Harald Csaszar
ad0cbe21ba
Merge branch '3.8' into 4.0-beta
2021-02-16 20:01:25 +01:00
Harald Csaszar
30906eabdc
[unity] BoneFollower property pair followScale and followScaleMode are reverted back to followLocalScale. Automatically updates serialized values. Reverts changes by commit cdcdb64 which no longer provide any benefits.
2021-02-12 19:57:01 +01:00
Harald Csaszar
bce5500290
[unity] SkeletonAnimation inspector exception bugfix. Occurred when switching assigned SkeletonDataAsset from an invalid to a valid one.
2021-02-11 20:26:25 +01:00
Harald Csaszar
f9c81e9040
Merge branch '3.8' into 4.0-beta
2021-02-11 19:38:49 +01:00
Harald Csaszar
3bf9c3508f
[unity] Fixed BoneFollower and BoneFollowerGraphic not reacting correctly to parent Transform rotation, as well as to negative Transform scale of a non-parent skeleton Transform. Closes #1837 .
2021-02-11 17:48:53 +01:00
Harald Csaszar
e5c47852cc
Merge branch '3.8' into 4.0-beta
2021-02-03 22:29:39 +01:00
Harald Csaszar
511c05a3c7
[unity] Fixed SkeletonAnimation Inspector code causing incorrect animation playback. Closes #1841 .
2021-02-03 22:28:28 +01:00
Harald Csaszar
8908cdd15c
[unity] URP Sprite shader now allows Receive Shadow option when Write to Depth is disabled. This option has been greyed out unnecessarily. Closes #1839 .
2021-02-03 18:25:27 +01:00
Harald Csaszar
df9776addf
Merge branch '3.8' into 4.0-beta
2021-01-29 13:10:53 +01:00
Harald Csaszar
48470a4b16
[unity] Fixed two minor reported issues (could not be reproduced by user). Now officially supporting Unity versions 2020.1 and 2020.2 with this commit. Closes #1835 .
2021-01-29 13:07:22 +01:00
Harald Csaszar
3a437b79b0
[unity] Minor cosmetic change: moved Spine Preferences window Additive Material line up to maintain same order as in SkeletonDataAsset.
2021-01-22 16:55:07 +01:00
Harald Csaszar
6d6de76cda
[unity] Upgrade of BlendModeMaterialAssets is performed for all Unity versions in spine-unity 4.0 an newer. See commit 752e72e, see #1822 , see #1559 .
2021-01-22 11:18:43 +01:00
Harald Csaszar
6e2e46e198
Merge branch '3.8' into 4.0-beta
2021-01-22 11:11:20 +01:00
Harald Csaszar
752e72eb8f
[unity] Added native support for slot blend modes Additive, Multiply and Screen with automatic assignment at newly imported skeleton assets. Added upgrade functionality. Closes #1822 , closes #1559 .
2021-01-22 11:05:41 +01:00
Harald Csaszar
dbb10f36f6
Merge branch '3.8' into 4.0-beta
2021-01-21 14:54:00 +01:00
Harald Csaszar
110581abea
[unity] Changing AnimationName in the SkeletonAnimation Inspector now updates every time. Now also repaints GameView accordingly, for both animation and skin changes. Closes #1832 .
2021-01-21 13:07:02 +01:00
Harald Csaszar
60b52cb36a
[unity] Fixed SkeletonRagdoll and SkeletonRagdoll2D behaving incorrectly when any Transforms are scaled. Closes #1831 .
2021-01-19 18:14:52 +01:00
Harald Csaszar
1f76074e62
[unity] Added hint about RectTransform bounds to "Skeleton Graphic" example scene to prevent problems.
2021-01-18 18:31:07 +01:00
Harald Csaszar
c84e0328f1
Merge branch '3.8' into 4.0-beta
2021-01-11 15:11:41 +01:00
Harald Csaszar
2039efc5b7
[unity] Fixed a bug introduced in previous commit 82a0de8, was not handling not-yet added RawImage components at additional CanvasRenderers. See #1826 .
