6148 Commits

Author SHA1 Message Date
Harald Csaszar
abf35ec712 [csharp] Removed no longer existing OrderedDictionary.cs file reference from spine-csharp.csproj project file. 2020-11-03 18:14:44 +01:00
badlogic
81aee82c91 Merge branch '3.8' into 4.0-beta 2020-10-29 15:43:48 +01:00
badlogic
44e9a0e5c3 [xna] Fixes #1782, wrong indexing of debug polygon vertices in renderer. 2020-10-29 15:43:33 +01:00
Nathan Sweet
a814535110 [libgdx] Expose TwoColorPolygonBatch#setupMatrices(). 2020-10-28 15:58:17 -07:00
Harald Csaszar
b62c531487 [unity] Now failing more gracefully when loading of binary skeleton data fails. Fixed memory leak when loading incompatible binary skeleton asset. Closes #1799. See #1497. 2020-10-28 19:33:13 +01:00
Harald Csaszar
64dc6f66a4 [unity] Added null check at Timeline SpineAnimationStateClip. Closes #1800. 2020-10-28 16:00:54 +01:00
Harald Csaszar
88f403f5fc [unity] RectMask2D no longer ignored by SkeletonGraphic with Multiple CanvasRenderers option enabled. Fixes #1802. 2020-10-28 14:59:43 +01:00
RH
f06fd410e8
Fix to address issue introduced in PR #1787 where the same ProgramState was being used for each attachment, but would cause problems if the attachments did not use the same texture. (#1801) 2020-10-27 09:34:31 +01:00
Nathan Sweet
f42f4bc3b3 [libgdx] Fixed javadocs, binary -> linear search. 2020-10-26 15:47:18 -07:00
Nathan Sweet
6dc94271f2 Updated example projects (camera position). 2020-10-23 20:54:19 -07:00
Nathan Sweet
993e420980 Updated example projects (camera position). 2020-10-23 20:50:47 -07:00
Nathan Sweet
4c04add7d3 Updated spineboy-ess project to v4. 2020-10-23 10:19:05 -07:00
Harald Csaszar
ec46ea437a [unity] Updated example scene skeleton assets for URP and LWRP shader extension packages. 2020-10-23 15:27:29 +02:00
Harald Csaszar
ac542835b1 [csharp] Removed unused using statements which caused problems in some automated test context. 2020-10-23 14:32:40 +02:00
Harald Csaszar
7add768527 [unity] Updated mix-and-match example skeleton to 4.0 format (merged from 3.8 branch). 2020-10-23 11:48:03 +02:00
Harald Csaszar
5e367d9216 [runtimes] Example projects: added copying mix-and-match skeleton to Unity project which is used after merging 3.8 to 4.0 now. 2020-10-23 11:45:31 +02:00
Harald Csaszar
021213c90a [runtimes] Updated hero example project to version with additional morning star skin. 2020-10-23 11:34:50 +02:00
Harald Csaszar
fdbaac149a [unity] Examples scripts updated for 4.0-beta, added fixed atlas image for stretchyman on Unity since it requires manually crafted normal- and emission maps. 2020-10-23 11:34:50 +02:00
badlogic
ee3f088e6c Merge branch '3.8' into 4.0-beta 2020-10-23 11:26:34 +02:00
Harald Csaszar
b58c129e85 [unity] Updated remaining assets for major 4.0-beta runtime changes. See #1796. 2020-10-22 18:24:56 +02:00
badlogic
2545b4efdc Fix libGDX versioni in Maven and Gradle builds. 2020-10-22 14:52:59 +02:00
Harald Csaszar
d2529d410b [csharp] Porting of major 4.0-beta runtime changes. Remaining Unity assets will be updated in separate commit. See #1796. 2020-10-22 14:44:13 +02:00
Nathan Sweet
3ab0b72033 [libgdx] Fixed skeleton data loader scale for IK constraint timelines. 2020-10-21 21:31:47 -07:00
