badlogic
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647d124361
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[starling] Fixed two color tint.
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2018-06-15 15:31:31 +02:00 |
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badlogic
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966ed65465
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[starling] Updated to Starling 2.4, fixed #1125. When clipping, we can't reuse the cached Mesh of the clipped attachment, but must allocate a new one. Otherwise the Starling MeshBatcher explodes.
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2018-06-15 15:02:45 +02:00 |
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badlogic
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681584056b
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[runtimes] Back ported fix for #1119 to 3.6.
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2018-06-08 13:40:38 +02:00 |
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badlogic
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3d8e55d909
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[as3] Fixes completion event firing for 0 duration animations. See #1112.
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2018-05-16 11:31:46 +02:00 |
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badlogic
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0d2ca5a62b
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[starling] Don't perform hit test if SkeletonSprite is invisible or untouchable. Closes #1111
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2018-05-15 11:22:31 +02:00 |
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badlogic
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63b27b9f46
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[as3] Don't submit meshes with alpha==0. Closes #1080
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2018-04-12 10:46:57 +02:00 |
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badlogic
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e20428b026
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[as3][starling] Extended SpineboyExample to show how to use bounding box world vertices.
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2018-03-14 11:59:58 +01:00 |
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badlogic
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7a10d04e61
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[starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care.
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2018-02-08 14:39:51 +01:00 |
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badlogic
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d27a9a3d87
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[starling] Remove allocations in TwoColorEffect. Closes #1078
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2018-02-08 14:02:13 +01:00 |
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badlogic
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16d799002d
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[as3] Fixed sorting of path constraint attachments. Closes #1069.
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2018-01-24 14:29:40 +01:00 |
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badlogic
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f56937c042
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[as3] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries.
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2018-01-12 11:10:14 +01:00 |
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badlogic
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f4a5911dea
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Fixed bug in TrackEntry#setTimelineData, closes #1055.
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2018-01-02 14:00:20 +01:00 |
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badlogic
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77c990c75e
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[as3] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027
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2017-10-28 09:40:17 +02:00 |
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badlogic
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cbb37a6096
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[as3] Fix PathConstraint length spacing for zero length bones. See #1023.
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2017-10-20 11:12:58 +02:00 |
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badlogic
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902e5e5432
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[starling] Reverted example changes.
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2017-10-11 11:10:23 +02:00 |
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badlogic
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f31d98506c
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[as3] Fixed DeformTimeline, see #1016.
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2017-10-11 11:05:08 +02:00 |
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badlogic
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38c8c870e8
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[starling] Fixed tint black shader. See #1003
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2017-10-05 14:15:48 +02:00 |
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badlogic
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d0cc44bfdb
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Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
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2017-10-04 15:08:22 +02:00 |
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badlogic
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eca798931b
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[runtimes] Closes #971
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2017-08-24 11:34:00 +02:00 |
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badlogic
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bc337d255e
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[starling] New binary
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2017-08-10 12:15:50 +02:00 |
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badlogic
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01f5293ef7
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[starling] Fixed formatting.
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2017-08-10 12:15:03 +02:00 |
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aram-ahak
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cc2d616dbc
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Removed atlas usage in newMeshAttachment() method (#963)
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2017-08-10 12:14:16 +02:00 |
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badlogic
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84fe30a2bf
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[runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957
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2017-07-31 11:29:03 +02:00 |
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badlogic
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c7f96ebc70
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Manually merged PR #952
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2017-07-28 10:59:04 +02:00 |
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aram-ahak
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edc756507d
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Removed TextureAtlas operations from newRegionAttachment and newMeshAttachment.
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2017-07-25 00:06:53 +04:00 |
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badlogic
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ea7dbecb98
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[starling] You can now override StarlingAtlasAttachmentLoader#getTexture to provide your own texture for a path
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2017-07-19 14:27:45 +02:00 |
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badlogic
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262bc26c64
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[as3][starling] Fixed TexturePacker trimming support. Thanks @evilbert103! Closes #948
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2017-07-19 14:24:13 +02:00 |
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badlogic
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d2f6758e42
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[as3] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951
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2017-07-19 14:00:33 +02:00 |
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badlogic
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f2bd63ce6c
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[as3][starling] Fixed StarlingAtlasAttachmentLoader. Thanks @vync79. Closes #939
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2017-07-17 14:18:26 +02:00 |
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badlogic
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dfb8861de4
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Updated supported versions in README.md
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2017-07-12 11:25:54 +02:00 |
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badlogic
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3be988e12f
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Updated READMEs to point to correct zips
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2017-07-12 11:20:55 +02:00 |
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badlogic
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c7b0329918
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Recompiled .swc's after change to Bone, fixed constructor of Vertex
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2017-07-12 10:57:17 +02:00 |
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badlogic
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4f0708deb0
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Manually merged PR #929
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2017-07-12 10:54:27 +02:00 |
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badlogic
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2567339fa6
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[as3] Ported fix for DeformTimeline, see #932
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2017-06-27 16:32:51 +02:00 |
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badlogic
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c6fefe8fa0
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[c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931
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2017-06-27 16:15:23 +02:00 |
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badlogic
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943b4f98a7
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[as3][starling] Added VertexEffect and implementations plus support for Starling. See #898
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2017-06-27 14:25:02 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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ba409c8f3b
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[as3] Ported VertexAttachment id and Timeline/Animation#apply changes
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2017-06-12 17:27:14 +02:00 |
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badlogic
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57eab37e11
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[as3] Fixed deform timelines not mixing from/to setup pose. #920
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2017-06-04 11:06:22 +02:00 |
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badlogic
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0eaf8fcfa0
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[as3] AnimationState#apply returns boolean indicating if any timeline was applied. #919
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2017-06-04 10:55:35 +02:00 |
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badlogic
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75041ab65e
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[as3] Ported IKConstraint fix.
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2017-05-24 17:33:31 +02:00 |
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badlogic
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679a1997c0
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[as3] Ported Animation State changes, see #908
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2017-05-24 12:59:49 +02:00 |
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badlogic
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0041378267
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[as3] Ported IKConstraint simplification, see #907
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2017-05-24 11:42:26 +02:00 |
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badlogic
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8335ea6af7
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[as3] Ported latest anim state change
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2017-05-18 10:29:49 +02:00 |
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badlogic
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18ebc9b447
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[as3][ts] Moved mix duration fix to setTimelineData so we evaluate the boolean expression less.
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2017-05-17 15:31:10 +02:00 |
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badlogic
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03e08dc74f
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[as3] Ported animation state changes, see #904
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2017-05-17 15:27:57 +02:00 |
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badlogic
|
2b60e8f3b2
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[starling] Added support for rotated regions in atlases loaded via StarlingAttachmentLoader. Closes #897
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2017-05-10 15:32:02 +02:00 |
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badlogic
|
11b402fcaf
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[as3] Fixed memory leak in Triangulator
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2017-05-04 14:16:59 +02:00 |
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badlogic
|
73dce74fcc
|
[as3] Separated triangulation and convex decomposition
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2017-04-21 10:33:55 +02:00 |
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badlogic
|
f757b39fb1
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[starling] Updated assets
|
2017-04-21 10:25:41 +02:00 |
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