Harald Csaszar
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844d13d1ef
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[unity] Fixed a warning occurring in newer Unity versions, two static extension method classes named SkeletonExtensions in different namespaces but the same file.
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2020-07-14 17:03:38 +02:00 |
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Harald Csaszar
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84443288b5
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[unity] Fixed exception when new Unity 2019.3 Enter Play Mode has disabled domain reload. Closes #1621.
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2020-07-10 18:37:36 +02:00 |
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Harald Csaszar
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8a444681d2
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[unity] SkeletonMecanim now provides additional parameter Custom MixMode which can be disabled to use recommended MixMode settings. By default the parameter is enabled to maintain current 3.8 behaviour.
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2020-07-10 14:46:06 +02:00 |
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Harald Csaszar
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7626f3b58a
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[unity] Fixed SkeletonMecanim blend result weights at mode MixNext, no longer bahaving unexpectedly. At additive layers, MixMode.MixNext is always set to MixMode.AlwaysMix since MixNext makes no sense there. Closes #1718.
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2020-07-08 20:05:47 +02:00 |
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Harald Csaszar
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a062dd7b5a
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[unity] BoundingBoxFollower Add Bone Follower button was always disabled. Also calling BoundingBoxFollower.Initialize() explicitly in editor code now (might resolve some problems with recent Unity versions). Closes #1717.
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2020-07-06 20:07:45 +02:00 |
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Harald Csaszar
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981a3015fa
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[unity] Added file missing in last commit 528ab0c. See #1417.
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2020-07-03 15:23:27 +02:00 |
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Harald Csaszar
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528ab0cff2
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[unity] Added Root Motion support for SkeletonAnimation, SkeletonMecanim and SkeletonGraphic. See #1417.
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2020-07-03 14:59:14 +02:00 |
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Harald Csaszar
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f8574f1392
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[unity] Fixed a bug at SkeletonGraphic where child renderers were still shown although the parent is disabled when Multiple CanvasRenders is enabled. Closes #1715.
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2020-06-30 21:02:05 +02:00 |
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Harald Csaszar
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f946fd8b56
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[unity] Fixed SkeletonGraphic Mesh memory leak on Initialize(). Closes #1714.
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2020-06-25 15:58:39 +02:00 |
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Harald Csaszar
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7ecc3b6f95
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[unity] Reload during Play mode now copies registered event subscribers from before reload. Closes #1704.
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2020-06-24 16:08:02 +02:00 |
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Harald Csaszar
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5b65f3f155
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[csharp] Avoiding reallocations in Animation ctor by adding all HashSet entries at once. Closes #1709.
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2020-06-24 11:46:07 +02:00 |
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Harald Csaszar
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46a0ffce50
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[cocos2d-x] Added early out check for MeshAttachment alpha == 0. Related to commit 254baf4. See #1708.
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2020-06-22 16:48:14 +02:00 |
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Harald Csaszar
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254baf4d75
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[cocos2d-x] Fixed broken mesh indices when RegionAttachment alpha == 0. Closes #1708.
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2020-06-22 14:44:40 +02:00 |
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Harald Csaszar
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06bd6a90bd
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[unity] Added SkeletonDataAsset 'Reload' button for SkeletonGraphic. See #1704.
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2020-06-18 17:41:50 +02:00 |
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Harald Csaszar
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3a1dcd651a
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[unity] Fixed shader compile error with Unity 2019.4 and Urp 7.4.1. Closes #1700. Shader cleanup, removal of unused instancing vars and separate alpha texture variable.
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2020-06-17 21:33:37 +02:00 |
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Harald Csaszar
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af8691c98e
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[cpp] Fixed incorrect computeHold computations (occurring under rare conditions). Closes #1702.
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2020-06-16 21:07:01 +02:00 |
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Harald Csaszar
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a7e2c9d52a
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[csharp] SkeletonBinary: Optimization of ReadFloat and ReadInt performance, overall ~10% performance gain. Closes #1698.
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2020-06-12 11:37:37 +02:00 |
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Harald Csaszar
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eadce3188c
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[unity] Fixed BoundingBoxFollower exception in editor upon loading. Closes #1696.
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2020-06-08 20:18:11 +02:00 |
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Harald Csaszar
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1707c8ce42
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[unity] Fixed a clipping bug when there are two clipping meshes and clipping-end-slot is a skin bone that is disabled (Clipping.endClipping not called when slot.bone.active==false). See #1694.
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2020-06-05 21:30:59 +02:00 |
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Harald Csaszar
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54b8039f1a
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[libgdx] Fixed a clipping bug when there are two clipping meshes and clipping-end-slot is a skin bone that is disabled (Clipping.endClipping not called when slot.bone.active==false). See #1694.
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2020-06-05 21:28:51 +02:00 |
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Harald Csaszar
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6e9ad610d6
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[unity] Fixed Prefab with SkeletonRenderSeparator constantly loading in editor. Closes #1626.
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2020-06-03 18:14:16 +02:00 |
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badlogic
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512084a749
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[as3] Fix 1-bone IK, see #1692.
