Harald Csaszar
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abf35ec712
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[csharp] Removed no longer existing OrderedDictionary.cs file reference from spine-csharp.csproj project file.
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2020-11-03 18:14:44 +01:00 |
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badlogic
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81aee82c91
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Merge branch '3.8' into 4.0-beta
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2020-10-29 15:43:48 +01:00 |
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badlogic
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44e9a0e5c3
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[xna] Fixes #1782, wrong indexing of debug polygon vertices in renderer.
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2020-10-29 15:43:33 +01:00 |
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Nathan Sweet
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a814535110
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[libgdx] Expose TwoColorPolygonBatch#setupMatrices().
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2020-10-28 15:58:17 -07:00 |
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Harald Csaszar
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b62c531487
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[unity] Now failing more gracefully when loading of binary skeleton data fails. Fixed memory leak when loading incompatible binary skeleton asset. Closes #1799. See #1497.
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2020-10-28 19:33:13 +01:00 |
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Harald Csaszar
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64dc6f66a4
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[unity] Added null check at Timeline SpineAnimationStateClip. Closes #1800.
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2020-10-28 16:00:54 +01:00 |
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Harald Csaszar
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88f403f5fc
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[unity] RectMask2D no longer ignored by SkeletonGraphic with Multiple CanvasRenderers option enabled. Fixes #1802.
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2020-10-28 14:59:43 +01:00 |
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RH
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f06fd410e8
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Fix to address issue introduced in PR #1787 where the same ProgramState was being used for each attachment, but would cause problems if the attachments did not use the same texture. (#1801)
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2020-10-27 09:34:31 +01:00 |
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Nathan Sweet
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f42f4bc3b3
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[libgdx] Fixed javadocs, binary -> linear search.
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2020-10-26 15:47:18 -07:00 |
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Nathan Sweet
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6dc94271f2
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Updated example projects (camera position).
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2020-10-23 20:54:19 -07:00 |
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Nathan Sweet
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993e420980
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Updated example projects (camera position).
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2020-10-23 20:50:47 -07:00 |
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Nathan Sweet
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4c04add7d3
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Updated spineboy-ess project to v4.
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2020-10-23 10:19:05 -07:00 |
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Harald Csaszar
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ec46ea437a
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[unity] Updated example scene skeleton assets for URP and LWRP shader extension packages.
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2020-10-23 15:27:29 +02:00 |
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Harald Csaszar
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ac542835b1
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[csharp] Removed unused using statements which caused problems in some automated test context.
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2020-10-23 14:32:40 +02:00 |
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Harald Csaszar
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7add768527
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[unity] Updated mix-and-match example skeleton to 4.0 format (merged from 3.8 branch).
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2020-10-23 11:48:03 +02:00 |
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Harald Csaszar
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5e367d9216
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[runtimes] Example projects: added copying mix-and-match skeleton to Unity project which is used after merging 3.8 to 4.0 now.
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2020-10-23 11:45:31 +02:00 |
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Harald Csaszar
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021213c90a
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[runtimes] Updated hero example project to version with additional morning star skin.
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2020-10-23 11:34:50 +02:00 |
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Harald Csaszar
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fdbaac149a
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[unity] Examples scripts updated for 4.0-beta, added fixed atlas image for stretchyman on Unity since it requires manually crafted normal- and emission maps.
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2020-10-23 11:34:50 +02:00 |
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badlogic
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ee3f088e6c
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Merge branch '3.8' into 4.0-beta
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2020-10-23 11:26:34 +02:00 |
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Harald Csaszar
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b58c129e85
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[unity] Updated remaining assets for major 4.0-beta runtime changes. See #1796.
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2020-10-22 18:24:56 +02:00 |
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badlogic
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2545b4efdc
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Fix libGDX versioni in Maven and Gradle builds.
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2020-10-22 14:52:59 +02:00 |
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Harald Csaszar
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d2529d410b
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[csharp] Porting of major 4.0-beta runtime changes. Remaining Unity assets will be updated in separate commit. See #1796.
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2020-10-22 14:44:13 +02:00 |
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Nathan Sweet
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3ab0b72033
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[libgdx] Fixed skeleton data loader scale for IK constraint timelines.
