Mario Zechner
|
8e22e7894b
|
Update action versions in GH workflows.
|
2023-03-07 11:19:11 +01:00 |
|
Mario Zechner
|
deb2754b90
|
Update action versions across workflows.
|
2023-03-07 11:06:41 +01:00 |
|
Mario Zechner
|
e07fa017d1
|
[godot] Update actions to latest versions in GH workflow.
|
2023-03-07 11:00:07 +01:00 |
|
Mario Zechner
|
7d04a3d767
|
[godot] Closes #2262. add Windows export templates for Godot 4.0.
|
2023-03-07 10:55:37 +01:00 |
|
Mario Zechner
|
714edf501c
|
[flutter] Implement blend modes, see #2200
|
2023-03-06 11:43:14 +01:00 |
|
Mario Zechner
|
8818e9f338
|
Merge branch '4.1' into 4.2-beta
|
2023-03-03 13:39:26 +01:00 |
|
Mario Zechner
|
2fc2e98c36
|
[flutter] widget state only re-creates resources if asset specified to widget constructor has changed.
|
2023-03-03 13:38:18 +01:00 |
|
Mario Zechner
|
5f9f684408
|
[godot] Register signal handlers before queuing animations.
|
2023-03-03 12:06:37 +01:00 |
|
Mario Zechner
|
7cfa99d4ae
|
Merge branch '4.1' into 4.2-beta
|
2023-03-02 17:48:48 +01:00 |
|
Mario Zechner
|
425e5a5f2c
|
[flutter] Support hot-reload of SpineWidget and controller.
|
2023-03-02 17:48:37 +01:00 |
|
Mario Zechner
|
0590c0e989
|
Merge branch '4.1' into 4.2-beta
|
2023-03-02 16:56:58 +01:00 |
|
Mario Zechner
|
4ea0205a27
|
[godot] Fix up v4 examples.
|
2023-03-02 11:48:39 +01:00 |
|
Mario Zechner
|
fd08e48125
|
[godot] Update README.md.
|
2023-03-02 09:36:52 +01:00 |
|
Mario Zechner
|
adcb84d004
|
[godot] Build against 4.0-stable branch.
|
2023-03-02 09:25:16 +01:00 |
|
Harald Csaszar
|
2f1b0b860c
|
[unity] Fixed shader compile error occurring during build on Unity URP versions 12.x and 13.x.
|
2023-02-28 19:50:04 +01:00 |
|
Mario Zechner
|
4a66ced952
|
Merge branch '4.1' into 4.2-beta
|
2023-02-27 13:44:34 +01:00 |
|
Mario Zechner
|
15f9e39b14
|
Formatting.
|
2023-02-27 13:44:19 +01:00 |
|
Mario Zechner
|
b0b1fe011e
|
[c] Closes #2258, check for empty skins in JSON parser
|
2023-02-27 13:43:22 +01:00 |
|
badlogic
|
a557db3a54
|
[ue] Closes #2257, import uses null attachment loader, leading to crash for mesh attachments. Also fixes atlas page fetch in renderer.
|
2023-02-27 12:50:21 +01:00 |
|
Harald Csaszar
|
cefdf8394d
|
Merge branch '4.1' into 4.2-beta
|
2023-02-21 20:08:35 +01:00 |
|
Harald Csaszar
|
41dc6cc84f
|
[unity] Fixed Sprite URP shader incorrectly applying light probe GI when Specular is enabled. Closes #2256. Fixed a shader compile error on older Unity version.
|
2023-02-21 20:03:37 +01:00 |
|
Harald Csaszar
|
c191282f54
|
[unity] Added Spine/SkeletonGraphic Grayscale shader.
|
2023-02-21 17:57:11 +01:00 |
|
Harald Csaszar
|
85a972922a
|
[unity] Fixed SkeletonutilityBone zPosition property having no effect. Closes #2255.
