5771 Commits

Author SHA1 Message Date
Harald Csaszar
0ecc597a17 [unity] Preventing errors due to accidentally enabling TK2D defines via Spine Preferences, now only showing preferences section when TK2D is installed. Closes #1612. 2020-02-04 18:18:27 +01:00
Mario Zechner
90c2a19364 [cocos2dx] Updated windows build for cocos2d-x v4. 2020-02-03 15:52:50 +01:00
badlogic
0dd2db2627 [cocos2dx] Improve CMake build for cocos2d-x v3 and v4 example projects, based on PR #1572. 2020-02-03 14:57:29 +01:00
badlogic
acee8d0bd4 [cocos2dx] Disable BUILD_EDITOR_SPINE in example project, so our sources in tree get used. 2020-02-03 14:43:19 +01:00
badlogic
2b879f9b7d [lua] Fixed wrong frame array length calculation in TransformConstraintTimeline. Updated spine-love README.md with instructions for debugging the example project with IntelliJ IDEA and EmmyLua. Closes #1611. 2020-02-03 14:21:36 +01:00
Harald Csaszar
3a7aff7a5c [unity] Improved SkeletonGraphic's "Match RectTransform with Mesh Bounds" features: providing a button in the Inspector, automatically called when instantiated in Editor. Closes #1607.
Improved general drag and drop behaviour of SkeletonDataAssets, they are now parented to the drop mouse-over target.
2020-01-30 17:02:25 +01:00
Harald Csaszar
ed40731684 [unity] Fixed unnecessary additional GC allocation of JSON deserializer in Editor (always caused allocation for version check). Closes #1608. 2020-01-27 12:02:16 +01:00
Harald Csaszar
d252df7ece [unity] Fixed some compiler warnings when building for platforms instead of editor. Closes #1604. 2020-01-24 13:55:45 +01:00
Harald Csaszar
e62c42c041 [csharp] Fixed precision problems when inherit rotation is disabled and parent rotated by disabling sin/cos/atan2 look up table based implementation. Define can manually be enabled in code in case anyone really receives any measuarable performance impact (which I did not). Closes #1606. 2020-01-24 12:56:23 +01:00
Harald Csaszar
c568169821 [unity] Fixed BoneFollowerGraphic throwing null reference exception if it has no Canvas parent. Closes #1603. 2020-01-21 13:41:26 +01:00
Harald Csaszar
28ab23d6d0 [unity] minor - fixed method comment closing tag. 2020-01-18 16:57:21 +01:00
Harald Csaszar
ec7f79d460 [unity] Fixed color space of normalmap result when calling GetRepackedSkin() in Linear color space project. Providing additional parameter to specify additional texture layer color space now. Closes #1602. 2020-01-18 16:31:21 +01:00
Harald Csaszar
1c9bd11aa1 [unity] Added Unity version compatibility info to README.md file. 2020-01-17 14:57:04 +01:00
Harald Csaszar
9acf99e763 [unity] Fixed shader compilation error on PS4 platform related to static const in function. Closes #1600. 2020-01-14 19:26:45 +01:00
Harald Csaszar
3cf66670cc [unity] Fixed SkinUtilities.GetClonedSkin performing shallow copy at Attachment key. Closes #1599. 2020-01-14 18:54:04 +01:00
Harald Csaszar
ce61d429fd [unity] Fixed SkeletonAnimationMulti sample component showing wrong first frame after switching skeletons. Closes #1598. 2020-01-13 18:02:35 +01:00
badlogic
a74555e21f [cpp] Fix name conflict of spine::Polygon with Windows API. Closes #1585. 2020-01-11 15:45:30 +01:00
badlogic
9b801a993e [lua] Fixed animation layering. Cause of the bug was a few places using pairs instead of manually iterating through all indices from 0 to len. Closes #1574. 2020-01-11 15:35:56 +01:00
badlogic
1855870d37 [ts] Forcing text/html mimetype on text assets downloaded by AssetManager and SharedAssetManager. Closes #1583. 2020-01-11 15:03:13 +01:00
Matthias Matthäy
7311dc9931 Set image source after crossOrigin and event handlers to allow crossOrigin image loading (#1533) 2020-01-11 14:27:18 +01:00
badlogic
d83c5f9750 Updated CHANGELOG. 2020-01-11 14:10:01 +01:00
badlogic
