142 Commits

Author SHA1 Message Date
NathanSweet
e782b6effa Cleaning up. 2014-04-29 00:31:24 +02:00
NathanSweet
3ff8661670 Updated example. 2014-04-28 17:57:52 +02:00
NathanSweet
b1f851a246 Meshes, FFD and skinning for spine-c.
Untested since rendering hasn't yet been done for a runtime that extends spine-c.
2014-04-28 17:52:01 +02:00
NathanSweet
a180398975 Added SP_ prefix to enums.
Super fun. Don't forget you can use SPINE_SHORT_NAMES.
2014-04-27 23:23:13 +02:00
NathanSweet
b44bca68d9 Fixing things up. 2014-04-27 22:18:31 +02:00
NathanSweet
ca9274539e setSkin should attach setup pose attachments if there was no old skin. 2014-04-27 22:02:51 +02:00
NathanSweet
cf9a3a4109 Per attachment color. 2014-04-27 22:02:44 +02:00
NathanSweet
55c98fc7f1 Fix AnimationState to use previous.timeScale when mixing. 2014-04-27 22:02:17 +02:00
NathanSweet
afe0817811 Fix color timeline mixing when animation is after the last frame. 2014-04-27 22:02:08 +02:00
NathanSweet
26e4fb0d74 License header update.
2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
11266e0cc5 Better handling of AnimationState state changes during listeners.
Except "end" listeners, don't change the state from there.
2014-03-17 16:54:25 +01:00
NathanSweet
df70264a5b Go back to clearing the entry after the "end" listeners.
Changing the AnimationState state from an "end" listener is problematic even when the entry is cleared before the listener, so better to make the track that is ending available to the listener.
2014-03-17 16:53:33 +01:00
NathanSweet
aff250daf4 Allow a track to mix with the track below.
http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2248
2014-03-09 12:06:36 +01:00
NathanSweet
211f82fedd Clear the track before calling end on the listener. 2014-03-08 00:20:26 +01:00
Nathan Sweet
29ff735384 Merge pull request #161 from tadas-miceika/master
fix copy-paste error
2014-02-05 16:42:21 +01:00
NathanSweet
a9abb3155b Fixed spSkeleton_setSlotsToSetupPose. 2014-02-03 22:28:11 +01:00
NathanSweet
661a0436bc Documentation 2014-01-20 04:51:20 +01:00
NathanSweet
44ba6c4832 Documentation 2014-01-19 19:26:07 +01:00
NathanSweet
4adb4af985 Documentation 2014-01-19 17:52:31 +01:00
NathanSweet
2b241c3628 Fixed root bone translation.
Again.
2014-01-17 00:58:29 +01:00
NathanSweet
b0c96fd66b Typo 2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b Updated license to version 2.
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!

Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.

With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
71956544ba Mix from closest animation if setting an animation during a mix. 2014-01-06 21:33:58 +01:00
NathanSweet
5f46d03c4d Moved SMFL location into project. 2014-01-06 21:26:37 +01:00
NathanSweet
992ebc3706 Fixed double free. 2013-12-05 18:50:39 +01:00
NathanSweet
a040063eb7 Fixed memory leaks. 2013-12-05 15:14:28 +01:00
NathanSweet
63f20379db Better root flipY logic. 2013-12-05 14:52:34 +01:00
NathanSweet
c4bab94483 Fixed SkeletonBounds for spine-c. 2013-12-03 11:06:58 +01:00
NathanSweet
f738d7e506 Fixed findSlotIndex and findBoneIndex return 0 when not found instead of -1. 2013-12-02 18:10:26 +01:00
Tadas Miceika
1163376227 fix copy-paste error 2013-12-02 17:18:07 +02:00
NathanSweet
719e09d443 Fixed root translation with yDown coordinates.
http://www.esotericsoftware.com/forum/viewtopic.php?f=9&t=1657
2013-11-30 16:01:57 +01:00
NathanSweet
5b53c28ef7 Fixed C89 compilation. 2013-11-14 22:28:53 +01:00
NathanSweet
5e2e5ed8d9 Fixed memory leaks.
closes #148
2013-10-31 09:10:29 +01:00
NathanSweet
a9315d46f3 Fixed animation state delay when not set right away. 2013-10-22 11:41:57 +02:00
NathanSweet
af5ff6c11f Fixed events not firing sometimes.
http://www.esotericsoftware.com/forum/viewtopic.php?f=9&t=1462
2013-10-20 12:18:01 +02:00
NathanSweet
dbd6ae87ad Moved firing complete event to apply. Fixed missing keys on last frame when animation changes. 2013-10-17 16:06:18 +02:00
NathanSweet
3a1aac897c Better delay adjustment. 2013-10-17 01:13:22 +02:00
NathanSweet
c25809fa4f When delay is <= 0 use remaining time, not just duration.
http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1447
2013-10-16 11:04:29 +02:00
NathanSweet
43466fc936 Fixed for C89.
closes #138
2013-10-13 17:18:21 +02:00
NathanSweet
2aaaa4dba2 Renamed spBoundingPolygon -> spPolygon. 2013-10-12 11:22:35 +02:00
NathanSweet
e7ae1fe61d Fixed add/setAnimation in event callback.
closes #137
2013-10-11 13:51:02 +02:00
NathanSweet
97f9b7e4d2 Fixed clearing tracks in event callbacks.
closes #134
2013-10-10 10:15:53 +02:00
NathanSweet
ff2b76f2ef Added timeline type. 2013-10-10 09:26:30 +02:00
NathanSweet
2bff08de4b Prefixed all spine-c structs and functions with "sp".
Holy refuctoring! Sorry for the change, but some libraries were having naming conflicts. You can define SPINE_SHORT_NAMES before including spine-c headers if you want to use structs and functions without the "sp" prefix, as it was before.
2013-10-09 03:43:16 +02:00
NathanSweet
819b100a51 C89 comment 2013-10-09 01:02:06 +02:00
NathanSweet
961a93719c set/addAnimation doesn't allow null animation. 2013-10-08 12:05:55 +02:00
NathanSweet
9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
748431b4f6 Allow null firedEvents. 2013-10-03 21:32:57 +02:00
NathanSweet
981e7a1371 Fixed last event being fired too many times. 2013-10-03 20:33:03 +02:00
NathanSweet
45c3487098 Events list is now required.
Simplifies applying the event timeline and isn't hard to supply.
2013-10-02 14:10:55 +02:00