7167 Commits

Author SHA1 Message Date
Mario Zechner
a39bd4236e [ts] 4.1.17 release 2022-05-25 12:32:07 +02:00
Mario Zechner
3c5913827a Merge branch '4.0' into 4.1-beta
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2022-05-25 12:30:04 +02:00
Mario Zechner
9ac5498030 [ts] 4.0.28 release 2022-05-25 12:28:43 +02:00
Mario Zechner
d12d59b593 [ts][player] Add support for preserving drawing buffer contents, updated example accordingly to show screenshotting. 2022-05-25 12:26:04 +02:00
Harald Csaszar
4b4e96b788 [unity] Minor import code refactoring, shall not change anything. 2022-05-24 17:17:20 +02:00
Harald Csaszar
f26b12821e Merge branch '4.0' into 4.1-beta 2022-05-24 16:37:15 +02:00
Harald Csaszar
6fc6e090ae [unity] Fixed rare import error that material.mainTexture is null ("Material is missing texture"). 2022-05-24 16:31:58 +02:00
Harald Csaszar
c6d12296b1 Merge branch '4.0' of https://github.com/EsotericSoftware/spine-runtimes into 4.0 2022-05-23 16:30:50 +02:00
Harald Csaszar
86116f7b2d [unity] Minor: Fixed main object name to match file name to avoid Inspector warnings. 2022-05-23 16:30:05 +02:00
Sergey Kazantsev
1880447f0b
[spine-c] Add initialization of mixRotate to transform constraint(SkeletonJson) (#2083) 2022-05-21 01:34:08 +02:00
Harald Csaszar
ee8f73350a Merge branch '4.0' into 4.1-beta 2022-05-18 15:21:34 +02:00
Harald Csaszar
9882fe1da3 [unity] Fixed straight blend mode material templates which were setup as PMA. Closes #2084. 2022-05-18 15:11:17 +02:00
Harald Csaszar
b9606f0074 Merge branch '4.0' into 4.1-beta 2022-05-16 19:48:13 +02:00
Harald Csaszar
4f5bc00d66 [unity] Added missing null checks in SkeletonRendererCustomMaterials. Closes #2081. 2022-05-16 19:43:24 +02:00
Harald Csaszar
662c00d547 [unity] Minor cleanup of example scene description, removal of unnecessary lines. 2022-05-16 16:59:49 +02:00
Harald Csaszar
3869519145 Merge branch '4.0' into 4.1-beta 2022-05-09 11:54:27 +02:00
Harald Csaszar
a82b24a649 [unity] Fixed drag and drop code affecting other non-Spine drag and drop events, introduced in commit 29e0e917. See #2077. 2022-05-09 11:50:17 +02:00
Harald Csaszar
1b51bebb8e Merge branch '4.0' into 4.1-beta 2022-05-06 15:23:51 +02:00
Harald Csaszar
29e0e9172b [unity] Fixed drag and drop instantiation for Unity 2021.2 and newer (which provides a new callback method). Closes #2077. 2022-05-06 15:12:14 +02:00
Harald Csaszar
8dc4ee4a6e Merge branch '4.0' into 4.1-beta 2022-05-05 18:24:43 +02:00
Harald Csaszar
362a9fcd20 [unity] Added additional null checks (unlikely to trigger, but added for sake of correctness). 2022-05-05 18:23:21 +02:00
Harald Csaszar
7df6c6e767 Merge branch '4.0' into 4.1-beta 2022-05-05 18:07:27 +02:00
Harald Csaszar
3ad0192912 [unity] Quick fix of last commit was incorrect, sorry, fixed for real now. 2022-05-05 18:04:47 +02:00
Harald Csaszar
f63dd6027e [unity] Fixes compile error on code branch for old Unity versions < 2018.3 of (added by previous commit). 2022-05-05 17:51:19 +02:00
Harald Csaszar
31daf2c7df Merge branch '4.0' into 4.1-beta 2022-05-05 17:36:53 +02:00
Harald Csaszar