badlogic
5a1d53bb16 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2020-10-21 20:50:46 +02:00
Harald Csaszar
239de24002 [unity] Fixed compile error in LWRP shaders due to incorrect include path. Closes #1793. 2020-10-21 14:48:43 +02:00
badlogic
6cdbcf5c6d Merge branch 'custom-program-state' of https://github.com/halx99/spine-runtimes into halx99-custom-program-state 2020-10-21 14:31:27 +02:00
badlogic
ebaa3a8756 [ts] Fix up #1762 for canvas backend. 2020-10-21 14:29:28 +02:00
badlogic
e45c8ca5db Merge branch '3.8' of https://github.com/MikalDev/spine-runtimes into MikalDev-3.8 2020-10-21 14:21:05 +02:00
badlogic
d37854e12d [sfml] Fixes #1786, sfml-cpp example must keep debug extension alive. 2020-10-21 14:16:14 +02:00
Harald Csaszar
d4654588fb [unity] Fixed animation not playing first time entering play mode after compilation. Related to disabled Domain/Scene reload. See #1621. 2020-10-19 18:46:07 +02:00
Harald Csaszar
17e8373e47 [unity] Fixed SkeletonMecanim handling negative NormalizedTime incorrectly. Closes #1790. 2020-10-19 17:13:34 +02:00
Harald Csaszar
16e02fdad6 [xna] Changed SkeletonDebugRenderer bone color attributes to public so that they can be modified by users. 2020-10-19 14:35:31 +02:00
Harald Csaszar
3a950cd33e [unity] Now SpineSettings.asset file can be placed anywhere in the Assets directory. Closes #1789. 2020-10-19 14:07:19 +02:00
Nathan Sweet
eed3a188f8 Updated stretchyman example project. 2020-10-16 19:21:02 -07:00
halx99
21185a1fc3 fix 2020-10-16 18:46:13 +08:00
halx99
5bacfcd733 SkeletonTwoColorBatch also support custom program 2020-10-16 18:42:45 +08:00
halx99
84b0af8ac5 Fix custom program state not applied at cocos2d-x-4.0 2020-10-16 17:48:30 +08:00
Nathan Sweet
cc11270b14 Updated raptor example project. 2020-10-15 20:31:49 -07:00
Nathan Sweet
453b49f55d [libgdx] Fixed reading dark colors from JSON. 2020-10-14 19:13:27 -07:00
Nathan Sweet
01250b0491 Expose debug renderer colors. 2020-10-14 14:47:59 -07:00
Harald Csaszar
90486705f6 [unity] Now providing BeforeApply update callbacks at all skeleton animation components. Closes #1783. 2020-10-14 12:17:01 +02:00
Nathan Sweet
da6d73a365 Fixes for latest libgdx (scrolled now takes x/y floats). 2020-10-13 17:34:56 -07:00
Nathan Sweet
d5b668111d Don't need to key crosshair in walk animation. 2020-10-11 12:23:54 -07:00
Nathan Sweet
98a6c8f696 Exported examples with export.sh 4.0.05-beta and ran runtimes.sh. 2020-10-10 16:22:40 -07:00
Nathan Sweet
403fb86122 Updated examples readme. 2020-10-09 22:52:47 -07:00
Nathan Sweet
2b0e6babb2 Example project export script improvements. 2020-10-09 22:48:48 -07:00
Nathan Sweet
8c799b51f9 Updated example projects to v4.0. 2020-10-09 22:48:11 -07:00
Harald Csaszar
c3bfac7edd [unity] Fixed a compile error on older .NET versions, introduced by last commit 75efe44. See #1765. 2020-10-07 20:33:51 +02:00
Harald Csaszar
75efe44fab [unity] Detecting and reporting more incorrect shader/component configurations via Inspector warning boxes and log output. Closes #1765. 2020-10-07 20:23:52 +02:00
Nathan Sweet
3bfbc75a6a Fixed SkeletonBinary scale for path constraint position/spacing. 2020-10-06 13:23:32 -07:00