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2020-06-03 17:43:54 +02:00 |
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badlogic
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2b2d32f7a2
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[cpp] Fix 1-bone IK, see #1692.
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2020-06-03 17:38:44 +02:00 |
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badlogic
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93d78523c4
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[c] Fix 1-bone IK, see #1692.
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2020-06-03 17:36:42 +02:00 |
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badlogic
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dcc6925e90
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[lua] Fix 1-bone IK, see #1692.
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2020-06-03 17:33:13 +02:00 |
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badlogic
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c64e6adbde
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[ts] Fix 1-bone IK, see #1692.
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2020-06-03 17:27:30 +02:00 |
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Harald Csaszar
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85dd60bf57
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[csharp] port of bugfix commit 5cab7e9: Fixed 1-bone IK for transform mode noRotationOrReflection when skeleton scale is applied.
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2020-06-03 16:36:50 +02:00 |
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Harald Csaszar
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c54745cbc7
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[unity] Fixed an issue related to SkeletonRenderer and Prefabs not calling LateUpdate. Closes #1689.
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2020-06-03 15:57:07 +02:00 |
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Nathan Sweet
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5cab7e9460
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Fixed 1-bone IK for transform mode noRotationOrReflection when skeleton scale is applied.
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2020-06-03 15:47:46 +02:00 |
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badlogic
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bcfff2d3c8
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[as3] Fixed error message when passing the wrong object to Atlas constructor. Closes #1684.
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2020-06-03 13:34:41 +02:00 |
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badlogic
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c55b20d4fa
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[cpp] Fix unused-as-error in new Extension::_beforeFree.
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2020-06-03 13:28:24 +02:00 |
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江战
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47873c041b
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add release hook (#1690)
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2020-06-03 13:27:02 +02:00 |
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badlogic
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ba1cb75b07
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[ts] RegionAttachment.copy() refered to window.name instead of this.name. Closes #1672.
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2020-06-03 13:24:22 +02:00 |
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badlogic
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bb60264572
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[ts] Fix Pool.freeAll item insertion. Closes 1680.
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2020-06-03 13:22:42 +02:00 |
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badlogic
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ebd0bea6ed
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[c] Initialize timeline local var for additive blending case. Closes #1688.
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2020-06-03 13:17:39 +02:00 |
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Harald Csaszar
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05d8b248b0
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[unity] Fixed Mecanim state not updated when referenced clip's Loop Time changes. Also fixes Override controllers which never used the override clips' loop parameter but the original one. Closes #1649.
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2020-05-29 16:20:37 +02:00 |
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Harald Csaszar
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bc559625f2
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[unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example.
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2020-05-25 20:22:04 +02:00 |
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badlogic
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b53bccf627
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[as3] Port of additional fix for #1668.
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2020-05-20 16:25:42 +02:00 |
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badlogic
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9e7ff6ad2c
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2020-05-20 16:21:16 +02:00 |
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badlogic
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b39d1a881f
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[lua] Port of additional fix for #1668.
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2020-05-20 16:21:11 +02:00 |
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Harald Csaszar
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0357dd5ffa
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[csharp] Port of commit d7203ee. Improved fix for TransformMode.noRotationOrReflection with skeleton scale. See #1668.
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2020-05-20 16:19:27 +02:00 |
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badlogic
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f3a9c0a535
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[c][cpp] Port of additional fix for #1668.
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2020-05-20 16:18:23 +02:00 |
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badlogic
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4c2788a558
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[ts] Port of additional fix for #1668.
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2020-05-20 16:13:43 +02:00 |
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Nathan Sweet
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d7203eec1a
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Improved fix for TransformMode.noRotationOrReflection with skeleton scale.
#1668
http://esotericsoftware.com/forum/WebGL-ScaleX-Question-13983
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2020-05-20 12:36:35 +02:00 |
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Harald Csaszar
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6a9403511d
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[unity] Added documentation section to GetRepackedSkin methods mentioning the requirement for Destroy() call on output textures and materials. Added to example scene component code as well. Closes #1681.
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2020-05-18 17:21:58 +02:00 |
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Harald Csaszar
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b1e4c8f2b7
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[unity] Fixed SkeletonMecanim throwing exception at non-Spine clip. Closes #1675.
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2020-05-14 17:50:45 +02:00 |
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Harald Csaszar
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3e93e2daf1
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[unity] Fixed ghost-movement of Ragdoll components: They did not update the RagdollParent transform. Activate correct behaviour by disabling the inspector property Old Ragdoll Behaviour which was introduced to automatically be backwards-compatible. Closes #1670.
3.8.95
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2020-05-07 15:10:20 +02:00 |
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badlogic
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6a317a1e3f
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[runtimes] Port of fix for TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668.
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2020-05-06 19:47:08 +02:00 |
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Harald Csaszar
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c73f8c1f42
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[csharp] Ported automated test set 'AnimationStateTests' to csharp and Unity.
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2020-05-06 16:03:04 +02:00 |
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Harald Csaszar
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00173b4c60
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[csharp] Port of commit de203d5: Fixed TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668.
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2020-05-05 15:16:47 +02:00 |
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