88 Commits

Author SHA1 Message Date
Nathan Sweet
acc9e127d4 Readme update, added barebones.html. 2020-07-17 19:50:50 +02:00
NathanSweet
28d85e12b8 [ts] Owl demo updated: use window rather than canvas size, wait for first mouse move. 2019-08-30 16:49:06 +02:00
badlogic
8ec6a9ef3b [ts] Updated demo assets to latest format. 2019-06-05 11:59:31 +02:00
badlogic
576c1da32f [ts] Ported skin API changes, see #841. 2019-05-10 15:07:06 +02:00
badlogic
5ebb3db8b6 [ts] Fixed all demos with handles. Handles can no longer be dragged outside the canvas. 2019-04-29 15:41:43 +02:00
badlogic
5994c347ea Fixed additive blending demo, calculations take scrolling into account. 2019-04-29 15:07:13 +02:00
badlogic
923c6c19f2 Added additive blending demo. 2019-04-29 14:28:46 +02:00
badlogic
03057c6073 [ts] Renamed MixDirection.in/out to mixIn/mixOut as it was crashing a JS compressor. Fixed log output. Added mobile support for additive animation blending. Input does not require a fully defined Listener interface anymore. 2019-04-24 15:05:07 +02:00
badlogic
0e8e0646e4 [ts][webgl] Fixed spritesheet demo, was using old animation API. 2019-04-23 16:13:49 +02:00
badlogic
b838248e39 [webgl] jugglin in canvases at 10% margins, render in scroll callback. Alleviates black canvases of death a little bit, but not much. 2017-09-15 16:31:50 +02:00
badlogic
e68f1cb4cc [webgl] Fixed css of canvases for standalone demos. On FF Android, the context limit is 2, so we adhere to that now, resulting in terrible artifacts. Using 5 preallocated contexts for other browsers. 2017-09-15 13:59:51 +02:00
badlogic
61394b9317 [webgl] Increased number of preallocated canvases to 4, seems save on mobile. 2017-09-15 10:59:39 +02:00
badlogic
cb9e025390 [webgl] Added visibility check to demo mainloop. 2017-09-15 10:07:43 +02:00
NathanSweet
705a523949 Fixed up layout to be similar to real demos page. 2017-09-14 20:22:03 +02:00
NathanSweet
1cb78f658d Shoot after moving hoverboard crosshair. 2017-09-14 20:21:41 +02:00
badlogic
4fe53ac856 [webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo. 2017-09-14 15:47:51 +02:00
badlogic
ff1a81bab3 [webgl] Refactored demos to use preallocated canvas & context 2017-09-14 12:15:23 +02:00
badlogic
c6d7af8e96 Added demo page copy for debugging 2017-09-14 11:06:54 +02:00
NathanSweet
bcea86ab95 Added die button. 2017-09-13 13:19:31 +02:00
NathanSweet
b3156573bf Spineboy hoverboard demo, slightly better mixing on jump land. 2017-09-13 11:20:37 +02:00
NathanSweet
43e1c6b708 Fixed raptor demo desync with frame-by-frame after playing animation. 2017-09-13 00:39:24 +02:00
NathanSweet
0e9b434385 Jump for IK demo. 2017-09-13 00:33:50 +02:00
NathanSweet
d12251ae19 Fixed raptor demo dust. 2017-09-13 00:33:41 +02:00
NathanSweet
5bccbce94b [spine-ts] Clean up alien demo. 2017-09-12 22:53:48 +02:00
badlogic
27096d64cf [ts] updated viewport check in utils.js 2017-09-12 11:32:38 +02:00
Nathan Sweet
0033209e87 Aim and shoot buttons for hoverboard demo. 2017-09-11 23:23:24 +02:00
Nathan Sweet
eb5fa18be7 Updated clipping demo. 2017-09-11 22:03:35 +02:00
Nathan Sweet
b493b0ad67 Added clipping demo. 2017-09-11 21:53:45 +02:00
Nathan Sweet
b14fb26ad8 Updated spineboy and alien demos. 2017-09-11 21:35:35 +02:00
badlogic
297362f246 [ts] Fixed WebGL demos 2017-04-18 11:42:05 +02:00
badlogic
fb6336bf73 [ts] Fixed demos 2017-04-07 16:43:45 +02:00
badlogic
aa7305e9ba [ts][webgl] Fixed image change demo. 2017-04-07 16:20:25 +02:00
badlogic
5af8185261 [ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader 2017-04-07 15:50:22 +02:00
badlogic
6808b9f44a [ts] Fixed up demos 2017-03-31 12:27:41 +02:00
badlogic
030da37e6b [ts] Ported dipping problem fix, see #867 2017-03-31 12:12:22 +02:00
NathanSweet
c6cc8847ae [spine-ts] Fixed copy/paste bug when firing listeners. 2016-10-30 23:06:50 +01:00
badlogic
969ae94f9d [ts] Finished porting new AnimationState, works as intended 2016-10-25 11:26:14 +02:00
badlogic
42bb22d3c0 [ts] Fixes to demos, rotation special cases are a bit wonky still :D 2016-10-24 17:04:03 +02:00
NathanSweet
6cdcdbdb40 Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes. 2016-10-15 10:27:38 +02:00
NathanSweet
b597aac9b9 [ts] Minor demo updates.
- Loading screen is never shown if demo loads completely while offscreen.
- HTML charset specified.
- Tabs, not spaces, you filthy animals. Each unminified JS reduced by ~80kb.
- Clean up.
2016-09-13 23:18:49 +02:00
NathanSweet
6e09ef7320 [ts] Updated loading screen. 2016-09-13 12:01:23 +02:00
NathanSweet
ba92b2bb7d [ts] Fixed moving root bone in IK example. 2016-09-09 11:52:53 +02:00
NathanSweet
1fafe6bd40 [ts] Changed pause/play button. 2016-09-07 22:48:30 +02:00
NathanSweet
1806ec6c72 [ts] Stretchyman demo upgrade. 2016-09-07 10:38:39 +02:00
NathanSweet
1dd775f5d6 Changed default colors. 2016-09-06 21:13:09 +02:00
NathanSweet
4a2ba83aa4 [ts] Demo refactoring. 2016-09-06 12:46:25 +02:00
NathanSweet
44f542935d [ts] Fixed JS filename case. 2016-09-06 10:37:07 +02:00
NathanSweet
b1d92aecf8 [ts] Demo CSS upgrade. 2016-09-05 19:52:48 +02:00
NathanSweet
603d48aaa3 [ts] Adjusted tank camera. 2016-09-05 13:56:10 +02:00
NathanSweet
f4286b9fe0 [ts] Adjust touch detection size, transitions demo timing. 2016-09-05 11:32:51 +02:00