badlogic
|
900085d26f
|
[as3] Ported skin bones/constraints changes. See #1346.
|
2019-06-05 14:35:35 +02:00 |
|
badlogic
|
f1f4ea04eb
|
[as3] Get rid of regionTextureWidth/Height
|
2018-12-22 15:38:26 +01:00 |
|
badlogic
|
bcab346cde
|
[as3] Port of mesh whitespaces stripping. See #1232.
|
2018-12-22 14:57:16 +01:00 |
|
badlogic
|
057d81799b
|
[as3] Ported addition of uniform/compressed IK and rotation fix. See #1163.
|
2018-09-03 15:01:13 +02:00 |
|
badlogic
|
f38ffc75bf
|
Merge branch '3.6' into 3.7-beta
|
2018-06-15 15:32:23 +02:00 |
|
badlogic
|
647d124361
|
[starling] Fixed two color tint.
|
2018-06-15 15:31:31 +02:00 |
|
badlogic
|
966ed65465
|
[starling] Updated to Starling 2.4, fixed #1125. When clipping, we can't reuse the cached Mesh of the clipped attachment, but must allocate a new one. Otherwise the Starling MeshBatcher explodes.
|
2018-06-15 15:02:45 +02:00 |
|
badlogic
|
74d71691fb
|
Merge branch '3.6' into 3.7-beta
|
2018-05-15 11:26:43 +02:00 |
|
badlogic
|
0d2ca5a62b
|
[starling] Don't perform hit test if SkeletonSprite is invisible or untouchable. Closes #1111
|
2018-05-15 11:22:31 +02:00 |
|
badlogic
|
e632d4b94f
|
[starling] Don't perform hit test if SkeletonSprite is invisible or untouchable. Closes #1111
|
2018-05-15 11:20:51 +02:00 |
|
badlogic
|
d02057b2aa
|
[starling] Updated lib.
|
2018-04-12 10:48:25 +02:00 |
|
badlogic
|
63b27b9f46
|
[as3] Don't submit meshes with alpha==0. Closes #1080
|
2018-04-12 10:46:57 +02:00 |
|
badlogic
|
7a10d04e61
|
[starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care.
|
2018-02-08 14:39:51 +01:00 |
|
badlogic
|
d27a9a3d87
|
[starling] Remove allocations in TwoColorEffect. Closes #1078
|
2018-02-08 14:02:13 +01:00 |
|
badlogic
|
38c8c870e8
|
[starling] Fixed tint black shader. See #1003
|
2017-10-05 14:15:48 +02:00 |
|
badlogic
|
bc337d255e
|
[starling] New binary
|
2017-08-10 12:15:50 +02:00 |
|
badlogic
|
c7f96ebc70
|
Manually merged PR #952
|
2017-07-28 10:59:04 +02:00 |
|
badlogic
|
f2bd63ce6c
|
[as3][starling] Fixed StarlingAtlasAttachmentLoader. Thanks @vync79. Closes #939
|
2017-07-17 14:18:26 +02:00 |
|
badlogic
|
4f0708deb0
|
Manually merged PR #929
|
2017-07-12 10:54:27 +02:00 |
|
badlogic
|
943b4f98a7
|
[as3][starling] Added VertexEffect and implementations plus support for Starling. See #898
|
2017-06-27 14:25:02 +02:00 |
|
badlogic
|
2b60e8f3b2
|
[starling] Added support for rotated regions in atlases loaded via StarlingAttachmentLoader. Closes #897
|
2017-05-10 15:32:02 +02:00 |
|
badlogic
|
d0a79def31
|
[starling] Fixed assignment of MeshStyle and colorizing vertices. Closes #879
|
2017-04-21 10:24:18 +02:00 |
|
badlogic
|
74c47bb1ff
|
[starling] Repro for two color tint issue
|
2017-04-14 16:54:14 +02:00 |
|
badlogic
|
19f962c85a
|
[starling] Cleaned up FDT projects and SDK swcs included by projects
|
2017-04-14 16:05:13 +02:00 |
|
badlogic
|
8bd058f82e
|
[starling] Updated to Starling 2.1. Added coin sample
|
2017-04-14 15:58:15 +02:00 |
|
badlogic
|
971e203b9e
|
[as3][starling] Added clipping. Worked before moving stuff around in FDT. Seems like convex decomposer is now bugged?
|
2017-04-13 15:08:34 +02:00 |
|
badlogic
|
8920840ecf
|
[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
|
2017-04-11 13:11:02 +02:00 |
|
badlogic
|
4935284449
|
[starling] Added two color tinting. Closes part of #843
|
2017-03-10 11:28:51 +01:00 |
|
badlogic
|
787a525a93
|
[runtimes] Closes #842, sorting of transform constraints
|
2017-02-23 15:44:31 +01:00 |
|
badlogic
|
7ac7afac2c
|
[as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet.
|
2017-01-27 11:43:04 +01:00 |
|
badlogic
|
53072a5a3e
|
[starling] Closes #651, StarlingAtlasAttachmentLoader can now work with texture(s) as well!
|
2016-11-07 14:47:32 +01:00 |
|
badlogic
|
ddb7e52a41
|
[starling] Closes #662. Each region attachment receives a renderObject which is a Starling Image. A Starling Image is essentially like a libGDX region, holding a texture and uvs. When two slots share the same region attachment, we run into issues. E.g. if the slots differ in color, the shared Image color will be set to the last slot being drawn. Since Starling does batching, stuff breaks.
|
2016-08-09 11:06:11 +02:00 |
|
badlogic
|
d5ba507ebb
|
[starling] Closes #662, had outdated .swcs used by user. Works as intended
|
2016-08-04 10:45:23 +02:00 |
|
badlogic
|
efa2f89289
|
[as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample
|
2016-07-15 12:12:02 +02:00 |
|
badlogic
|
3de5fe4ea3
|
[as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing.
|
2016-07-12 14:18:29 +02:00 |
|
NathanSweet
|
6271128587
|
Shouldn't be committing binary files.
Need better solution!
|
2016-05-11 13:13:10 +02:00 |
|
NathanSweet
|
1ccfaab4c9
|
spine-as3 updated to v3.1.
|
2016-04-15 17:40:32 +02:00 |
|
NathanSweet
|
ef0b4b4bb9
|
Fixed single bone IK with skeleton flipping. Updated SWC for WeightedMeshAttachment.
|
2016-02-27 02:12:55 +01:00 |
|
NathanSweet
|
a7b08fe8c2
|
Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
|
2016-02-17 04:57:59 +01:00 |
|