Mario Zechner
3afca98bbb
[godot] Update to new Sequence API
...
- Use sequence.resolveIndex(pose) to get current frame index
- Use sequence.getOffsets(index) for RegionAttachment computeWorldVertices
- Use sequence.getRegion(index) for texture lookup
- Use sequence.getUVs(index) for UV data
2026-03-14 15:10:57 +01:00
Mario Zechner
ef10e522a8
Include material.h in SpineSlotNode.h for Godot 4.6+ template builds
2026-02-27 12:49:44 +01:00
Mario Zechner
fbcbdcd069
spine-godot: add Godot 4.6 API compatibility guards
2026-02-27 11:53:19 +01:00
Mario Zechner
d050ae6682
[godot] Port PR #2996 fixes and fix GDExtension shutdown crash
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Port from 4.2 branch (PR #2996 ):
- Fix dangling pointer in SpineSkeletonDataResource destructor by using
ObjectID validation instead of direct EditorFileSystem access
- Register format loaders/savers at CORE level for GDExtension to fix
loader/saver registration issues (#2899 )
Additional fix for GDExtension:
- Fix crash on editor shutdown by properly removing import/inspector
plugins in NOTIFICATION_PREDELETE before the extension is unloaded
2025-12-16 15:18:12 +01:00
Mario Zechner
e9ecd36c53
[godot] Fix type registration, extension example assets
2025-11-10 17:49:41 +01:00
Mario Zechner
be2e8ff514
Formatting
2025-11-10 15:43:02 +01:00
Mario Zechner
3ffea502e7
[godot] Fix version macros for extension as well, see #2958
2025-11-06 13:28:14 +01:00
Mario Zechner
e063bae54d
[godot] Closes #2958 , compatibitlity with deprecated=no
2025-11-06 13:22:37 +01:00
Luke Ingram
cc12304bac
[godot] Adds guards needed to build 4.5-stable export templates
2025-10-01 19:00:33 -04:00
Luke Ingram
d3b62a2a73
[godot] Godot 3.x does not have support for specular maps
2025-10-01 13:51:12 -04:00
Luke Ingram
2f48bf16e2
[godot] Formatting fixes per latest format.sh
2025-10-01 11:35:20 -04:00
Mario Zechner
eccc04fc11
[godot] Fix friend classes in SpineSkeleton
2025-10-01 11:26:27 -04:00
Luke Ingram
73a38df355
[godot] Current WIP to get Spine-Godot working.
2025-10-01 09:49:23 -04:00
Mario Zechner
e5e319a4a7
[godot] Add missing methods
2025-10-01 15:24:00 +02:00
Mario Zechner
93399d104a
[godot] Update GDScript docs
2025-10-01 15:23:05 +02:00
Mario Zechner
7f1daa1607
[godot] Expose slider, fix new/removed properties on Spine object wrappers.
2025-09-29 19:08:13 +02:00
Mario Zechner
83ba44ed37
Formatting
2025-09-29 17:20:26 +02:00
Mario Zechner
a3bfbf15c8
Formatting
2025-09-29 16:17:11 +02:00
Mario Zechner
28f93e993a
[godot] More 4.3 porting and restructuring WIP
2025-09-29 16:11:38 +02:00
Mario Zechner
ef7bd48e66
[godot] WIP update to 4.3 spine-cpp
2025-09-23 18:35:16 +02:00
Mario Zechner
b544dd99ed
[formatters] C/C++ formatting
2025-07-15 22:56:12 +02:00
Mario Zechner
0c6c0a2a7b
Formatting
2025-05-26 15:24:01 +02:00
Luke Ingram
6a08383460
[godot] Adds specular map support ( #2850 )
2025-05-16 09:28:21 +02:00
Nathan Sweet
7be6dac44a
Merge branch '4.2' into 4.3-beta
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# Conflicts:
# spine-ts/package.json
# spine-unity/Assets/Spine/package.json
2025-05-09 17:05:41 -04:00
Mario Zechner
5b2d479d4b
[godot] Fix loading of atlas page PNGs for non-resource paths (user://, absolute). Closes #2814
2025-05-06 16:11:03 +02:00
Nathan Sweet
020cd51b96
Merge branch '4.2' into 4.3-beta
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# Conflicts:
# spine-unity/Assets/Spine/package.json
2025-04-30 17:29:49 -04:00
Mario Zechner
2712cffc00
[godot] Closes #2832 , SpineSprite.set_time_scale/get_time_scale
2025-04-30 14:01:50 +02:00
Nathan Sweet
dafafca942
Merge branch '4.2' into 4.3-beta-sliders
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# Conflicts:
# spine-ts/package.json
2025-04-23 11:59:55 -04:00
Mario Zechner
76b572e2bf
[godot] Fix UTF8 handling in texture atlas parsing, closes #2788
2025-04-18 15:30:26 +02:00
Mario Zechner
56cd91047c
[godot] Fix more handling of CJK in names, see #2788
2025-04-18 14:47:00 +02:00
Mario Zechner
88f69fb2a6
[godot] Fix handling of CJK in names, see #2788
2025-04-18 14:33:10 +02:00
Mario Zechner
3cc43389b9
Formatting
2025-04-10 12:07:08 +02:00
Mario Zechner
fa30e51232
[godot] Fix preprocessor constructs
2025-04-10 12:03:27 +02:00
Mario Zechner
c5c71da28c
[godot] Fix 3.5 build
2025-04-10 11:31:32 +02:00
Mario Zechner
a0d28956d2
[godot] Fixes for 4.4, see #2801
2025-04-08 13:51:16 +02:00
Nathan Sweet
f08d58dc98
License header update.
2025-04-05 13:42:13 -04:00
Mario Zechner
268d0e8f61
[godot] Remove print_lines.
2025-02-26 14:15:24 +01:00
Mario Zechner
e0c4cfffec
[godot] Disable editor FS access in template builds.
2025-02-26 14:14:09 +01:00
Mario Zechner
42fea00bb0
Formatting
2025-02-26 13:39:58 +01:00
Mario Zechner
15cac5f9fc
[godot] Closes #2747 , rewrote the way we sync on-disk asset changes
2025-02-26 13:36:10 +01:00
Ferdy's Lab
5d23a7df19
fix godot crash when Visible Collision Shapes is enabled ( #2761 )
2025-02-25 10:23:19 +01:00
Mario Zechner
b610bd7b7a
[godot] Fixes #2670 , animation tracks must be set to discrete, so we only get a single name/loop change for each key.
2024-11-06 16:11:44 +01:00
Mario Zechner
eef05281fd
[godot] Do not register editor types for template extension builds.
2024-10-30 10:45:21 +01:00
Mario Zechner
e4469dc77b
[godot] Fix compilation with emscripten.
2024-10-17 09:00:18 +02:00
Mario Zechner
09542677f4
Fix Godot GH actions
2024-10-17 08:37:22 +02:00
Mario Zechner
5600d0d7c7
[godot] Fix statics deinitialization
2024-10-09 21:14:01 +02:00
Mario Zechner
62aad81999
[godot] Fix rendering in GDExtension.
2024-10-09 12:55:17 +02:00
Mario Zechner
13127aa587
[godot] Fix module build for Godot 4.x
2024-10-09 11:13:37 +02:00
Mario Zechner
687a6959bb
[godot] Fix static initializers for GDExtension initialization order, fix remaining FIXMEs, except SpineSprite rendering.
2024-10-08 17:08:43 +02:00
Mario Zechner
0dc8422c95
[godot] Remove superfluous GodotSpineExtension::_readFile impl
2024-10-08 16:00:53 +02:00