NathanSweet
b194dbf2c8
[libgdx] Added Skin#removeAttachment.
2018-11-12 01:41:15 +01:00
badlogic
3c61589312
[ts][player] more clean-up.
2018-11-08 17:44:12 +01:00
badlogic
7d039344fe
[ts][player] Renamed spine-player.css to spine-widget.css
2018-11-08 17:40:34 +01:00
badlogic
bf29fcee11
[ts][player] Cleaned up and documented config object. Added separate .css file for player styles.
2018-11-08 17:38:19 +01:00
badlogic
49ba1d2bd9
[ts][player] Added controllable bones to player.
2018-11-08 16:00:23 +01:00
badlogic
fe44bece46
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
2018-11-07 18:07:26 +01:00
badlogic
5bd37ca739
Added almost all player features for V1, missing mouse/touch zoom and pan and controllable bones.
2018-11-07 18:03:37 +01:00
badlogic
f7a6b81f0f
Fixes #1200 , spColor_setFromFloats clamps the values now.
2018-11-06 18:43:48 +01:00
badlogic
d937d432d8
Style changes for new player.
2018-11-06 18:40:38 +01:00
NathanSweet
42e5222cbf
[libgdx] Simpler hashcode.
2018-11-04 04:29:58 +01:00
badlogic
2597e11ee0
[ts][widget] Added fullscreen capabilities.
2018-11-02 17:20:10 +01:00
badlogic
c0f1f24a34
[ts][widget] First iteration of new Spine Player complete.
2018-11-02 16:59:48 +01:00
badlogic
11f00040f5
Slider, loading done.
2018-11-02 10:14:15 +01:00
badlogic
2dd812cb5f
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
2018-11-01 15:52:11 +01:00
badlogic
d1622c0dab
Beginnings of a Spine player that's more advanced than the existing widget.
2018-11-01 15:51:03 +01:00
badlogic
e4ab2c63f3
[c][cpp][csharp][lua][ts][as3] worldToLocalRotation and localToWorldRotation take shear into account. Fixes #1199 .
2018-10-30 17:11:23 +01:00
badlogic
471f054ae8
Updated CHANGELOG to reflect breaking changes from #1194 .
2018-10-30 16:59:41 +01:00
badlogic
11e24df981
[c][cpp] Ported new fix for 0 timeScale not returning to setup pose. See #1194 .
2018-10-30 16:56:10 +01:00
badlogic
a064d76832
[csharp] Ported new fix for 0 timeScale not returning to setup pose. See #1194 .
2018-10-30 16:51:29 +01:00
badlogic
545ac276a0
[as3] Ported new fix for 0 timeScale not returning to setup pose. See #1194 .
2018-10-30 16:31:00 +01:00
badlogic
d71d5a390e
[lua] Ported new fix for 0 timeScale not returning to setup pose. See #1194 .
2018-10-30 16:23:30 +01:00
badlogic
32f6e449fc
[ts] Ported new fix for 0 timeScale not returning to setup pose. See #1194 .
2018-10-30 16:20:24 +01:00
NathanSweet
69df56826d
[libgdx] Limit the number of entries nulled when a skin is cleared.
2018-10-29 17:11:57 +01:00
badlogic
a97728a416
[csharp] Fixed PathConstraint.
2018-10-27 12:53:25 +02:00
badlogic
3dd56a5a4f
[c][cpp] Port of fix for tangents at position 0 in PathConstraint. See #1198 .
2018-10-26 17:43:24 +02:00
badlogic
33f5f0d99a
[csharp] Port of fix for tangents at position 0 in PathConstraint. See #1198 .
2018-10-26 17:37:36 +02:00
badlogic
2cebd72f21
[as3] Port of fix for tangents at position 0 in PathConstraint. See #1198 .
2018-10-26 17:36:08 +02:00
badlogic
a3ae6a049b
[lua] Port of fix for tangents at position 0 in PathConstraint. See #1198 .
2018-10-26 17:22:18 +02:00
badlogic
7e86c3ff36
[ts] Rebuilt all artifacts after fix in #1198 .
