2212 Commits

Author SHA1 Message Date
NathanSweet
979d8072bc [libgdx] Default to 30 FPS. 2016-11-18 13:05:08 +01:00
John
a400ee3bf2 [unity] Handle obsolete TextureImporter API in 5.5 2016-11-16 10:40:14 +08:00
NathanSweet
d52d2e72ee Updated READMEs, supported version is 3.5.xx. 2016-11-15 23:29:27 +01:00
NathanSweet
36000e3c55 Updated to v3.5 (merge dev branch).
# Conflicts:
#	spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
Alireza Ashayer
87499ee545 Allocated more memory for events to prevent heap corruption when using events with large string data (#749) 2016-11-10 16:20:25 +01:00
badlogic
6eb86fd3a1 [lua] Closes #739, forgot math_min/max assignemnts 2016-10-20 14:38:13 +02:00
badlogic
e93e9e77c4 [lua] Closes #739, bug in Skeleton:getBounds, need to nil check attachment 2016-10-20 14:37:24 +02:00
badlogic
315e2eef40 [lua] Closes #729, error in texture atlas parser 2016-10-20 14:33:21 +02:00
badlogic
f41790af99 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-10-19 12:01:07 +02:00
badlogic
69889d8a07 [c] Fixes compilation in VS201x 2016-10-19 12:00:59 +02:00
pharan
3bcf399227 [unity] Added some multi-editing support. 2016-10-19 09:04:10 +08:00
badlogic
6629a7d332 [lua] Fixed type in SkeletonJson.lua 2016-10-17 14:20:36 +02:00
John
92236380c0 [unity] Fix backwards json check. 2016-10-17 18:50:57 +08:00
NathanSweet
97756d6921 Added version placeholder for building JAR. 2016-10-17 11:27:36 +02:00
NathanSweet
4a8d02a144 Cleaned up contribution comments. 2016-10-16 00:25:08 +02:00
NathanSweet
0df3eea08b Added some missing license header comments. 2016-10-16 00:19:26 +02:00
NathanSweet
b42f1b9b94 Removed mystery question mark. 2016-10-16 00:07:32 +02:00
pharan
2f0d80f0dc [unity] Fixed stray character. 2016-10-16 06:03:42 +08:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c Every space in its place! (tm)
(whitespace clean up)
2016-10-15 23:15:41 +02:00
NathanSweet
ded7a697d9 Removed obsolete SkinnedMeshAttachment. 2016-10-15 23:15:01 +02:00
NathanSweet
6cdcdbdb40 Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes. 2016-10-15 10:27:38 +02:00
NathanSweet
f63561085a List explicit Spine editor version that is supported. 2016-10-13 22:55:04 +02:00
badlogic
ef50131431 [runtimes] Updated all LICENSE files and README.mds 3.4.02 2016-10-13 15:21:05 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
badlogic
5ada79849a Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-10-13 12:03:29 +02:00
badlogic
1ecd627afa [runtimes] Closes #719, fixed sortPathConstraintAttachment 2016-10-13 12:03:23 +02:00
NathanSweet
5dd5d2a2f0 Merge remote-tracking branch 'origin/master' 2016-10-13 11:52:09 +02:00
NathanSweet
d631da5f56 Moved version to make it more clear it's a license version, not a runtime version. 2016-10-13 11:52:02 +02:00
Mario Zechner
f84ae17615 Updated License Headers 2016-10-13 10:27:54 +02:00
Mario Zechner
5b1814cff3 spine-lua, spine-love, spine-corona update to 3.4.02 (#722)
The spine-lua API has been updated to be compatible with Spine version 3.4.02 (latest stable). The spine-lua API now supports path constraints, transform constraints, uses the new way we encode meshes etc. There are no API breaking changes, only API additions, such as PathConstraints and TransformConstraints as well as additional methods to Skeleton and similar classes. The internals of the spine-lua API have also been updated to follow Lua best performance practices by localizing heavily and using meta tables for "class methods". The spine-lua API now also loads texture atlases as exported by Spine. All that is required for a consumer is to supply an image loading function for their specific engine/framework. We provide implementations for spine-love and spine-corona.

The spine-love API can now render all Spine attachment types, including meshes and linked meshes. The API has changed. Where previously a "class" Skeleton existed with a draw function, the new spine-love API introduces a new SkeletonRenderer. See the example on API usage.

The spine-corona API can now also render all Spine attachment types. The API has not changed.
2016-10-11 16:33:25 +02:00
John
41fcd084e9 [unity] Fix Spine json detection. 2016-10-11 22:30:16 +08:00
badlogic
32b022d0bc [cocos2dx] Clean-up 2016-10-11 16:06:49 +02:00
badlogic
c2274020be [cocos2dx] Updated README.md 2016-10-11 15:10:59 +02:00
badlogic
84dad97828 Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-10-11 14:45:25 +02:00
badlogic
b34e6dbb78 [cocos2dx] Added Android project for testing, see README.md for instructions 2016-10-11 14:44:36 +02:00
badlogic
75683d280a Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes 2016-10-10 16:09:59 +02:00
John
7c6c6ef535 [csharp] Fixed path constraint bone sorting.
Based on: c34db336d5
2016-10-07 20:40:41 +08:00
NathanSweet
c34db336d5 Fixed path constraint bone sorting. 2016-10-07 14:22:28 +02:00
NathanSweet
715578983c Merge remote-tracking branch 'origin/master' 2016-10-07 14:22:04 +02:00
badlogic
fa07184ad4 [ts] Added spine-canvas back to Git. How were they ignored? 2016-10-05 10:51:37 +02:00
John
75824fe480 [unity] Fix bounds calculation. 2016-10-04 14:26:22 +08:00
John
d465e1a5b1 [unity] Fix wide property field labels. 2016-10-03 23:47:47 +08:00
John
d98ea1c45e [unity] Remove unused BoundingBoxFollower field
Closes issue: https://github.com/EsotericSoftware/spine-runtimes/issues/717
2016-10-03 23:30:41 +08:00
badlogic
0d85cfeaaf [ts] Closes #713, the latest TS 2.0.3 version of ArrayLike makes both the length and indexer read-only. Added our own ArrayLike to utils, works as intended 2016-10-03 15:37:57 +02:00
badlogic
726543960b [ts] Closes #714, don't require all callbacks in an animationstate listener to be set 2016-10-03 15:21:13 +02:00
badlogic
25be5370b2 [cocos2d-x] Fixed up binary loader support 2016-10-03 14:18:57 +02:00
badlogic
89d9ee00dc [cocos2d-x] Cleaned up #716, added #712 manually to fix shared data rendering 2016-10-03 13:57:12 +02:00
Ricardo Quesada
efe0b55dbb Adds Binary support to cocos2d-x (#716)
- it simplifies the constructors/initializors
- the binary API is ::createWithBinaryFile()
- the JSON API is :: createWithJsonFile()
- the old API ::createWithDataFile() is deprecated and calls
createWithJsonFile()
2016-10-03 13:37:34 +02:00
badlogic
ea0c2ae704 [as3] Closes #715, wrong default rotation mode for path constraints 2016-10-03 13:34:29 +02:00