Harald Csaszar
|
5a1a19b4e5
|
[unity] SpineAtlasAsset.CreateRuntimeInstance methods now provide an optional newCustomTextureLoader parameter.
|
2021-12-15 19:44:10 +01:00 |
|
Harald Csaszar
|
2d86973980
|
Merge branch '4.0' into 4.1-beta
|
2021-12-15 16:55:15 +01:00 |
|
Harald Csaszar
|
193882f2c6
|
[unity] BoneFollower and BoneFollowerGraphic now provide an additional Follow Parent World Scale parameter.
|
2021-12-15 16:52:14 +01:00 |
|
Mario Zechner
|
1ac6c6bd35
|
[cpp] Initial port of sequences
Loaders require modifications, timeline needs to be added.
|
2021-11-17 15:32:35 +01:00 |
|
Harald Csaszar
|
3250e74e26
|
[csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0.
|
2021-11-03 15:26:22 +01:00 |
|
badlogic
|
ecbe087227
|
Merge branch '4.0' into 4.1-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/spine-threejs/package.json
|
2021-10-20 00:10:54 +02:00 |
|
badlogic
|
caed7614c8
|
[ue4] Update example project to UE 4.27
|
2021-10-19 22:11:31 +02:00 |
|
Mario Zechner
|
5389b41c67
|
Update CHANGELOG
|
2021-10-14 00:42:36 +02:00 |
|
Harald Csaszar
|
bb7e6a9df4
|
[csharp][java] Added remark about removed findBoneIndex and findSlotIndex methods to changelog. See commit dc9a6ebe.
|
2021-09-20 17:37:56 +02:00 |
|
Harald Csaszar
|
83b50f265e
|
[unity] Added missing usedByEffector and usedByComposite parameters at BoundingBoxFollower components.
|
2021-09-07 15:32:17 +02:00 |
|
badlogic
|
91a8b6a100
|
[ts] Added SpineCanvas, a simpler way to render via spine-webgl
Rewrote mix-and-match example as well as barebones example to illustrate usage.
|
2021-09-07 00:57:52 +02:00 |
|
Mario Zechner
|
386f847667
|
[ts] Remove superfluous NPM related files from root directory.
|
2021-09-06 22:44:04 +02:00 |
|
badlogic
|
d521339bfe
|
Merge branch 'ts-modules' into 4.0
|
2021-09-06 22:39:52 +02:00 |
|
Harald Csaszar
|
019f325c4d
|
[unity] Increased officially compatible Unity version to 2021.1.
|
2021-09-01 18:54:30 +02:00 |
|
Mario Zechner
|
40f6a386b3
|
[ts] Updated changelog.
|
2021-09-01 13:08:02 +02:00 |
|
Harald Csaszar
|
c2cbdc57b7
|
[unity] Support for prefab preview thumbnails. See #1931. Fixes prefab instance always listing MeshFilter as changed (via parameter Advanced - Fix Prefab Override MeshFilter, see changelog). Closes #1273.
|
2021-08-04 20:18:37 +02:00 |
|
Harald Csaszar
|
32165703b9
|
[unity] Timeline: Fixed Inspector cutting off last three parameters. Updated documentation and package version for commit a7752095. See #1933, see #1807.
|
2021-08-03 19:45:43 +02:00 |
|
Harald Csaszar
|
b949e79ca5
|
[unity] Minor changelog entry improvement to make the description clearer. Commit b4fd09b6, see #1933.
|
2021-07-30 19:52:35 +02:00 |
|
Harald Csaszar
|
b4fd09b690
|
[unity] Timeline now supports not pausing at track end via added Don't Pause on Stop parameter. Closes #1933.
|
2021-07-30 19:45:16 +02:00 |
|
Harald Csaszar
|
60e67017e6
|
[unity] Added SkeletonGraphic blend modes support including new shaders and materials (Advanced - Multiple CanvasRenderers must be enabled). Closes #1316.
|
2021-07-27 17:03:40 +02:00 |
|
Harald Csaszar
|
96d1061374
|
[unity] Minor cosmetic and documentation update after pull request to not pause timeline on Director pause. See #1929.
|
2021-07-22 17:53:37 +02:00 |
|
badlogic
|
e842e67d19
|
[c][cpp] CMake clean-up, update to C++11.
|
2021-07-01 11:04:12 +02:00 |
|
Harald Csaszar
|
63d8d17620
|
[unity] Reordered changelog 4.0 spine-unity section entries, now thematically ordered (as on the forum post) instead of chronologically.
|
2021-06-21 17:46:05 +02:00 |
|
Harald Csaszar
|
815c0425fc
|
[unity] Updated changelog 4.0 unity section.
|
2021-06-21 17:37:29 +02:00 |
|
badlogic
|
bd10d050d2
|
[runtimes] Updated CHANGELOG for 4.0 release.
|
2021-06-21 17:29:31 +02:00 |
|
badlogic
|
50de8ea77c
|
[ue4] Added USpineSkeletonComponent::SetSlotColor(). Closes #1904.
|
2021-06-19 15:06:00 +02:00 |
|
Harald Csaszar
|
214c778bac
|
[unity] Fixed white image at first frame when using multiple canvas renderers. Replaced RawImage at additional SkeletonGraphic renderers with more resource friendly custom component.
