6268 Commits

Author SHA1 Message Date
Nathan Sweet
e14db0ec2c [libgdx] Fixed path constraint when a parent bone of the path is scaled.
closes EsotericSoftware/spine-editor#499
2020-11-15 23:50:34 -08:00
Nathan Sweet
10d5a918ca [libgdx] Added a proportional spacing mode to path constraints.
EsotericSoftware/spine-editor#414
2020-11-15 23:50:34 -08:00
Nathan Sweet
da1b280275 [libgdx] Added separate X and Y sliders for path constraint translate mix. 2020-11-15 17:10:14 -08:00
Nathan Sweet
dbd90caa53 * Added separate X and Y for transform constraint translate and scale mix.
* Renamed `xxxMix` to `mixXxx` to avoid names like `scaleXMix`.
2020-11-14 18:59:42 -08:00
Harald Csaszar
f1af1d5bf1 [unity] GetRemappedClone() method now provides an additional parameter pivotShiftsMeshUVCoords for MeshAttachments to prevent uv shifts at a non-central Sprite pivot. Closes #1809. 2020-11-13 19:12:05 +01:00
badlogic
42b7efdcd6 [xna] Fix CRLF. 2020-11-13 09:32:03 +01:00
Nathan Sweet
391917d37b [libgdx] Fixed AlphaTimeline and loading RGB timelines in skeleton data. 2020-11-12 12:33:58 -08:00
Harald Csaszar
d383caccb5 [examples] Updated example skeleton runtime copy script to copy to Unity Modules/ dirs as well (used for extension UPM packages). 2020-11-12 19:39:49 +01:00
Harald Csaszar
407c591a2c [csharp] Ported commits 549e9ae and 6e709a1, (format changes for 4.0.24-beta) "Added separate keying for translateX/Y, scaleX/Y, shearX/Y, and colorRGB/A.". Updated example skeletons. 2020-11-12 19:34:21 +01:00
Harald Csaszar
8d0f341928 Merge branch '3.8' into 4.0-beta 2020-11-12 12:23:25 +01:00
Harald Csaszar
2243ec9e98 [unity] Corrected incorrect using statement (leading to a compile error under some conditions), related to previous commit 75b9321. Added BoundingBoxFollowerGraphic component. [..] See #1770. 2020-11-12 12:19:30 +01:00
Nathan Sweet
6e709a160f [libgdx] Fixed RGB2Timeline and loading skeleton data data. 2020-11-12 00:06:38 -08:00
Harald Csaszar
ceb3402627 [unity] Fixed compile error after merging commit 75b9321 to 4.0 branch. 2020-11-11 16:10:02 +01:00
Harald Csaszar
97cf4a9294 Merge branch '3.8' into 4.0-beta 2020-11-11 16:06:57 +01:00
badlogic
3863828c3e [ts] Port of 4.0 changes, some kinks to be ironed out yet.
[ts] Add .json exports to WebGL assets dir for tests.

[ts] She loads, but she no play nice.
2020-11-11 13:11:30 +01:00
Nathan Sweet
549e9ae67b [libgdx] Added separate keying for translateX/Y, scaleX/Y, shearX/Y, and colorRGB/A.
The first editor version able to export data in this format is 4.0.24-beta.