d00be040e2 [unity] Fixed null reference exception upon import when default shader is used but preferences has default shader set to a non-existing/null shader path. 2022-05-05 17:34:21 +02:00
badlogic
6ae5f61d39 Merge branch '4.0' into 4.1-beta 2022-05-02 18:31:13 +02:00
badlogic
e6688e2514 [ue4] Closes #2032, set bGenerateMirroredCollision when SpineSkeletonRenderer has negative scale. 2022-05-02 18:30:43 +02:00
badlogic
ef5e059ed9 Merge branch '4.1-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.1-beta 2022-05-02 18:20:38 +02:00
badlogic
df62c399df Merge branch '4.0' into 4.1-beta 2022-05-02 18:20:30 +02:00
badlogic
614b2749f7 [ue4] Closes #1993, don't generate collision meshes in editor. 2022-05-02 18:19:48 +02:00
Nathan Sweet
6d990fd1d1 [libgdx] Added PngExportTest. 2022-05-01 12:10:49 -04:00
Nathan Sweet
c47aa8eade [libgdx] Javadocs and clean up for tests. 2022-05-01 12:08:31 -04:00
Nathan Sweet
7a66564df2 [libgdx] Fixed SkeletonAttachment. 2022-05-01 12:05:24 -04:00
Nathan Sweet
fc180d3a09 [libgdx] Fixed test skin. Fixed NormalMapTest, spineboy-old export was not updated. Marked owl.spine additive animations as "Layered" so it can be exported with cleaning. 2022-05-01 11:47:56 -04:00
Nathan Sweet
58ac2fa67e [libgdx] Fixed frame-by-frame test, added PNG export to spineboy example. 2022-05-01 11:29:29 -04:00
Harald Csaszar
d0770a99cb [unity] Fixed automatic partial re-import when atlas png texture and/or material have been deleted and re-exported. Closes #1650. 2022-04-28 18:18:11 +02:00
Harald Csaszar
f04a7b38ca [unity] Fixed exception after changing animation name with existing custom mix duration, closes #1874. Displaying animation/bone/etc name in red in Inspector fields when it no longer exists at the skeleton data. 2022-04-27 20:49:40 +02:00
Harald Csaszar
a23217c8f7 Merge branch '4.0' into 4.1-beta 2022-04-26 19:20:41 +02:00
Harald Csaszar
edea4bef94 [unity] Now keeping manually placed AnimationClip Events when updating skeleton assets (Mecanim). Closes #1838. 2022-04-26 19:18:28 +02:00
Harald Csaszar
688407fd57 [unity] GetRemappedClone copying from Sprite now provides additional pmaCloneTextureFormat and pmaCloneMipmaps parameters. 2022-04-25 16:35:23 +02:00
Nathan Sweet
7c25bb476f [libgdx] Eclipse project files to set encoding. 2022-04-25 10:11:56 -04:00
badlogic
98780c25e8 Merge branch '4.1-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.1-beta 2022-04-21 14:06:10 +02:00
badlogic
83df6b7316 Merge branch '4.0' into 4.1-beta 2022-04-21 14:05:53 +02:00
badlogic
01524d4cdc Merge branch '4.0' of https://github.com/esotericsoftware/spine-runtimes into 4.0 4.0.64 2022-04-21 14:05:32 +02:00
badlogic
0db28c0a46 [ue4] Fix UE5 compilation errors. Closes #2071 2022-04-21 14:05:20 +02:00
Adrian Seeley
14af269a25
Fixed unpkg link for threejs (#2070) 2022-04-19 18:09:55 +02:00
Nathan Sweet
b7d6cf819c [gdx] Throw if SkeletonRenderer batch doesn't support clipping. 2022-04-16 14:33:50 -04:00
Harald Csaszar
f295669ed4 Merge branch '4.0' into 4.1-beta 2022-04-13 20:44:46 +02:00
Harald Csaszar
70277b8f04 [unity] Fixed incorrect reloading behaviour (especially of deform timeline) at Domain Reload. (Fix of previous commit 0820bd7). Closes #2066. 2022-04-13 20:41:58 +02:00