badlogic
4ee17864a2
Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material
2017-05-09 13:32:19 +02:00
badlogic
7f864d6bc5
[lua] Fixed typo in SkeletonJson, closes #893
2017-05-08 12:39:16 +02:00
badlogic
0fac2d318c
[widget] Optional parameter to SpineWidget.setAnimation() allowing to specify callbacks for animation state events.
2017-05-05 10:08:25 +02:00
badlogic
fdf6aba634
[ts] Fixed memory leak in Triangulator. Added coin example to WebGL test
2017-05-04 14:11:11 +02:00
badlogic
6a5e035cb5
[ts][webgl][widget] Fixed issues in Safari. Constants like SRC_ALPHA seem to no longer be exposed in Safari through WebGLRenderingContext properties. Closes #886
2017-04-26 15:56:52 +02:00
badlogic
5b2a8cfd1e
[ts] Separated triangulation and convex decomposition
2017-04-21 10:40:31 +02:00
badlogic
2b4c2bcf94
[ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details.
2017-04-18 15:37:44 +02:00
badlogic
18e1157c54
[ts] Fixed Skeleton.getBounds(). Stride was incorrect. Closes #880
2017-04-18 11:31:00 +02:00
badlogic
355d80129f
[ts][widget] Fixed retina handling, scale backbuffer of canvas by device pixel ratio
2017-04-18 10:02:03 +02:00
badlogic
d4266cf89a
[ts][webgl][widget] Implemented clipping, updated README.md and CHANGELOG
2017-04-12 14:14:34 +02:00
badlogic
0fc89aa529
[ts] rebuild artifacts
2017-04-11 13:39:07 +02:00
badlogic
0733ce8af2
[ts] Widget can now load json, atlas, and atlas pages from inline resources. See widget example source and README.md
2017-04-11 13:38:33 +02:00
badlogic
14c1df8cfb
[c] Ported AnimationState change
...
[ts] Rebuild artifacts
2017-04-10 15:45:13 +02:00
badlogic
5f5d4cc38e
[ts] Fixed dipping problem fix, added dipping problem repro
2017-04-10 11:35:53 +02:00
badlogic
5af8185261
[ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader
2017-04-07 15:50:22 +02:00
badlogic
58f7f17b37
[ts][widget] Enabled two color tinting by default. Fixed WebGL warnings
2017-04-07 15:14:54 +02:00
badlogic
030da37e6b
[ts] Ported dipping problem fix, see #867
2017-03-31 12:12:22 +02:00
badlogic
1bb212a110
[ts] Merged with master.
2017-03-07 11:57:19 +01:00
badlogic
3fd5c62588
[ts] Updated JS builds.
2017-03-07 11:53:21 +01:00
badlogic
d5297334c0
[ts][widget] Fix handling of config.atlasContent and config.jsonContent. Closes #854
2017-03-07 11:50:25 +01:00
badlogic
6a4a667458
Merged master manually
2017-03-02 13:35:36 +01:00
badlogic
8a7ac93f6f
[ts][widget] Added jsonContent and atlasContent fields to widget configuration. Allows to pass content directly instead of fetching it from a URL. See README.md. Closes #844
2017-03-02 13:33:00 +01:00
badlogic
be9b522237
[ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend.
2017-02-24 15:18:30 +01:00
badlogic
9eb42b65f2
[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
2017-02-24 15:00:30 +01:00
badlogic
787a525a93
[runtimes] Closes #842 , sorting of transform constraints
2017-02-23 15:44:31 +01:00
badlogic
9cd5f25cdb
[ts] Moved conversion to typed array to minimize allocations
2017-02-23 13:33:40 +01:00
badlogic
0b8913691a
[ts] Closes #838 , modified vertices of input JSON when reading mesh attachment. Breaks when input JSON is reused
2017-02-21 11:48:07 +01:00
badlogic
f617ff635f
[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
2017-02-20 11:22:26 +01:00
badlogic
30b3d9904e
[ts] Fixed bug in MeshAttachment.setParentMesh, wasn't assinging worldVerticesLength
2017-01-30 15:19:15 +01:00
badlogic
e49b587fa8
Merged latest from master
2017-01-27 09:47:00 +01:00
badlogic
808aea73c6
[ts] Fixed all backends. Need to implement TwoColorBatcher for WebGL backend
2017-01-26 16:35:21 +01:00
badlogic
1246bf85c6
[ts] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08
2016-12-28 21:33:20 +01:00
badlogic
75e9b49d0c
[ts] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
2016-12-15 14:54:28 +01:00
badlogic
05ba66efe0
[ts] Fix for clearTracks, see #805
2016-12-15 13:34:54 +01:00
badlogic
ac48da3a14
[ts] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
2016-12-06 13:43:44 +01:00
badlogic
fb327d9000
[ts] Ported latest AnimationState changes. See #792
2016-12-02 15:38:30 +01:00
badlogic
52d60bae82
[ts] Added ability to specify multi-page atlas images in widget. See README for details. Closes #786 .
2016-12-01 11:47:55 +01:00
badlogic
3c254deb31
[ts] Fix for rotation timelines in AnimationState
2016-11-29 13:06:08 +01:00
badlogic
c604d93a5c
[ts] Ported latest AnimationState changes
2016-11-28 16:32:02 +01:00
badlogic
a7fe570148
[ts] Ported AnimationState changes
2016-11-24 12:48:45 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
...
# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
6cdcdbdb40
Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
2016-10-15 10:27:38 +02:00
badlogic
1ecd627afa
[runtimes] Closes #719 , fixed sortPathConstraintAttachment
2016-10-13 12:03:23 +02:00
badlogic
0d85cfeaaf
[ts] Closes #713 , the latest TS 2.0.3 version of ArrayLike makes both the length and indexer read-only. Added our own ArrayLike to utils, works as intended
2016-10-03 15:37:57 +02:00
badlogic
726543960b
[ts] Closes #714 , don't require all callbacks in an animationstate listener to be set
2016-10-03 15:21:13 +02:00
badlogic
691c33d9a9
[ts] Closes #699 , bug in Skin#attachAll
2016-09-26 12:13:18 +02:00
badlogic
b4788a6c42
[ts] Fixed RegionAttachment#setRegion, now actually sets the region property. Fixed up WebGL example
2016-09-26 10:58:30 +02:00
NathanSweet
b597aac9b9
[ts] Minor demo updates.
...
- Loading screen is never shown if demo loads completely while offscreen.
- HTML charset specified.
- Tabs, not spaces, you filthy animals. Each unminified JS reduced by ~80kb.
- Clean up.
2016-09-13 23:18:49 +02:00
NathanSweet
6e09ef7320
[ts] Updated loading screen.
2016-09-13 12:01:23 +02:00
badlogic
2f300f7f01
[ts] Updated spine-ts build artifacts
2016-09-05 11:06:41 +02:00