Nathan Sweet
acc9e127d4
Readme update, added barebones.html.
2020-07-17 19:50:50 +02:00
NathanSweet
28d85e12b8
[ts] Owl demo updated: use window rather than canvas size, wait for first mouse move.
2019-08-30 16:49:06 +02:00
badlogic
8ec6a9ef3b
[ts] Updated demo assets to latest format.
2019-06-05 11:59:31 +02:00
badlogic
576c1da32f
[ts] Ported skin API changes, see #841 .
2019-05-10 15:07:06 +02:00
badlogic
5ebb3db8b6
[ts] Fixed all demos with handles. Handles can no longer be dragged outside the canvas.
2019-04-29 15:41:43 +02:00
badlogic
5994c347ea
Fixed additive blending demo, calculations take scrolling into account.
2019-04-29 15:07:13 +02:00
badlogic
923c6c19f2
Added additive blending demo.
2019-04-29 14:28:46 +02:00
badlogic
03057c6073
[ts] Renamed MixDirection.in/out to mixIn/mixOut as it was crashing a JS compressor. Fixed log output. Added mobile support for additive animation blending. Input does not require a fully defined Listener interface anymore.
2019-04-24 15:05:07 +02:00
badlogic
0e8e0646e4
[ts][webgl] Fixed spritesheet demo, was using old animation API.
2019-04-23 16:13:49 +02:00
badlogic
b838248e39
[webgl] jugglin in canvases at 10% margins, render in scroll callback. Alleviates black canvases of death a little bit, but not much.
2017-09-15 16:31:50 +02:00
badlogic
e68f1cb4cc
[webgl] Fixed css of canvases for standalone demos. On FF Android, the context limit is 2, so we adhere to that now, resulting in terrible artifacts. Using 5 preallocated contexts for other browsers.
2017-09-15 13:59:51 +02:00
badlogic
61394b9317
[webgl] Increased number of preallocated canvases to 4, seems save on mobile.
2017-09-15 10:59:39 +02:00
badlogic
cb9e025390
[webgl] Added visibility check to demo mainloop.
2017-09-15 10:07:43 +02:00
NathanSweet
705a523949
Fixed up layout to be similar to real demos page.
2017-09-14 20:22:03 +02:00
NathanSweet
1cb78f658d
Shoot after moving hoverboard crosshair.
2017-09-14 20:21:41 +02:00
badlogic
4fe53ac856
[webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo.
2017-09-14 15:47:51 +02:00
badlogic
ff1a81bab3
[webgl] Refactored demos to use preallocated canvas & context
2017-09-14 12:15:23 +02:00
badlogic
c6d7af8e96
Added demo page copy for debugging
2017-09-14 11:06:54 +02:00
NathanSweet
bcea86ab95
Added die button.
2017-09-13 13:19:31 +02:00
NathanSweet
b3156573bf
Spineboy hoverboard demo, slightly better mixing on jump land.
2017-09-13 11:20:37 +02:00
NathanSweet
43e1c6b708
Fixed raptor demo desync with frame-by-frame after playing animation.
2017-09-13 00:39:24 +02:00
NathanSweet
0e9b434385
Jump for IK demo.
2017-09-13 00:33:50 +02:00
NathanSweet
d12251ae19
Fixed raptor demo dust.
2017-09-13 00:33:41 +02:00
NathanSweet
5bccbce94b
[spine-ts] Clean up alien demo.
2017-09-12 22:53:48 +02:00
badlogic
27096d64cf
[ts] updated viewport check in utils.js
2017-09-12 11:32:38 +02:00
Nathan Sweet
0033209e87
Aim and shoot buttons for hoverboard demo.
2017-09-11 23:23:24 +02:00
Nathan Sweet
eb5fa18be7
Updated clipping demo.
2017-09-11 22:03:35 +02:00
Nathan Sweet
b493b0ad67
Added clipping demo.
2017-09-11 21:53:45 +02:00
Nathan Sweet
b14fb26ad8
Updated spineboy and alien demos.
2017-09-11 21:35:35 +02:00
badlogic
297362f246
[ts] Fixed WebGL demos
2017-04-18 11:42:05 +02:00
badlogic
fb6336bf73
[ts] Fixed demos
2017-04-07 16:43:45 +02:00
badlogic
aa7305e9ba
[ts][webgl] Fixed image change demo.
2017-04-07 16:20:25 +02:00
badlogic
5af8185261
[ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader
2017-04-07 15:50:22 +02:00
badlogic
6808b9f44a
[ts] Fixed up demos
2017-03-31 12:27:41 +02:00
badlogic
030da37e6b
[ts] Ported dipping problem fix, see #867
2017-03-31 12:12:22 +02:00
NathanSweet
c6cc8847ae
[spine-ts] Fixed copy/paste bug when firing listeners.
2016-10-30 23:06:50 +01:00
badlogic
969ae94f9d
[ts] Finished porting new AnimationState, works as intended
2016-10-25 11:26:14 +02:00
badlogic
42bb22d3c0
[ts] Fixes to demos, rotation special cases are a bit wonky still :D
2016-10-24 17:04:03 +02:00
NathanSweet
6cdcdbdb40
Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
2016-10-15 10:27:38 +02:00
NathanSweet
b597aac9b9
[ts] Minor demo updates.
...
- Loading screen is never shown if demo loads completely while offscreen.
- HTML charset specified.
- Tabs, not spaces, you filthy animals. Each unminified JS reduced by ~80kb.
- Clean up.
2016-09-13 23:18:49 +02:00
NathanSweet
6e09ef7320
[ts] Updated loading screen.
2016-09-13 12:01:23 +02:00
NathanSweet
ba92b2bb7d
[ts] Fixed moving root bone in IK example.
2016-09-09 11:52:53 +02:00
NathanSweet
1fafe6bd40
[ts] Changed pause/play button.
2016-09-07 22:48:30 +02:00
NathanSweet
1806ec6c72
[ts] Stretchyman demo upgrade.
2016-09-07 10:38:39 +02:00
NathanSweet
1dd775f5d6
Changed default colors.
2016-09-06 21:13:09 +02:00
NathanSweet
4a2ba83aa4
[ts] Demo refactoring.
2016-09-06 12:46:25 +02:00
NathanSweet
44f542935d
[ts] Fixed JS filename case.
2016-09-06 10:37:07 +02:00
NathanSweet
b1d92aecf8
[ts] Demo CSS upgrade.
2016-09-05 19:52:48 +02:00
NathanSweet
603d48aaa3
[ts] Adjusted tank camera.
2016-09-05 13:56:10 +02:00
NathanSweet
f4286b9fe0
[ts] Adjust touch detection size, transitions demo timing.
2016-09-05 11:32:51 +02:00