Harald Csaszar
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692eed3a75
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[unity] Root motion delta compensation now allows to add translation root motion to e.g. adjust a horizontal jump upwards or downwards. Fixed delta compensation to also respect any Skeleton-, Transform- or parent Bone scale. See #1876.
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2021-04-14 17:56:59 +02:00 |
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Harald Csaszar
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dd7c3b1bcc
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[unity] Root motion delta compensation now allows to only adjust X or Y components instead of both. See #1876.
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2021-04-12 17:31:00 +02:00 |
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Harald Csaszar
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1211c2a345
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Merge branch '3.8' into 4.0-beta
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2021-04-09 17:32:26 +02:00 |
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Harald Csaszar
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7782b01cdf
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[unity] Fixed a compile error occurring only on Unity 2017, Vector2 not supporting operator* (introduced by commit 758a83a). See #1876.
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2021-04-09 17:30:55 +02:00 |
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Harald Csaszar
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30d1e856a9
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Merge branch '3.8' into 4.0-beta
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2021-04-09 17:19:47 +02:00 |
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Harald Csaszar
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758a83ac96
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[unity] SkeletonRootMotion components now support arbitrary bones in the hierarchy as Root Motion Bone. Now supporting arbitrary Skeleton.ScaleX/Y and parent bone scale. Closes #1876.
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2021-04-09 17:15:45 +02:00 |
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Harald Csaszar
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6c40624d5e
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[unity] Set Mipmap Bias was not persisted on recent Unity versions. Closes #1877.
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2021-04-08 19:17:46 +02:00 |
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Harald Csaszar
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02f87a0f9f
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[unity] All lit shaders now provide an additional parameter Light Affects Additive which defaults to false. This re-introduces flexibility taken away in commit aa46f411. See #1301.
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2021-04-07 19:54:08 +02:00 |
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Harald Csaszar
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3f9577b5ac
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[unity] Applied similar optimizing changes to 3.8 commit 3fdbf9a0 (changing new List<> allocation to shared static instance).
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2021-04-06 21:40:22 +02:00 |
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Harald Csaszar
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bcca63f8f8
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[unity] re-applied 3.8 commit 3fdbf9a0 (after reverting merge changes).
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2021-04-06 21:36:10 +02:00 |
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Harald Csaszar
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598d257b2d
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[unity] Fixed committed conflict markers (reverted to state beforehand).
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2021-04-06 21:18:57 +02:00 |
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badlogic
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01902e2393
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Merge branch '3.8' into 4.0-beta
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2021-04-06 19:05:52 +02:00 |
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Harald Csaszar
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97b3f3058b
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[unity] Added RootMotionDeltaCompensation example component demonstrating simple root motion delta compensation. See #1873.
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2021-04-06 17:44:50 +02:00 |
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Harald Csaszar
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3fdbf9a061
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[unity] Reduced GC footprint of GetRepackedSkin() by reusing static Lists. Closes #1872.
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2021-04-02 15:00:32 +02:00 |
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Harald Csaszar
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a24c6600f5
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[unity] Fixed previous commit not compiling in Unity 2017 due to Vector2.operator* not being supported yet (commit 2bc8827). See #1871.
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2021-04-02 12:45:55 +02:00 |
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Harald Csaszar
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2bc88270d4
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[unity] Fixed Texture 'Max Size' setting causing incorrect image regions (e.g. in repack operations). Closes #1871.
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2021-04-02 12:25:23 +02:00 |
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Harald Csaszar
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2b21c8f8d2
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Merge branch '3.8' into 4.0-beta
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2021-04-02 10:22:34 +02:00 |
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Harald Csaszar
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1d2df65008
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[unity] Improved binary vs json file detection upon skeleton import checks, should fix a reported (potentially asian locale related) issue. Closes #1867.
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2021-04-02 09:29:17 +02:00 |
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Harald Csaszar
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aa46f411ab
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[unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301.
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2021-03-31 20:44:45 +02:00 |
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Harald Csaszar
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4fb6a7f535
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Merge branch '3.8' into 4.0-beta
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2021-03-24 19:28:22 +01:00 |
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Harald Csaszar
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fdd3a663ef
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[unity] Fixed binary .skel.bytes file incorrectly being reported as .json (and import being aborted). Closes #1867.
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2021-03-24 19:27:15 +01:00 |
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Harald Csaszar
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1d2cad34a3
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[unity] Fixed incorrect Timeline flip clip state when paused. Closes #1865.
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2021-03-23 19:35:27 +01:00 |
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Harald Csaszar
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20e6eedc16
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[unity] Fixed Outline shaders 4 and 8 neighbourhood outline thickness consistency. There was an obvious bug in the shader, dividing through the wrong number of samples. Closes #1864.
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2021-03-23 16:24:53 +01:00 |
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Harald Csaszar
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285da8c43f
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Merge branch '3.8' into 4.0-beta
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2021-03-19 18:24:04 +01:00 |
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Harald Csaszar
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26b6d0816c
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[unity] Timeline flip track now displays Flip X/Y in track editor instead of class name. Closes #1863.
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2021-03-19 18:18:01 +01:00 |
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Harald Csaszar
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c9e52024f5
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Merge branch '3.8' into 4.0-beta
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2021-03-19 16:15:39 +01:00 |
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Harald Csaszar
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0fb0b065d7
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[unity] Fixed SkeletonMecanim BlendTree animations being incorrectly applied on WebGL. Was numeric problem of weight == 0 and actual weight being e.g. 1.1E-15. Closes #1862.
