Nathan Sweet
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adc3bbb774
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[libgdx] Prefer direct array access.
Already did it some places, might as well do it everywhere.
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2020-04-02 00:11:24 +02:00 |
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Nathan Sweet
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a28f490c45
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Merge branch '3.8' into 3.9-beta
# Conflicts:
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
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2020-03-30 23:33:03 +02:00 |
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Nathan Sweet
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b566bfb0b9
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Javadocs.
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2020-03-30 23:21:31 +02:00 |
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Harald Csaszar
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7c2e2cb7ef
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[unity] Fixed a potential null reference exception reported by a user.
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2020-03-30 17:46:29 +02:00 |
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Nathan Sweet
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dd1b3aaa50
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Improved AnimationState deform mixing while attachment timelines mix out.
See EsotericSoftware/spine-editor#545 for details.
fixes #1292
fixes #1352
fixes EsotericSoftware/spine-editor#545
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2020-03-30 17:42:03 +02:00 |
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Mario Zechner
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2465cef151
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Merge branch '3.8' into 3.9-beta
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2020-03-30 16:22:39 +02:00 |
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Mario Zechner
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70e7519813
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[ue4] Apply V1 default settings in build.cs only for UE 4.24 and later. Previous versions don't have that setting. Closes #1631.
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2020-03-30 16:22:15 +02:00 |
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Mario Zechner
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7089947ecc
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[ue4] Updated example project to UE 4.24.3. Fixed up plugin module headers and build.cs files to conform to the new UBT rules. We use the V1 default settings for now, to keep compatibility with older UE4 versions.
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2020-03-30 15:55:13 +02:00 |
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Harald Csaszar
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d94dbdc4d3
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Merge branch '3.8' into 3.9-beta
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2020-03-27 20:06:45 +01:00 |
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Harald Csaszar
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2743f9159b
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[unity] added minor changelog section mentioning added URP example scene.
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2020-03-27 20:06:27 +01:00 |
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Harald Csaszar
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4ef9af5b99
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Merge branch '3.8' into 3.9-beta
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2020-03-27 20:03:11 +01:00 |
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Harald Csaszar
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f75adfaca8
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[unity] Improved Editor behaviour of RenderExistingMesh component. Removed unnecessary SkeletonGraphic codeparts from it.
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2020-03-27 19:29:52 +01:00 |
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Harald Csaszar
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a5c3200f89
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[unity] Added changelog entry for the last commits.
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2020-03-27 19:09:52 +01:00 |
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Harald Csaszar
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20d0525c22
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[unity] Added Outline Shaders URP example scene demonstrating the workflow using the new RenderExistingMesh component and the new outline URP shader.
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2020-03-27 18:53:53 +01:00 |
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Harald Csaszar
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519b01ee51
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[unity] Added OnMeshAndMaterialsUpdated callback event to SkeletonRenderer and SkeletonGraphic. Added example component RenderExistingMesh.cs to render a mesh again with different materials, as required by the new outline-only shaders added in the previous commit.
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2020-03-27 17:54:36 +01:00 |
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Harald Csaszar
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6df16d4fe1
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[unity] Added ontline-only single pass shaders to LWRP and URP packages. This allows for separate outline child GameObjects that reference the existing Mesh of their parent, and re-draw the mesh using this outline shader.
The component to ease replacing materials of the parent will be added in separate upcoming commit.
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2020-03-27 16:56:33 +01:00 |
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Harald Csaszar
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17e836ac25
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Merge branch '3.8' into 3.9-beta
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2020-03-27 12:36:54 +01:00 |
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Harald Csaszar
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3bac3da543
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[unity] Added additional measures to prevent undesired setting of TK2D define. It has strangely been reported as enabled as if the respective button was pressed, although it never appeared - potentially a unity inspector UI bug.
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2020-03-27 12:35:01 +01:00 |
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Harald Csaszar
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afc616fe3c
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Merge branch '3.8' into 3.9-beta
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2020-03-26 16:15:52 +01:00 |
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Harald Csaszar
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501677b969
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[unity] Fixed SkeletonMecanim unnecessarily applying clips twice. Closes #1648.
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2020-03-26 16:12:33 +01:00 |
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Harald Csaszar
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5eddac05ac
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Merge branch '3.8' into 3.9-beta
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2020-03-23 13:49:53 +01:00 |
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Harald Csaszar
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16c81c7b97
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[unity] Fixed Update potentially not being called after Initialize in the first frame after instantiation in certain conditions. Closes #1646.
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2020-03-23 13:49:31 +01:00 |
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Nathan Sweet
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9b2690bfe7
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Formatting.
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2020-03-22 03:10:14 +01:00 |
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Harald Csaszar
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5e73e94ffa
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[xna] added changelog.md section of previous commit to 3.9 as well.
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2020-03-20 19:41:14 +01:00 |
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Harald Csaszar
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95e147d898
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Merge branch '3.8' into 3.9-beta
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2020-03-20 19:39:37 +01:00 |
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Harald Csaszar
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e1274f096d
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[xna] Added normalmap support via SpineEffectNormalmap and added support for loading multiple texture layers following a suffix-pattern. Closes #1645.