e60a60ccd5 [ts][threejs] SkeletonMesh now takes an option SkeletonMeshMaterialParametersCustomizer function that allows you to modify the ShaderMaterialParameters before the material is finalized. Use it to modify things like THREEJS' Material.depthTest etc. See #1590. 2020-01-11 14:08:58 +01:00
Harald Csaszar
a659b70f18 [unity] Fixed Universal Render Pipeline/2D/Spine/Sprite negative scaleX losing normal-map functionality. Closes #1591. 2020-01-09 18:31:39 +01:00
Harald Csaszar
5565022e42 [unity] minor: added parameter description comment. 2020-01-08 21:29:28 +01:00
Harald Csaszar
0f341f0594 [unity] Fixed GetRepackedSkin partially ignoring textureFormat argument. Closes #1593. Also added optional TextureFormat array parameter for additional texture layers. 2020-01-08 20:44:25 +01:00
Harald Csaszar
99ff4cba6b [unity] Minor - fixed a component menu name string (looed like accidental string replacement). 2020-01-08 20:27:07 +01:00
Harald Csaszar
c1fd32abfd [unity] Fixed Universal Render Pipeline/2D/Spine/Sprite normals being incorrect in transparent areas. Closes #1588. 2020-01-02 18:39:55 +01:00
Harald Csaszar
12897260d7 [unity] Fixed GetRepackedSkin() ignoring mipmaps argument. Closes #1582. 2019-12-23 17:34:37 +01:00
Mario Zechner
89da80d25f [csharp] Fixed errors in IKConstraint.cs. 2019-12-22 18:09:02 +01:00
badlogic
89d9474e40 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2019-12-20 12:23:21 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
Harald Csaszar
d4b29c34c7 [unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413. 2019-12-20 10:07:20 +01:00
badlogic
c0699e23a0 [ue4] Added blueprint node for SpineWidget and SpineSkeletonComponent. Expects an array of skin names. Creates a new spine::Skin internally from those skins and applies it to the skeleton. Closes #1416, closes #1534. 2019-12-19 16:02:46 +01:00
NathanSweet
c9d871ab63 [libgdx] One bone IK, added fall through comment. 2019-12-18 18:19:26 +01:00
NathanSweet
d94ebeae7a [libgdx] One bone IK clean up. 2019-12-18 18:16:05 +01:00
NathanSweet
203a648ae9 [libgdx] Fixed one bone IK with disable inherit rotation/scale/reflection. 2019-12-18 18:04:21 +01:00
Arnold
8c8b08f80b [bugfix] spine-cocos2dx renderer issues (#1577)
* fix some bugs

* auto release program
2019-12-18 09:19:58 +01:00
Harald Csaszar
3f9d7b1c63 [unity] Fixed SkeletonData asset preview constantly loading when editing a prefab. Closes #1545. 2019-12-16 17:13:33 +01:00
Harald Csaszar
f0e4a1ebf0 [unity] Added changelog section about CanvasGroup alpha support at SkeletonGraphic shaders. See #1576. 2019-12-16 15:37:19 +01:00
Harald Csaszar
ce0b4ff2b2 [unity] Now supporting correct CanvasGroup alpha blending at SkeletonGraphic shaders via an additional parameter CanvasGroup Compatible. Closes #1576. 2019-12-16 14:52:08 +01:00
badlogic
033703e900 [player] Implemented generator reset. 2019-12-14 02:29:32 +01:00
badlogic
121467572c [player] Added Player.stopRendering() to interrupt the requestAnimationFrame loop. 2019-12-14 02:19:22 +01:00
badlogic
a5428585e2 [player] Reworked generator. 2019-12-14 01:57:01 +01:00
badlogic
1daedd3f1c [cocos2dx] Disable cocos2d spine editor support for our example project. 2019-12-12 16:27:20 +01:00
badlogic
944b656517 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2019-12-12 16:08:54 +01:00
badlogic
47db7878fc [cocos2dx] Fix macOS target configuration. 2019-12-12 16:08:48 +01:00
badlogic
5e8fdb56a1 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2019-12-12 15:56:21 +01:00
badlogic
9f0a361df0 [cocos2dx] Updated Windows build instructions. 2019-12-12 15:56:05 +01:00
Harald Csaszar
c59b2676bb [unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570. 2019-12-12 15:54:16 +01:00
badlogic
7f58a2f5da [cocos2dx] Fix VS solution and instructions. 2019-12-12 15:12:11 +01:00