2021-01-08 19:28:32 +01:00
Harald Csaszar
82a0de85bc
[unity] Fixed SkeletonGraphic with multiple materials displaying white square and issuing error when number of renderers changes in SkeletonGraphic.Rebuild. Closes #1826 .
2021-01-08 17:59:18 +01:00
Harald Csaszar
e95e130e9b
[unity] Changed implementation of previous bugfix commit ab91a35 of Editor error messages upon startup. Uses less code and executes a bit earlier. See #1779 .
2021-01-07 20:52:14 +01:00
Harald Csaszar
ab91a3539d
[unity] Fixed Editor error messages upon startup, most likely due to AssetDatabase not being fully initialized (Unity 2020.2). Closes #1779 .
2021-01-07 20:25:01 +01:00
Harald Csaszar
a7f629f504
[unity] Fixed BoneFollowerGraphic silently failing at Transform instead of RectTransform by requiring component RectTransform. Closes #1828 .
2021-01-07 16:20:19 +01:00
Harald Csaszar
bbae2d9ed4
Merge branch '3.8' into 4.0-beta
2020-12-22 17:21:32 +01:00
Harald Csaszar
769f048f55
[unity] Added a null-check for _diffuseRamp parameter at Sprite shaders GUI. Cleaned up URP 2D example assets: textures and materials now all using straight alpha textures, names shortened.
2020-12-22 17:17:33 +01:00
Harald Csaszar
1a431045c6
[unity] Fixed new atlas format import after atlas format changes (see commit f8d6359). Replaced hardcoded first pass of dual-pass atlas loading with proper Atlas method calls.
2020-12-21 19:16:09 +01:00
Nathan Sweet
f8d6359b32
[csharp][unity] Updated TextureAtlas parsing for latest format.
2020-12-20 15:26:05 -08:00
Harald Csaszar
3d3f019817
[unity] Changed default Sprite shader ramp mode from Old Hard to Hard for 4.0 and newer. This will affect newly created materials only. See commit 2fde05e.
2020-12-09 19:22:13 +01:00
Harald Csaszar
90f7f909eb
Merge branch '3.8' into 4.0-beta
2020-12-09 19:09:08 +01:00
Harald Csaszar
2fde05e899
[unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819 . Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft.
2020-12-09 19:01:03 +01:00
Harald Csaszar
473caafd00
[unity] Fixed SRP batching support at Sprite shader of URP and LWRP shaders, with enabled rim light they were not compatible. See #1813 .
2020-12-09 13:39:24 +01:00
badlogic
279fb3fca9
Merge branch '3.8' into 4.0-beta
2020-12-05 10:06:38 +01:00
Harald Csaszar
ac63150958
[unity] Increased URP and LWRP package version number for Unity Package Manager (for last commit's modifications).
2020-12-02 21:11:38 +01:00
Harald Csaszar
16b95b971b
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813 .
2020-12-02 20:23:31 +01:00
Harald Csaszar
eb3d56c9e8
[unity] Fixed Atlas asset assignment upon import which did not prioritize an atlas of the same name as the skeleton. Closes #1818 .
2020-12-01 16:20:12 +01:00
Harald Csaszar
f365815127
[unity] Fixed preferences constantly loading in Unity 2020.1+ when not at default location. Closes #1817 .
2020-11-30 20:05:27 +01:00
badlogic
ae6eda01f7
Merge branch '3.8' into 4.0-beta
...