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2020-03-20 19:37:39 +01:00 |
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Harald Csaszar
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30eae619d2
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Merge branch '3.8' into 3.9-beta
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2020-03-17 11:42:56 +01:00 |
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Harald Csaszar
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36a6d62ef0
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[unity] Fixed null reference exception at ActivateBasedOnFlipDirection Component. Closes #1643.
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2020-03-17 11:42:07 +01:00 |
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Harald Csaszar
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7f7adad49f
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[unity] Updated 3.9 changelog section with sections of last commits.
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2020-03-11 20:11:39 +01:00 |
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Harald Csaszar
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4a2019a723
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Merge branch '3.8' into 3.9-beta
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2020-03-11 20:09:09 +01:00 |
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Harald Csaszar
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016f438d59
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[unity] SkeletonGraphic now fully supports SkeletonUtility for generating a hierarchy of SkeletonUtilityBones. Closes #1637.
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2020-03-11 20:07:25 +01:00 |
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Harald Csaszar
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4ebd9917b4
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[unity] Fixed drag&drop instantiation using last hierarchy node as parent when dopping over empty hierarchy area below last item. Closes #1641.
Also fixed a null reference exception in TextureModificationWarningProcessor reported by a user.
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2020-03-11 15:32:08 +01:00 |
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Harald Csaszar
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b86333b11a
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[unity] Fixed drag&drop instantiation using last hierarchy node as parent when dopping over empty hierarchy area below last item. Closes #1641.
Also fixed a null reference exception in TextureModificationWarningProcessor reported by a user.
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2020-03-11 15:30:18 +01:00 |
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NathanSweet
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fef881730d
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Don't unbind shaders.
https://github.com/libgdx/libgdx/pull/5944
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2020-03-11 11:30:30 +01:00 |
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Harald Csaszar
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06b532504d
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Merge branch '3.8' into 3.9-beta
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2020-03-10 14:11:43 +01:00 |
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Harald Csaszar
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919b7badcb
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[unity] Added missing Fixed Normal Space option World-Space to all Sprite shaders (including URP and LWRP packages). Closes #1638.
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2020-03-10 14:10:31 +01:00 |
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Harald Csaszar
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d67b3a9ccb
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Merge branch '3.8' into 3.9-beta
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2020-03-10 12:43:49 +01:00 |
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Harald Csaszar
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daa2a76b3a
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[unity] Fixed Getting Started/4 Object Oriented Sample to no longer use Spineboy-unity asset but Spineboy-pro instead (which is included as a complete Spine example project on the editor side). See #1628.
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2020-03-10 12:41:51 +01:00 |
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Harald Csaszar
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6a912b5d5a
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Merge branch '3.8' into 3.9-beta
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2020-03-06 14:56:25 +01:00 |
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Harald Csaszar
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a4127df1a8
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[unity] Fixed Tint black being ignored when used in combination with additive. Secondary dark color was not premultiplied with alpha before passed to the shader but multiplied in shader, which was wrong (as alpha was set to 0 for additive blending then). Closes #1634.
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2020-03-06 14:53:56 +01:00 |
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Harald Csaszar
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81a192debe
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Merge branch '3.8' into 3.9-beta
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2020-03-02 17:06:02 +01:00 |
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Harald Csaszar
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216193e4b3
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[unity] Fixed SkeletonUtilityEyeConstraint wrong offset when disabled and re-enabled. Closes #1632.
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2020-03-02 17:05:17 +01:00 |
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Harald Csaszar
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c2d2aad432
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Merge branch '3.8' into 3.9-beta
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2020-02-26 20:45:51 +01:00 |
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Harald Csaszar
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3d7a4b3c05
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[unity] Cleaned up and re-serialized all Spine Examples example scenes in regards to problems with recent Unity versions (some assets did not display due to serialization differences / auto update problems).
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2020-02-26 20:45:20 +01:00 |
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Harald Csaszar
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2c3038fbc3
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Merge branch '3.8' into 3.9-beta
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2020-02-26 19:51:14 +01:00 |
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Harald Csaszar
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917b65e45a
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[unity] Fixed example scene loading problems in recent Unity versions for scene "Dragon" and "Goblins".
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2020-02-26 19:50:19 +01:00 |
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Harald Csaszar
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115478ba8c
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Merge branch '3.8' into 3.9-beta
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2020-02-24 15:42:57 +01:00 |
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Harald Csaszar
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41f9aeac18
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[unity] Fixed a bug in SkeletonGraphic when submesh instructions are empty and clipping is active.
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2020-02-24 15:42:34 +01:00 |
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NathanSweet
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5ed73c8a94
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Use field for Skeleton Viewer version.
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2020-02-24 00:47:19 +01:00 |
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NathanSweet
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b5bf674a64
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Fixed path spacing/position timelines being swapped, more efficient reading of color times.
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2020-02-22 18:51:43 +01:00 |
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