EsotericSoftware/spine-editor#26
EsotericSoftware/spine-editor#27
2020-11-10 17:43:47 -08:00
Harald Csaszar
384871b1eb [unity] Previous commit 75b9321 had changelog.md.orig added instead of changelog.md.orig, corrected now. Added BoundingBoxFollowerGraphic component. [..] See #1770. 2020-11-10 16:53:35 +01:00
Harald Csaszar
d0681d7929 [unity] Previous commit 75b9321 was missing two added files. Added BoundingBoxFollowerGraphic component. [..] See #1770. 2020-11-10 16:45:09 +01:00
Harald Csaszar
75b932173d [unity] Added BoundingBoxFollowerGraphic component. Added Inspector context menu functions Add all BoundingBoxFollower GameObjects for SkeletonRenderer and SkeletonGraphic. Closes #1770. 2020-11-10 16:37:48 +01:00
Harald Csaszar
c223481255 [csharp][xna] Added missing SkeletonLoader.cs file reference to spine-csharp.csproj project file. Updated example project, minor changes. 2020-11-03 18:25:32 +01:00
Harald Csaszar
abf35ec712 [csharp] Removed no longer existing OrderedDictionary.cs file reference from spine-csharp.csproj project file. 2020-11-03 18:14:44 +01:00
badlogic
81aee82c91 Merge branch '3.8' into 4.0-beta 2020-10-29 15:43:48 +01:00
badlogic
44e9a0e5c3 [xna] Fixes #1782, wrong indexing of debug polygon vertices in renderer. 2020-10-29 15:43:33 +01:00
Nathan Sweet
a814535110 [libgdx] Expose TwoColorPolygonBatch#setupMatrices(). 2020-10-28 15:58:17 -07:00
Harald Csaszar
b62c531487 [unity] Now failing more gracefully when loading of binary skeleton data fails. Fixed memory leak when loading incompatible binary skeleton asset. Closes #1799. See #1497. 2020-10-28 19:33:13 +01:00
Harald Csaszar
64dc6f66a4 [unity] Added null check at Timeline SpineAnimationStateClip. Closes #1800. 2020-10-28 16:00:54 +01:00
Harald Csaszar
88f403f5fc [unity] RectMask2D no longer ignored by SkeletonGraphic with Multiple CanvasRenderers option enabled. Fixes #1802. 2020-10-28 14:59:43 +01:00
RH
f06fd410e8
Fix to address issue introduced in PR #1787 where the same ProgramState was being used for each attachment, but would cause problems if the attachments did not use the same texture. (#1801) 2020-10-27 09:34:31 +01:00
Nathan Sweet
f42f4bc3b3 [libgdx] Fixed javadocs, binary -> linear search. 2020-10-26 15:47:18 -07:00
Nathan Sweet
6dc94271f2 Updated example projects (camera position). 2020-10-23 20:54:19 -07:00
Nathan Sweet
993e420980 Updated example projects (camera position). 2020-10-23 20:50:47 -07:00
Nathan Sweet
4c04add7d3 Updated spineboy-ess project to v4. 2020-10-23 10:19:05 -07:00
Harald Csaszar
ec46ea437a [unity] Updated example scene skeleton assets for URP and LWRP shader extension packages. 2020-10-23 15:27:29 +02:00
Harald Csaszar
ac542835b1 [csharp] Removed unused using statements which caused problems in some automated test context. 2020-10-23 14:32:40 +02:00
Harald Csaszar
7add768527 [unity] Updated mix-and-match example skeleton to 4.0 format (merged from 3.8 branch). 2020-10-23 11:48:03 +02:00
Harald Csaszar
5e367d9216 [runtimes] Example projects: added copying mix-and-match skeleton to Unity project which is used after merging 3.8 to 4.0 now. 2020-10-23 11:45:31 +02:00
Harald Csaszar
021213c90a [runtimes] Updated hero example project to version with additional morning star skin. 2020-10-23 11:34:50 +02:00
Harald Csaszar
fdbaac149a [unity] Examples scripts updated for 4.0-beta, added fixed atlas image for stretchyman on Unity since it requires manually crafted normal- and emission maps. 2020-10-23 11:34:50 +02:00
badlogic
ee3f088e6c Merge branch '3.8' into 4.0-beta 2020-10-23 11:26:34 +02:00
Harald Csaszar
b58c129e85 [unity] Updated remaining assets for major 4.0-beta runtime changes. See #1796. 2020-10-22 18:24:56 +02:00
badlogic
2545b4efdc Fix libGDX versioni in Maven and Gradle builds. 2020-10-22 14:52:59 +02:00
Harald Csaszar
d2529d410b [csharp] Porting of major 4.0-beta runtime changes. Remaining Unity assets will be updated in separate commit. See #1796. 2020-10-22 14:44:13 +02:00
Nathan Sweet
3ab0b72033 [libgdx] Fixed skeleton data loader scale for IK constraint timelines. 2020-10-21 21:31:47 -07:00
badlogic
5a1d53bb16 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2020-10-21 20:50:46 +02:00
Harald Csaszar
239de24002 [unity] Fixed compile error in LWRP shaders due to incorrect include path. Closes #1793. 2020-10-21 14:48:43 +02:00
badlogic
6cdbcf5c6d Merge branch 'custom-program-state' of https://github.com/halx99/spine-runtimes into halx99-custom-program-state 2020-10-21 14:31:27 +02:00
badlogic
ebaa3a8756 [ts] Fix up #1762 for canvas backend. 2020-10-21 14:29:28 +02:00
badlogic
e45c8ca5db Merge branch '3.8' of https://github.com/MikalDev/spine-runtimes into MikalDev-3.8 2020-10-21 14:21:05 +02:00
badlogic
d37854e12d [sfml] Fixes #1786, sfml-cpp example must keep debug extension alive. 2020-10-21 14:16:14 +02:00
Harald Csaszar
d4654588fb [unity] Fixed animation not playing first time entering play mode after compilation. Related to disabled Domain/Scene reload. See #1621. 2020-10-19 18:46:07 +02:00