Nathan Sweet
afab54aaa1
Javadocs.
2020-04-22 15:36:41 +02:00
Nathan Sweet
3f3098902b
[libgdx] SkeletonViewer, even more sophisticated atlas file search.
2020-04-21 17:34:50 +02:00
Nathan Sweet
077afcea09
[libgdx] Fixed curve values not being scaled when loading data. Added SkeletonLoader. Javadocs.
2020-04-21 17:34:11 +02:00
Nathan Sweet
45767d0e3d
[libgdx] Cleaned up simple tests.
2020-04-21 10:04:53 +02:00
Nathan Sweet
b0aa2f7447
[libgdx] Skeleton hash is now a long in the binary format.
2020-04-21 10:04:53 +02:00
badlogic
dd77657755
Merge branch '3.8' into 3.9-beta
2020-04-20 15:52:17 +02:00
badlogic
049adf7e2b
[cocos2dx] Apply node Z to debug node. Closes #1655 .
2020-04-20 15:51:57 +02:00
Nathan Sweet
b0407a850c
Merge branch '3.8' into 3.9-beta
2020-04-19 16:46:41 +02:00
Nathan Sweet
30e7812d1f
[libgdx] SkeletonViewer, even better handling of atlas file look up.
2020-04-19 16:40:59 +02:00
Nathan Sweet
1896102d70
Merge branch '3.8' into 3.9-beta
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# Conflicts:
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
2020-04-19 15:33:59 +02:00
badlogic
9943a44cc4
[as3] Port AnimationState deform mixing while attachment timelines mix out. See #1653 .
2020-04-18 16:41:32 +02:00
badlogic
6bda0c236b
[cpp] Port AnimationState deform mixing while attachment timelines mix out. See #1653 .
2020-04-17 12:06:36 +02:00
badlogic
7732838d6f
[c] Port AnimationState deform mixing while attachment timelines mix out.
2020-04-15 15:24:05 +02:00
badlogic
ccbcf77cdc
[ts] Remove LAST calculation. Additional fix for #1653 .
2020-04-15 14:49:52 +02:00
Harald Csaszar
6c6c25d5d5
[csharp] Port of commit 30801657: Fixed attachments not being reset when an entry is mixed out. Removed LAST computation.
2020-04-14 20:02:54 +02:00
Nathan Sweet
30801657dd
[libgdx] Fixed attachments not being reset when an entry is mixed out. Removed LAST computation.
...
Slot#attachmentState is sufficient to fix up attachments set by animations that are mixing out.
Email: FMfcgxwHMjqkvnPzdPlrGkTpBkGqpwXr
2020-04-14 18:33:01 +02:00
Nathan Sweet
02ecbae91c
[libgdx] SkeletonViewer, look harder for atlas using common Unity suffixes.
2020-04-14 18:33:01 +02:00
badlogic
673b6754aa
[ts] Port AnimationState deform mixing while attachment timelines mix out. See #1653 .
2020-04-14 16:57:18 +02:00
badlogic
f0ab1da1b7
Merge branch '3.8' into 3.9-beta
2020-04-13 11:20:42 +02:00
badlogic
d7c2fecf97
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
2020-04-13 11:20:01 +02:00
badlogic
62cdef33f0
[cpp] Fix memory leak in SkeletonBounds. Closes #1623 .
2020-04-13 11:19:54 +02:00
Jan Niklas Hasse
c0f101969d
[c] Ignore unused result from fread ( #1644 )
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src/spine/extension.c:95:2: warning: ignoring return value of ‘fread’, declared with attribute warn_unused_result [-Wunused-result]
95 | fread(data, 1, *length, file);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2020-04-13 11:05:42 +02:00
badlogic
5a03a640ca
Merge branch '3.8' into 3.9-beta
2020-04-13 10:55:24 +02:00
badlogic
b44154e2b7
[lua] Fix track enumeration. Closes #1635 .
2020-04-13 10:55:12 +02:00
badlogic
22c29b61a2
Merge branch '3.8' into 3.9-beta
2020-04-13 10:48:56 +02:00
badlogic
0e6f293389
[as3] Fixes incorrect parsing of curves in SkeletonJson. Closes #1639 .
2020-04-13 10:48:28 +02:00
badlogic
56e5e31790
Merge branch '3.8' into 3.9-beta
2020-04-13 10:34:55 +02:00
badlogic
1e5aaeaa8b
[lua] Fix transform constraint parsing. Closes #1647 .
