58 Commits

Author SHA1 Message Date
badlogic
4812fe6d73 [ue4] Updated test scene. 2019-04-26 14:46:57 +02:00
badlogic
145aaf27ce [ue4] Skeletons in SpineWidget are centered now. Closes #1329. 2019-04-17 16:28:25 +02:00
badlogic
64542d92cc [ue4] Fixed scaling and rendering of widget. SpineWidget has an additional field Scale that can be used to size a skeleton in a widget in a addition to the default sizing based on the setup pose bounds. 2019-04-12 17:11:46 +02:00
badlogic
bf0999e202 [ue4] Fix crash related to multi-cast delegates. Re-used the event callback for SkeletonAnimationComponent. That cast the rendering object to that class, when the class is really SpineWidget. Lead to various mystery crashes. 2019-04-12 16:17:11 +02:00
badlogic
8ca8012804 [ue4] Fixed widget test. Needs to be added to viewport. Designer view does NOT preview blueprint actions... 2019-04-11 16:31:44 +02:00
badlogic
0ab491491b [ue4] Added test scenes and blueprints. 2019-03-29 16:57:05 +01:00
badlogic
8fe981cfe1 [ue4] Fixed up PR #1251. 2019-01-23 16:42:38 +01:00
badlogic
ad2a38d8db [ue4] Clean up of raptor sample. 2019-01-22 16:40:06 +01:00
badlogic
cc8bc6f93f [ue4] Removed test maps and blueprints. 2019-01-22 16:04:53 +01:00
badlogic
3c06a0881f [ue4] Clean-up of assets and build scripts. 2019-01-17 16:35:03 +01:00
badlogic
93b56b4754 [ue4] fixed sample binary format... 2018-07-24 16:46:51 +02:00
badlogic
8ebf1e34d6 [ue4] Fixed sample regarding flipX/flipY -> scaleX/scaleY, example projects require 4.18 now. 2018-07-24 16:13:49 +02:00
badlogic
51f73fab6e [ue4] Fixed flipx/flipy in samples. 2018-07-24 15:47:47 +02:00
badlogic
b0c88b2322 Fixed up build for UE 4.20 preview 5. Packaging compiler flags are more strict than editor compiler flags... 2018-07-13 14:27:34 +02:00
badlogic
4273b798f3 [ue4] Added commented build line in plugin Build.cs for UE 4.20. Updated C++ sample. 2018-06-08 15:40:14 +02:00
badlogic
d3c104c20b [ue4] Final clean-up. 2018-06-08 14:58:02 +02:00
badlogic
781057ddb1 [ue4] First steps towards UMG widgets. 2018-03-28 17:03:11 +02:00
badlogic
ce3c04da6d [ue4] Added missing assets. 2018-03-20 16:43:54 +01:00
badlogic
67b8aed689 [ue4] Fixed collision mesh cooking. See #1085 2018-03-20 16:40:57 +01:00
badlogic
0c02bace47 [c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088 2018-03-20 15:04:19 +01:00
badlogic
77221b4cee [ue4] SkeletonRendererComponent now generates collision meshes by default. 2017-10-12 15:39:58 +02:00
badlogic
91d44b29fd [c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements. 2017-08-29 15:19:33 +02:00
badlogic
e7ae2435b0 [ue4] More changes to cpp example 2017-08-29 11:39:11 +02:00
badlogic
e02f8b7a1c [ue4] Updated to 4.17, fixed build system, fixed c++ example. Closes 2017-08-29 11:37:19 +02:00
badlogic
15011e81b7 [ue4] Added simple C++ example 2017-07-04 11:21:12 +02:00
badlogic
ffddfe51b4 [ue4] Implemented two color tinting. 2017-05-24 10:55:32 +02:00
badlogic
8ae6f56294 [ue4] Using packed vertex format, implemented two color tint in test material. 2017-05-23 14:26:34 +02:00
badlogic
e56f4f9fcb [ue4] Updated test assets 2017-05-22 19:37:05 +02:00
badlogic
0dc67709d2 [ue4] First steps toward two color tint 2017-05-22 19:34:58 +02:00
badlogic
7c852570a5 [ue4] Added clipping. 2017-04-29 14:00:28 +02:00
badlogic
6256ebcb86 [ue4] Tested with latest 4.15 release, fixed up controller map 2017-02-23 14:50:54 +01:00
badlogic
b9c32d925c [ue4] More samples 2017-01-23 15:55:39 +01:00
badlogic
c71e1dd57e [ue4] More samples 2017-01-23 15:19:14 +01:00
badlogic
637eb23253 [ue4] Refactored sample structure, fixed renderer component, would crash on changes to atlas/skeleton data in editor under certain circumstances 2017-01-10 16:57:06 +01:00
badlogic
25876edba5 [ue4] First batch of samples. 2016-12-22 17:17:59 +01:00
badlogic
6d21a0183b [ue4] Changes to example map. 2016-12-20 10:57:27 +01:00
badlogic
b8e94a84a9 [ue4] Cleaned up base example. More to come. Fixed crash bug in material reevaluation in renderer component 2016-12-15 14:15:16 +01:00
badlogic
00b9ae60eb [ue4] Added RuntimeMeshComponent for better performance and debugging. Added blending test scene. Fixed renderer component, can do normal and additive blending, mulit-page atlases 2016-12-14 16:57:09 +01:00
badlogic
ae339ccb51 [ue4] Test assets 2016-12-14 13:50:09 +01:00
badlogic
74850f67a3 [ue4] render component actually only renders first sub section. Bug in procedural mesh component? 2016-12-14 12:31:38 +01:00
badlogic
277920b7fa [ue4] Reworked material generation so we can implement (most) blend modes 2016-12-14 11:32:47 +01:00
badlogic
ba70ec17b4 [ue4] Fixed up bone driver, only does position at the moment 2016-12-13 17:17:59 +01:00
badlogic
84766e3a99 [ue4] Fixed delegatepocalypse when callin InternalTick in BP functions. Added bone driver component, still freaking out like crazy. 2016-12-13 16:39:33 +01:00
badlogic
8287e90298 [ue4] Added bone follower component, fixed up SkeletonComponent::SetBoneWorldPosition 2016-12-13 14:54:17 +01:00
badlogic
3b21f24027 [ue4] Fixed playback time issue 2016-12-13 12:22:42 +01:00
badlogic
c66088a3f2 [ue4] Fixed SpineSkeletonComponent::GetBoneWorldTransform :D 2016-12-13 12:06:27 +01:00
badlogic
724fdf13c0 [ue4] Exposed more functionality in blueprints. Added more assets and test blueprints to excercise functionality 2016-12-12 15:10:44 +01:00
badlogic
064303c77e [ue4] Added specifying mixing durations in skeleton data asset via editor or in code 2016-12-09 17:28:08 +01:00
badlogic
ff5792a96f [ue4] Added missing event delegates, exposed spEvent via USpineEvent wrapper 2016-12-09 13:43:39 +01:00
badlogic
daca67f78a [ue4] Added ability to listen for animation events on both the animation state and individual track entries. 2016-12-07 17:06:23 +01:00