet
|
203a648ae9
|
[libgdx] Fixed one bone IK with disable inherit rotation/scale/reflection.
|
2019-12-18 18:04:21 +01:00 |
|
Arnold
|
8c8b08f80b
|
[bugfix] spine-cocos2dx renderer issues (#1577)
* fix some bugs
* auto release program
|
2019-12-18 09:19:58 +01:00 |
|
Harald Csaszar
|
3f9d7b1c63
|
[unity] Fixed SkeletonData asset preview constantly loading when editing a prefab. Closes #1545.
|
2019-12-16 17:13:33 +01:00 |
|
Harald Csaszar
|
f0e4a1ebf0
|
[unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders. See #1576.
|
2019-12-16 15:37:19 +01:00 |
|
Harald Csaszar
|
ce0b4ff2b2
|
[unity] Now supporting correct CanvasGroup alpha blending at SkeletonGraphic shaders via an additional parameter CanvasGroup Compatible. Closes #1576.
|
2019-12-16 14:52:08 +01:00 |
|
badlogic
|
033703e900
|
[player] Implemented generator reset.
|
2019-12-14 02:29:32 +01:00 |
|
badlogic
|
121467572c
|
[player] Added Player.stopRendering() to interrupt the requestAnimationFrame loop.
|
2019-12-14 02:19:22 +01:00 |
|
badlogic
|
a5428585e2
|
[player] Reworked generator.
|
2019-12-14 01:57:01 +01:00 |
|
badlogic
|
1daedd3f1c
|
[cocos2dx] Disable cocos2d spine editor support for our example project.
|
2019-12-12 16:27:20 +01:00 |
|
badlogic
|
944b656517
|
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
|
2019-12-12 16:08:54 +01:00 |
|
badlogic
|
47db7878fc
|
[cocos2dx] Fix macOS target configuration.
|
2019-12-12 16:08:48 +01:00 |
|
badlogic
|
5e8fdb56a1
|
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
|
2019-12-12 15:56:21 +01:00 |
|
badlogic
|
9f0a361df0
|
[cocos2dx] Updated Windows build instructions.
|
2019-12-12 15:56:05 +01:00 |
|
Harald Csaszar
|
c59b2676bb
|
[unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570.
|
2019-12-12 15:54:16 +01:00 |
|
badlogic
|
7f58a2f5da
|
[cocos2dx] Fix VS solution and instructions.
|
2019-12-12 15:12:11 +01:00 |
|