2020-04-13 10:34:42 +02:00
badlogic
d885ae45a2
Merge branch '3.8' into 3.9-beta
2020-04-13 10:29:36 +02:00
badlogic
e066356da0
[as3][starling] Fix JSON parsing error when parsing path timelines. Closes #1625 .
2020-04-13 10:29:25 +02:00
badlogic
9f72e6c543
Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
2020-04-10 10:17:35 +02:00
badlogic
2d0fd7f7b3
[ts] Added simple WebGL example.
2020-04-10 10:17:29 +02:00
Harald Csaszar
381c23b5fc
[unity] Fixed some Inspector buttons being displayed without border in Unity 2019.3. GuiStyle.Name was the problem. Fixes #1654 .
2020-04-07 21:24:26 +02:00
Harald Csaszar
39387b1015
[csharp] Port of commits dd1b3aaa and b566bfb0. Improved AnimationState deform mixing while attachment timelines mix out. See #1653 .
2020-04-06 21:27:54 +02:00
Harald Csaszar
8a79009d4e
[unity] Updated version numbers to 3.9 in package.json files added in last commit on 3.8 branch. See #1276 .
2020-04-06 18:07:44 +02:00
Harald Csaszar
39b08f5044
Merge branch '3.8' into 3.9-beta
2020-04-06 18:05:46 +02:00
Harald Csaszar
3321751f98
[unity] Added package.json files to support using the spine-unity core runtime and the examples as UPM packages. This could be used to e.g. reduce compile time. See #1276 .
2020-04-06 18:01:40 +02:00
Nathan Sweet
6b680f7b53
[libgdx] It is safe to use unordered arrays for the Triangulator convexPolygons and convexPolygonsIndices.
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Saves copying when removing empty polygons.
2020-04-02 22:56:51 +02:00
Nathan Sweet
24ff3258ec
[libgdx] Fixed AnimationState tests.
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Commit a321aa76d556a618a09abb3adeb7473a6c099304 added "|| timeline instanceof EventTimeline" to `computeHold`, so event timelines always use FIRST, never HOLD. This changed the timing slightly and broke the test, but the new timing is better.
2020-04-02 17:38:46 +02:00
Nathan Sweet
adc3bbb774
[libgdx] Prefer direct array access.
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Already did it some places, might as well do it everywhere.
2020-04-02 00:11:24 +02:00
Harald Csaszar
fbcd00d41a
[unity] Replaced full json parsing for version string in SkeletonDataCompatibility.GetVersionInfo() with lightweight regex variant (fallback to full parsing). Affects editor only, built binary always excluded GetVersionInfo() checks.
2020-04-01 15:20:43 +02:00
Nathan Sweet
a28f490c45
Merge branch '3.8' into 3.9-beta
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# Conflicts:
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
2020-03-30 23:33:03 +02:00
Nathan Sweet
b566bfb0b9
Javadocs.
2020-03-30 23:21:31 +02:00
Harald Csaszar
7c2e2cb7ef
[unity] Fixed a potential null reference exception reported by a user.
2020-03-30 17:46:29 +02:00
Nathan Sweet
dd1b3aaa50
Improved AnimationState deform mixing while attachment timelines mix out.
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See EsotericSoftware/spine-editor#545 for details.
fixes #1292
fixes #1352
fixes EsotericSoftware/spine-editor#545
2020-03-30 17:42:03 +02:00
Mario Zechner
2465cef151
Merge branch '3.8' into 3.9-beta
2020-03-30 16:22:39 +02:00
Mario Zechner
70e7519813
[ue4] Apply V1 default settings in build.cs only for UE 4.24 and later. Previous versions don't have that setting. Closes #1631 .
2020-03-30 16:22:15 +02:00
Mario Zechner
7089947ecc
[ue4] Updated example project to UE 4.24.3. Fixed up plugin module headers and build.cs files to conform to the new UBT rules. We use the V1 default settings for now, to keep compatibility with older UE4 versions.
2020-03-30 15:55:13 +02:00
Harald Csaszar
d94dbdc4d3
Merge branch '3.8' into 3.9-beta
2020-03-27 20:06:45 +01:00
Harald Csaszar
2743f9159b
[unity] added minor changelog section mentioning added URP example scene.
2020-03-27 20:06:27 +01:00