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2020-10-21 21:31:47 -07:00 |
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badlogic
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5a1d53bb16
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2020-10-21 20:50:46 +02:00 |
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Harald Csaszar
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239de24002
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[unity] Fixed compile error in LWRP shaders due to incorrect include path. Closes #1793.
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2020-10-21 14:48:43 +02:00 |
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badlogic
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6cdbcf5c6d
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Merge branch 'custom-program-state' of https://github.com/halx99/spine-runtimes into halx99-custom-program-state
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2020-10-21 14:31:27 +02:00 |
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badlogic
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ebaa3a8756
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[ts] Fix up #1762 for canvas backend.
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2020-10-21 14:29:28 +02:00 |
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badlogic
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e45c8ca5db
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Merge branch '3.8' of https://github.com/MikalDev/spine-runtimes into MikalDev-3.8
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2020-10-21 14:21:05 +02:00 |
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badlogic
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d37854e12d
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[sfml] Fixes #1786, sfml-cpp example must keep debug extension alive.
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2020-10-21 14:16:14 +02:00 |
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Harald Csaszar
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d4654588fb
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[unity] Fixed animation not playing first time entering play mode after compilation. Related to disabled Domain/Scene reload. See #1621.
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2020-10-19 18:46:07 +02:00 |
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Harald Csaszar
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17e8373e47
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[unity] Fixed SkeletonMecanim handling negative NormalizedTime incorrectly. Closes #1790.
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2020-10-19 17:13:34 +02:00 |
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Harald Csaszar
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16e02fdad6
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[xna] Changed SkeletonDebugRenderer bone color attributes to public so that they can be modified by users.
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2020-10-19 14:35:31 +02:00 |
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Harald Csaszar
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3a950cd33e
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[unity] Now SpineSettings.asset file can be placed anywhere in the Assets directory. Closes #1789.
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2020-10-19 14:07:19 +02:00 |
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Nathan Sweet
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eed3a188f8
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Updated stretchyman example project.
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2020-10-16 19:21:02 -07:00 |
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halx99
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21185a1fc3
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fix
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2020-10-16 18:46:13 +08:00 |
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halx99
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5bacfcd733
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SkeletonTwoColorBatch also support custom program
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2020-10-16 18:42:45 +08:00 |
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halx99
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84b0af8ac5
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Fix custom program state not applied at cocos2d-x-4.0
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2020-10-16 17:48:30 +08:00 |
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Nathan Sweet
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cc11270b14
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Updated raptor example project.
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2020-10-15 20:31:49 -07:00 |
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Nathan Sweet
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453b49f55d
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[libgdx] Fixed reading dark colors from JSON.
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2020-10-14 19:13:27 -07:00 |
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Nathan Sweet
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01250b0491
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Expose debug renderer colors.
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2020-10-14 14:47:59 -07:00 |
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Harald Csaszar
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90486705f6
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[unity] Now providing BeforeApply update callbacks at all skeleton animation components. Closes #1783.
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2020-10-14 12:17:01 +02:00 |
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Nathan Sweet
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da6d73a365
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Fixes for latest libgdx (scrolled now takes x/y floats).
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2020-10-13 17:34:56 -07:00 |
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Nathan Sweet
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d5b668111d
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Don't need to key crosshair in walk animation.
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2020-10-11 12:23:54 -07:00 |
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Nathan Sweet
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98a6c8f696
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Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
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2020-10-10 16:22:40 -07:00 |
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Nathan Sweet
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403fb86122
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Updated examples readme.
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2020-10-09 22:52:47 -07:00 |
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Nathan Sweet
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2b0e6babb2
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Example project export script improvements.
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2020-10-09 22:48:48 -07:00 |
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Nathan Sweet
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8c799b51f9
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Updated example projects to v4.0.
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2020-10-09 22:48:11 -07:00 |
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Harald Csaszar
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c3bfac7edd
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[unity] Fixed a compile error on older .NET versions, introduced by last commit 75efe44. See #1765.
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2020-10-07 20:33:51 +02:00 |
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Harald Csaszar
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75efe44fab
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[unity] Detecting and reporting more incorrect shader/component configurations via Inspector warning boxes and log output. Closes #1765.
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2020-10-07 20:23:52 +02:00 |
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Nathan Sweet
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3bfbc75a6a
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Fixed SkeletonBinary scale for path constraint position/spacing.
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2020-10-06 13:23:32 -07:00 |
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