2018-10-26 17:19:16 +02:00
badlogic
72d6be6a21
[ts] Port of fix for tangents at position 0 in PathConstraint. See #1198 .
2018-10-26 17:18:05 +02:00
pharan
8c55b1b5d0
[csharp] Fix world-to-local and local-to-world rotation functions to account for local rotation and shearX.
...
based on : 3851e201d8
2018-10-24 23:57:49 +08:00
NathanSweet
3851e201d8
[libgdx] Fixed worldToLocalRotation and localToWorldRotation to account for local rotation and shearX.
2018-10-20 18:01:46 +02:00
NathanSweet
81af7309e8
Batch and PolygonBatch draw methods accept float[] vertex data in the Batch format (5 attribute/vertex), new methods are provided to accept float[] vertex data containing two colors.
...
closes #1121
2018-10-19 00:33:35 +02:00
pharan
27828048fb
[unity] Fix MeshGenerator unnecessarily disposing buffer objects.
2018-10-18 21:37:24 +08:00
pharan
8d74ef06ac
[unity] Prospective resizing for MeshGenerator AddSubmesh branch.
2018-10-18 21:36:22 +08:00
pharan
d78b2fd024
[unity] Use EnsureCapacity for predetermined list sizes.
2018-10-18 21:35:33 +08:00
pharan
62769c3e71
[unity] Cleanup old renaming.
2018-10-18 21:34:36 +08:00
pharan
3554fece09
[unity] Default loop preference for editor instantiation.
2018-10-18 21:34:11 +08:00
NathanSweet
f95465ff96
[libgdx] Mix time is no longer affected by TrackEntry#timeScale.
...
Also contains a fix for the leftover time when the next track entry's delay is reached. The remaining time is converted from `current` back to AnimationState time, then to `next` time.
2018-10-18 00:57:58 +02:00
NathanSweet
84ae36f90f
[libgdx] Improved fix for timeScale not returning to the setup pose.
...
We should complete a mix frozen by timeScale 0 only when `to` has been mixed out. However, it would probably be better for TrackEntry#timeScale to not affect the mix time at all.
#1194
2018-10-18 00:41:43 +02:00
NathanSweet
9867c975ab
[libgdx] More javadoc improvements.
2018-10-17 22:06:13 +02:00
pharan
fac440c434
[unity] Allow user to preallocate MeshGenerator buffer size.
2018-10-17 22:18:53 +08:00
pharan
6dec3d37fa
[unity] Fix MeshGenerator unnecessarily replacing buffer objects.
2018-10-17 22:18:06 +08:00
pharan
554c5f0cf5
[unity] Spine/Special/Skeleton Grayscale shader
2018-10-17 22:17:07 +08:00
NathanSweet
9be30c44cd
[libgdx] Fixed tangents at position 0.
...
Calculating the tangent requires more precision than the position.
http://esotericsoftware.com/forum/Glitch-with-the-bones-constrained-to-the-path-10969
Repro:
http://n4te.com/x/173-path-tangent-precision.spine
2018-10-17 14:52:15 +02:00
NathanSweet
d0d22bb344
[libgdx] AnimationState javadoc.
2018-10-17 14:49:22 +02:00
sp-stefano-lanza
7183e3b0bd
Feature/new skeleton culling ( #1196 )
...
* Fix culling of skeleton and clean up code
* Optionally draw the bounding rectangle of skeletons
* Add Visual Studio compiler support
* Fix indentation
* Fix indentation
* Fix indentation
* Revert some indentation changes
2018-10-16 15:46:49 +02:00
badlogic
a5023f521c
[c] IKCONSTRAINT_ENTRIES was incorrect. Closes #1197 .
2018-10-16 15:43:56 +02:00
badlogic
ed7b4eaaea
[as3] Ported 0 timeScale fix, see #1194 .
2018-10-15 16:51:15 +02:00
badlogic
03e578642c
[lua] Ported 0 timeScale fix, see #1194 .
2018-10-15 16:45:42 +02:00