304 Commits

Author SHA1 Message Date
Nathan Sweet
ec164cf479 [starling] Fixed missing comma. 2021-05-27 13:18:46 -04:00
Nathan Sweet
c8f5d2f6dd Updated README and launch configuration for latest VS Code and download links. 2021-05-22 22:33:10 -04:00
badlogic
688d855006 [runtimes] Updated examples with Editor version 4.0.58-beta. 2021-03-01 10:05:26 +01:00
Nathan Sweet
98a6c8f696 Exported examples with export.sh 4.0.05-beta and ran runtimes.sh. 2020-10-10 16:22:40 -07:00
badlogic
10ecbcf8f3 Merge branch '3.8' into 4.0-beta 2020-08-13 14:50:18 +02:00
badlogic
bde827e66a [as3] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738. 2020-08-13 14:47:43 +02:00
badlogic
691767ca1f Merge branch '3.8' into 3.9-beta 2020-06-03 17:44:21 +02:00
badlogic
512084a749 [as3] Fix 1-bone IK, see #1692. 2020-06-03 17:43:54 +02:00
badlogic
3bdd39a409 Merge branch '3.8' into 3.9-beta 2020-06-03 13:17:58 +02:00
badlogic
b53bccf627 [as3] Port of additional fix for #1668. 2020-05-20 16:25:42 +02:00
badlogic
0bcd19ef55 Merge branch '3.8' into 3.9-beta 2020-05-06 19:47:25 +02:00
badlogic
6a317a1e3f [runtimes] Port of fix for TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668. 2020-05-06 19:47:08 +02:00
Nathan Sweet
b0407a850c Merge branch '3.8' into 3.9-beta 2020-04-19 16:46:41 +02:00
badlogic
9943a44cc4 [as3] Port AnimationState deform mixing while attachment timelines mix out. See #1653. 2020-04-18 16:41:32 +02:00
badlogic
d885ae45a2 Merge branch '3.8' into 3.9-beta 2020-04-13 10:29:36 +02:00
badlogic
e066356da0 [as3][starling] Fix JSON parsing error when parsing path timelines. Closes #1625. 2020-04-13 10:29:25 +02:00
badlogic
934bec56b7 Merge branch '3.8' into 3.9-beta 2019-12-20 12:27:35 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
0fa20f151f Merge branch '3.8' into 3.9-beta 2019-10-29 17:29:06 +01:00
badlogic
55fde3217d [as3][starling] Removed FDT support, added Visual Studio Code support instead. See the updated READMEs for spine-as3 and spine-starling for more information on required software and how to run and compile the examples and SWCs. 2019-10-29 17:28:51 +01:00
badlogic
5c71955e73 [as3][starling] Removed FDT project files and .swc files in old locations. 2019-10-29 17:14:48 +01:00
badlogic
262be9ff39 Merge branch '3.8' into 3.9-beta 2019-09-26 16:52:13 +02:00
badlogic
06089630fb [as3] Store timeline ids inside set in Animation for O(1) lookup. See #1462. 2019-09-26 16:16:41 +02:00
badlogic
a7d68b7cd5 Merge branch '3.8' into 3.9-beta 2019-09-26 11:38:47 +02:00
badlogic
b589284016 [as3] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:38:04 +02:00
NathanSweet
45362e60bf [all] Source clean up, formatting, and tabs for indentation. 2019-08-28 17:36:51 +02:00
NathanSweet
842dffbd83 [all] Source clean up, formatting, and tabs for indentation. 2019-08-27 15:57:14 +02:00
badlogic
e940f72d91 Merge branch '3.8' into 3.9-beta 2019-08-07 11:43:45 +02:00
badlogic
cc694f7b5a [as3] fix parsing of default skins without attachment for binary files. 2019-08-07 11:41:30 +02:00
badlogic
9040824e2b Merge branch '3.8' into 3.9-beta 2019-08-05 17:41:29 +02:00
badlogic
e039625430 Removed stretchyman-stretchy-ik from all examples. 2019-08-05 17:41:15 +02:00
badlogic
bb51ec7f23 Updated examples, removed stretch-ik stretchyman. 2019-08-05 17:31:15 +02:00
badlogic
f2be7423da Updated README.mds to specify correct Spine Editor version compatibility. 2019-08-05 14:54:07 +02:00
badlogic
f8f495524e Updated example exports, fixed up example projects with mix-and-match skin api demo. 2019-07-09 13:47:05 +02:00
badlogic
bbce5b915d Updated README.mds. 2019-06-26 13:53:12 +02:00
badlogic
355097821a [as3] Scale IK constraint and timeline data. See #1383. 2019-06-20 10:35:39 +02:00
badlogic
6850a019ec Updated examples again, final binary format change. 2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6 Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files. 2019-06-19 16:56:47 +02:00
badlogic
ffd40fed68 [as3] Fix IkConstraintTimeline.ENTRIES. See #1383. 2019-06-19 14:34:11 +02:00
badlogic
442699238a [as3] Added soft IK support. See #1383. 2019-06-19 14:24:59 +02:00
badlogic
e8866cc730 [as3] Added SkeletonBinary to load binary .skel files. See #1095. 2019-06-18 11:12:18 +02:00
badlogic
2946cec9d1 [ts][as3] Added mix-and-match example. See #1375. 2019-06-13 16:39:50 +02:00
badlogic
c9ccd43121 Merge branch '3.7' into 3.8-beta 2019-06-13 16:10:22 +02:00
badlogic
b500055baf [as3] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379. 2019-06-13 16:05:16 +02:00
badlogic
5d974e4480 Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375. 2019-06-13 15:58:16 +02:00
badlogic
f2fa37dbe0 [as3] Ported active bone check in SkeletonBounds. See #1378. 2019-06-11 15:29:42 +02:00
badlogic
8cd53746ad [as3] Fixed SkeletonSprite, should not process slots with inactive bones. 2019-06-05 14:51:34 +02:00
badlogic
900085d26f [as3] Ported skin bones/constraints changes. See #1346. 2019-06-05 14:35:35 +02:00
badlogic
1ec6e26b71 Updated example exports and copies in runtime example projects to the latest .json and .skel formats. 2019-06-05 11:20:43 +02:00
badlogic
b1f6b79b68 [as3] Ported all skin API changes, see #841. 2019-06-03 17:00:34 +02:00