# Conflicts:
# spine-ts/build/spine-all.js.map
# spine-ts/build/spine-canvas.js.map
# spine-ts/build/spine-core.js.map
# spine-ts/build/spine-player.js.map
# spine-ts/build/spine-threejs.js.map
# spine-ts/build/spine-webgl.js.map
# spine-ts/canvas/example/assets/spineboy-ess.json
# spine-ts/canvas/example/assets/spineboy.png
# spine-ts/player/example/assets/raptor-pma.png
# spine-ts/player/example/assets/raptor-pro.json
# spine-ts/player/example/assets/spineboy-pma.png
# spine-ts/player/example/assets/spineboy-pro.skel
# spine-ts/threejs/example/assets/raptor-pro.json
# spine-ts/threejs/example/assets/raptor.png
# spine-ts/webgl/example/assets/coin-pro.skel
# spine-ts/webgl/example/assets/goblins-pro.skel
# spine-ts/webgl/example/assets/mix-and-match-pma.atlas
# spine-ts/webgl/example/assets/mix-and-match-pma.png
# spine-ts/webgl/example/assets/mix-and-match-pro.skel
# spine-ts/webgl/example/assets/owl-pma.png
# spine-ts/webgl/example/assets/owl-pro.skel
# spine-ts/webgl/example/assets/raptor-pma.png
# spine-ts/webgl/example/assets/raptor-pro.skel
# spine-ts/webgl/example/assets/spineboy-pma.png
# spine-ts/webgl/example/assets/spineboy-pro.skel
# spine-ts/webgl/example/assets/spineboy.png
# spine-ts/webgl/example/assets/stretchyman-pro.skel
# spine-ts/webgl/example/assets/tank-pma.atlas
# spine-ts/webgl/example/assets/tank-pma.png
# spine-ts/webgl/example/assets/tank-pro.skel
# spine-ts/webgl/example/assets/vine-pro.skel
2020-11-27 18:47:44 +01:00
Harald Csaszar
3151c18b6c
[unity] SkeletonRenderer components now provide an additional update mode Only Event Timelines at the Update When Invisible property. Added methods to AnimationState for proper behaviour during transitions. Closes #1815 .
2020-11-27 14:03:41 +01:00
Harald Csaszar
af9d807460
[unity] Fixed URP Sprite shader shadow artifacts at cascade border (occured after Universal RP package versions 7.2). Still compatible with older versions before 7.2. Closes #1814 .
2020-11-26 18:33:44 +01:00
Harald Csaszar
23bce387af
[unity] Added problematic component/material combination check for Canvas Group Tint Black when not using a SkeletonGraphic Tint Black shader. See #1812 .
2020-11-24 20:14:03 +01:00
Harald Csaszar
1d59409bde
Merge branch '3.8' into 4.0-beta
2020-11-24 18:02:22 +01:00
Harald Csaszar
068a624608
[unity] Fixed regression of SkeletonMecanim not handling negative values at a State's Speed property. Now both Speed and Multiplier are respected. Closes #1810 .
2020-11-20 21:24:02 +01:00
Harald Csaszar
bf4df3b5f3
Merge branch '3.8' into 4.0-beta
2020-11-16 21:31:57 +01:00
Harald Csaszar
d62b68097e
[unity] Updated example skeletons for 4.0.27+ format changes of previous csharp commit 7ef2fc9.
2020-11-16 21:23:55 +01:00
Harald Csaszar
7ef2fc96db
[csharp] Porting of commits dbd90ca, da1b280, 10d5a91 and e14db0e (includes 4.0 format changes). Fixed errors in color parsing introduced by previous porting 4.0 commit.
...
* Added separate X and Y for transform constraint translate and scale mix.
* Renamed `xxxMix` to `mixXxx` to avoid names like `scaleXMix`.
* Added separate X and Y sliders for path constraint translate mix.
* Added a proportional spacing mode to path constraints.
* Fixed path constraint when a parent bone of the path is scaled.
2020-11-16 21:01:11 +01:00
Harald Csaszar
6d83190946
[unity] Added null checks at BoundingBoxFollower classes to handle SkeletonData not being assigned.
2020-11-16 13:00:31 +01:00
Harald Csaszar
f1af1d5bf1
[unity] GetRemappedClone() method now provides an additional parameter pivotShiftsMeshUVCoords for MeshAttachments to prevent uv shifts at a non-central Sprite pivot. Closes #1809 .
2020-11-13 19:12:05 +01:00
Harald Csaszar
407c591a2c
[csharp] Ported commits 549e9ae and 6e709a1, (format changes for 4.0.24-beta) "Added separate keying for translateX/Y, scaleX/Y, shearX/Y, and colorRGB/A.". Updated example skeletons.
2020-11-12 19:34:21 +01:00
Harald Csaszar
8d0f341928
Merge branch '3.8' into 4.0-beta
2020-11-12 12:23:25 +01:00