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2021-03-19 16:10:42 +01:00 |
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Harald Csaszar
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bb0a4f6998
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[unity] Fixed error message output behaviour in SkeletonRenderer.Initialize when quiet is set (quiet logic was just plain wrong).
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2021-03-18 17:03:03 +01:00 |
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Harald Csaszar
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417388d2e7
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[unity] Now detecting and warning when binary or json file has been exported with the opposite ending. Improved loading error reporting behaviour. Closes #1857.
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2021-03-16 15:09:04 +01:00 |
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Harald Csaszar
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3b5f0b1c35
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Merge branch '3.8' into 4.0-beta
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2021-03-10 14:50:38 +01:00 |
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Harald Csaszar
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305bb21615
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[unity] minor: increased Timeline UPM package version number since dependency versions were increased in last commit.
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2021-03-10 14:48:50 +01:00 |
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Harald Csaszar
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6c34d1f0a0
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[unity] Fixed Timeline track displaying None as SkeletonAnimation reference on Unity 2020.1+. Fixed by increasing minimum Timeline dependency version to 1.2.10 (still compatible with the same Unity versions), as this issue shows only until 1.2.9. Closes #1855.
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2021-03-10 14:42:04 +01:00 |
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Harald Csaszar
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7cd2c12443
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[unity] Fixed SkeletonGraphic Skeleton property not calling Initialize(), as SkeletonRenderer does. Closes #1858.
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2021-03-09 12:06:02 +01:00 |
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Harald Csaszar
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055a2d993d
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[unity] Fixed incorrect warnings being issued at unused leftover PMA material keyword. Now when the keyword is unused, no warning is issued. Closes #1856.
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2021-03-08 18:09:31 +01:00 |
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Harald Csaszar
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2a3d5245d9
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[unity] Added null check for SkeletonRenderer.GenerateMeshOverride as reported on the forum.
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2021-03-08 12:52:15 +01:00 |
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Harald Csaszar
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b6793b9a9d
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[unity] Fixed Sprite shaders incorrectly applying PMA vertex colors again in Premultiply Alpha blend mode. Closes #1854.
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2021-03-04 18:55:57 +01:00 |
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Harald Csaszar
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bd6a4df888
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[unity] Updated UPM package version numbers in package.json description files.
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2021-03-04 18:42:45 +01:00 |
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Harald Csaszar
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4a43174bce
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Merge branch '3.8' into 4.0-beta
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2021-03-04 18:36:22 +01:00 |
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Harald Csaszar
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07b7b9371c
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[unity] Increased UPM package versions for changes of last commit d50cdef.
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2021-03-04 18:31:18 +01:00 |
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Harald Csaszar
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d50cdef325
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[unity] Corrected and unified Additive Slot behaviour of commit c5c7174 for URP and LWRP shaders (2D and 3D). Now only active for PMA blending and correctly performing alpha clip. See #1850.
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2021-03-04 17:47:48 +01:00 |
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Harald Csaszar
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47e357aa88
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[unity] Fixed Spine/Sprite core shaders now correctly drawing Additive Slots. Closes #1853.
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2021-03-04 17:25:19 +01:00 |
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Harald Csaszar
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c5c71747c3
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[unity] Fixed single pass additive slot blend mode for all URP and LWRP shaders (2D and 3D). Closes #1850.
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2021-03-03 20:18:35 +01:00 |
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Harald Csaszar
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16e3de63cc
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[unity] NewSkeletonAnimationGameObject and Initialize() now provide a quiet parameter to omit material warnings. Closes #1852.
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2021-03-03 17:07:42 +01:00 |
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Harald Csaszar
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b5a7601a41
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[unity] Fixed atlas asset problems after re-export with latest 4.0 Spine Editor beta version.
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2021-03-02 15:57:28 +01:00 |
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Harald Csaszar
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7ea2f19836
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[unity] GetRemappedClone caused incorrect results at 270 degree roated MeshAttachments. See #1847.
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2021-03-01 17:27:00 +01:00 |
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badlogic
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688d855006
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[runtimes] Updated examples with Editor version 4.0.58-beta.
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2021-03-01 10:05:26 +01:00 |
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Harald Csaszar
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f85907965c
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Merge branch '3.8' into 4.0-beta
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2021-02-22 20:47:32 +01:00 |
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Harald Csaszar
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38d8a1362a
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[unity] Fixed GetRepackedSkin supporting 270 degree rotation of MeshAttachments (new atlas format, when packed with mode Polygons). Closes #1847.
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2021-02-22 20:42:57 +01:00 |
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Harald Csaszar
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4a0b30dd2f
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[unity] Fixed URP and LWRP shaders Sprite and SkeletonLit not handling shadows correctly after 180 degree rotation (normal needs to be flipped for bias direction). Now URP shaders no longer require Advanced - Add Normals enabled to receive shadows. Closes #1842.
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2021-02-17 20:16:56 +01:00 |
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Harald Csaszar
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1163142ba8
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[unity] Fixed URP and LWRP SkeletonLit shader not receiving shadows. Closes #1840. Now another known issue of the Sprite shader is surfacing, not handling shadows correctly when rotated 180 degrees (see #1842).
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2021-02-17 19:21:50 +01:00 |
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