|
2023-02-21 14:02:00 +01:00 |
|
UjNoaUlFVjJjbXNnU1dacQ==
|
a3888f5e99
|
Update README.md (#2254)
typo
|
2023-02-21 09:30:11 +01:00 |
|
Mario Zechner
|
a5fc30cbf2
|
Merge branch '4.1' into 4.2-beta
|
2023-02-20 12:57:34 +01:00 |
|
Mario Zechner
|
de808262bb
|
[c] Closes #2253, incorrect parsing of stepped curves in SkeletonJson.
|
2023-02-20 12:57:23 +01:00 |
|
Mario Zechner
|
fc2354dede
|
Merge branch '4.1' into 4.2-beta
|
2023-02-20 11:32:43 +01:00 |
|
Mario Zechner
|
fbb0d0d41f
|
[cpp] Closes #2252, add accessors for polygons and bounding boxes to SkeletonBounds.
|
2023-02-20 11:32:33 +01:00 |
|
badlogic
|
7a4312a7ba
|
[ue] Fix compilation errors after RendererObject change in spine-cpp.
|
2023-02-20 10:19:46 +01:00 |
|
Mario Zechner
|
ed940a43a2
|
Merge branch '4.1' into 4.2-beta
|
2023-02-17 16:50:27 +01:00 |
|
Mario Zechner
|
983220d3bc
|
[godot] Fix refactoring compilation errors.
|
2023-02-17 16:50:20 +01:00 |
|
Mario Zechner
|
4e0dd648f4
|
[flutter] Upgrade dependencies.
|
2023-02-17 16:44:09 +01:00 |
|
Mario Zechner
|
329f5b404f
|
Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonRenderer.cpp
|
2023-02-17 14:28:05 +01:00 |
|
Mario Zechner
|
96c0842021
|
[cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1
|
2023-02-17 14:25:41 +01:00 |
|
Mario Zechner
|
81b96886ad
|
Merge branch '4.1' into 4.2-beta
|
2023-02-17 11:38:50 +01:00 |
|
Mario Zechner
|
8e16576e94
|
[flutter] Backport to 4.1.
|
2023-02-17 11:38:40 +01:00 |
|
Mario Zechner
|
e5a481770d
|
Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
|
2023-02-17 11:27:28 +01:00 |
|
Mario Zechner
|
55b6f43d9b
|
[godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching.
|
2023-02-17 11:17:15 +01:00 |
|
Mario Zechner
|
9d2c16f388
|
[cpp] Fix compilation error in SkeletonBinary.cpp after merge.
|
2023-02-17 10:33:07 +01:00 |
|
Mario Zechner
|
4f3fcc5ed0
|
Merge branch '4.1' into 4.2-beta
|
2023-02-17 07:43:08 +01:00 |
|
Mario Zechner
|
bcf268462d
|
[ue] Closes #2251, fix shadowed local var.
|
2023-02-17 07:42:57 +01:00 |
|
Mario Zechner
|
9cef3b443a
|
Merge branch '4.1' into 4.2-beta
|
2023-02-17 07:13:59 +01:00 |
|
Mario Zechner
|
13803ce644
|
Fix formatting.
|
2023-02-17 07:13:51 +01:00 |
|
Nathan Sweet
|
d5cd7f67b1
|
Don't indent shader code to minify better.
|
2023-02-16 19:29:27 -04:00 |
|
Harald Csaszar
|
55c2bd9ed4
|
[unity] Fixed a shader branch compile error with Unity 2022.2 URP Forward+ renderer when shadow receiving is disabled. See #2173.
|
2023-02-16 17:55:55 +01:00 |
|
Mario Zechner
|
b1426e3b04
|
Merge branch '4.1' into 4.2-beta
|
2023-02-16 13:51:18 +01:00 |
|
Mario Zechner
|
b80b57b380
|
[godot] FIx 4.0 compilation errors.
|
2023-02-16 13:51:00 +01:00 |
|
Nathan Sweet
|
cc6f25340c
|
Javadoc.
|
2023-02-15 11:50:04 -04:00 |
|
Nathan Sweet
|
9ac1d77d32
|
WIP
|
2023-02-15 11:50:04 -04:00 |
|
Harald Csaszar
|
d8f0e9e88d
|
Merge branch '4.1' into 4.2-beta
|
2023-02-14 19:41:29 +01:00 |
|