|
2021-06-17 18:58:52 +02:00 |
|
badlogic
|
8db815bd33
|
[corona] Renamed runtime to spine-solar2d
Closes #1760
|
2021-06-10 13:29:18 +02:00 |
|
Harald Csaszar
|
c2c975921e
|
[unity] Minor: Addition of 3.8 changelog entry to 4.0 section.
|
2021-04-30 18:06:14 +02:00 |
|
Harald Csaszar
|
40836e1917
|
[unity] Attachment.GetRemappedClone(Sprite) method now provides an additional optional parameter useOriginalRegionScale.
|
2021-04-30 18:06:14 +02:00 |
|
Harald Csaszar
|
204f8672ed
|
Merge branch '3.8' into 4.0-beta
|
2021-04-21 20:33:49 +02:00 |
|
Harald Csaszar
|
d146a81d21
|
[unity] SkeletonRagdoll components now support bone scale at any bone in the skeleton hierarchy, including negative scale and root bone scale. Closes #1879.
|
2021-04-20 18:18:20 +02:00 |
|
Harald Csaszar
|
692eed3a75
|
[unity] Root motion delta compensation now allows to add translation root motion to e.g. adjust a horizontal jump upwards or downwards. Fixed delta compensation to also respect any Skeleton-, Transform- or parent Bone scale. See #1876.
|
2021-04-14 17:56:59 +02:00 |
|
Harald Csaszar
|
dd7c3b1bcc
|
[unity] Root motion delta compensation now allows to only adjust X or Y components instead of both. See #1876.
|
2021-04-12 17:31:00 +02:00 |
|
Harald Csaszar
|
c165cd622a
|
[unity] Added 3.8 changelog entry to 4.0 section as well. (related to previous commit improving root motion support).
|
2021-04-09 17:21:40 +02:00 |
|
Harald Csaszar
|
30d1e856a9
|
Merge branch '3.8' into 4.0-beta
|
2021-04-09 17:19:47 +02:00 |
|
Harald Csaszar
|
758a83ac96
|
[unity] SkeletonRootMotion components now support arbitrary bones in the hierarchy as Root Motion Bone. Now supporting arbitrary Skeleton.ScaleX/Y and parent bone scale. Closes #1876.
|
2021-04-09 17:15:45 +02:00 |
|
Harald Csaszar
|
02f87a0f9f
|
[unity] All lit shaders now provide an additional parameter Light Affects Additive which defaults to false. This re-introduces flexibility taken away in commit aa46f411. See #1301.
|
2021-04-07 19:54:08 +02:00 |
|
badlogic
|
01902e2393
|
Merge branch '3.8' into 4.0-beta
|
2021-04-06 19:05:52 +02:00 |
|
Harald Csaszar
|
97b3f3058b
|
[unity] Added RootMotionDeltaCompensation example component demonstrating simple root motion delta compensation. See #1873.
|
2021-04-06 17:44:50 +02:00 |
|
Harald Csaszar
|
aa46f411ab
|
[unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301.
|
2021-03-31 20:44:45 +02:00 |
|
Harald Csaszar
|
20e6eedc16
|
[unity] Fixed Outline shaders 4 and 8 neighbourhood outline thickness consistency. There was an obvious bug in the shader, dividing through the wrong number of samples. Closes #1864.
|
2021-03-23 16:24:53 +01:00 |
|
Harald Csaszar
|
b6793b9a9d
|
[unity] Fixed Sprite shaders incorrectly applying PMA vertex colors again in Premultiply Alpha blend mode. Closes #1854.
|
2021-03-04 18:55:57 +01:00 |
|
Harald Csaszar
|
dc6a0233f3
|
[unity] minor 4.0 changelog update, added line regarding BoneFollower and BoneFollowerGraphic improvements from 3.8 to 4.0 section as well.
|
2021-03-02 13:52:26 +01:00 |
|
Harald Csaszar
|
93fe75d4b0
|
[ue4] 4.0 changelog update: added ue4 line to 4.0 section as well.
|
2021-02-25 12:05:24 +01:00 |
|
Harald Csaszar
|
ac23599638
|
Merge branch '3.8' into 4.0-beta
|
2021-02-25 12:00:57 +01:00 |
|
Harald Csaszar
|
0e5d7adf1c
|
[ue4] Added preview skin / initial skin functionality for USpineWidget. Closes #1845.
|
2021-02-25 11:58:40 +01:00 |
|
Harald Csaszar
|
f85907965c
|
Merge branch '3.8' into 4.0-beta
|
2021-02-22 20:47:32 +01:00 |
|
Harald Csaszar
|
4a0b30dd2f
|
[unity] Fixed URP and LWRP shaders Sprite and SkeletonLit not handling shadows correctly after 180 degree rotation (normal needs to be flipped for bias direction). Now URP shaders no longer require Advanced - Add Normals enabled to receive shadows. Closes #1842.
|
2021-02-17 20:16:56 +01:00 |
|
Harald Csaszar
|
30906eabdc
|
[unity] BoneFollower property pair followScale and followScaleMode are reverted back to followLocalScale. Automatically updates serialized values. Reverts changes by commit cdcdb64 which no longer provide any benefits.
|
2021-02-12 19:57:01 +01:00 |
|