badlogic
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b2e151f3e7
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[c][cpp] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:08:04 +02:00 |
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badlogic
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6e54e8d819
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[lua] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:05:56 +02:00 |
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badlogic
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b500055baf
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[as3] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:05:16 +02:00 |
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badlogic
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33dce937bf
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[ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:03:26 +02:00 |
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badlogic
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6090d84a5e
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[ts] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379.
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2019-06-13 16:03:16 +02:00 |
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Harald Csaszar
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79fea3722b
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[csharp] Port of commit ccc5b2f: Fixed root bone transform for skeleton scale to use world axes. See #1373.
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2019-06-13 15:17:39 +02:00 |
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Harald Csaszar
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9860cc9eff
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[unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371.
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2019-06-03 14:58:50 +02:00 |
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badlogic
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83b38d24b3
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Merge branch '3.7' of https://github.com/EsotericSoftware/spine-runtimes into 3.7
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2019-05-31 11:33:26 +02:00 |
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badlogic
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61d2b52868
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[cocos2dx] Closes #1366, setupGLProgramState incorrectly checked for RegionAttachment.
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2019-05-31 11:33:21 +02:00 |
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Harald Csaszar
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6495c7107c
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[unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364.
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2019-05-28 20:16:53 +02:00 |
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badlogic
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9c499a92f2
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[lua] Fixed queueing of events. Closes #1363.
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2019-05-28 14:21:00 +02:00 |
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badlogic
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9083f32ad5
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[ts] Fixed incorrect calculation in AnimationState when expanding the tracks array. Closes #1360.
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2019-05-28 11:26:38 +02:00 |
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Harald Csaszar
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78a0c8e4f4
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[unity] Corrected Timeline features documentation file, contained outdated removed features.
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2019-05-20 15:43:45 +02:00 |
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badlogic
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457447b025
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[lua] Fixed parsing of IK constraint bend direction. Closes #1357.
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2019-05-17 11:35:52 +02:00 |
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badlogic
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4d2e813967
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[lua] IkConstraintTimeline.STRETCH was incorrect, resulting in ik timeline mixes not being properly set. Closes #1353.
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2019-05-15 17:04:28 +02:00 |
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Harald Csaszar
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e8eb894304
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[unity][csharp] Fixed one more potential locale-based parsing exception. See #1354.
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2019-05-13 16:49:07 +02:00 |
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Harald Csaszar
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a8c0abc0c8
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[csharp] Fixed locale-based exception when parsing a Spine atlas. Closes #1354.
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2019-05-13 16:46:39 +02:00 |
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Harald Csaszar
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dae8f78409
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[unity] Supressed 3rd warning in 3.7 branch in Unity 2019.1, fix only in 3.8 due to API changes. See #1336.
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2019-05-13 13:06:39 +02:00 |
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badlogic
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cd22ab91cb
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Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7
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2019-05-03 10:51:39 +02:00 |
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badlogic
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849e9acc7e
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Updated READMEs.
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2019-05-03 10:51:33 +02:00 |
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Harald Csaszar
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25386671b1
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[unity] Fixed Timeline scripts not automatically being recompiled when Timeline Package Support - Enable was selected. Closes #1326.
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2019-05-02 18:53:06 +02:00 |
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Harald Csaszar
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fd66bce31e
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[unity] Updated Changelog with sections for Timeline support in Unity 2019 and changes to .asmdef files, see #1326.
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2019-05-02 13:40:57 +02:00 |
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Harald Csaszar
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da97eeb62f
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[unity] Menu section added for old git 3.7 branch menu, for easier consistent git merges later. Timeline support in Unity 2019, see #1326.
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2019-05-02 12:45:54 +02:00 |
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Harald Csaszar
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b198c9b48d
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[unity] More robustness changes for asmdef files and Timeline support in Unity 2019, see #1326.
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2019-05-02 12:43:58 +02:00 |
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Harald Csaszar
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66f5ca29ac
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[unity] Renamed .asmdef files to .txt files to prevent overwriting important automatic modifications when unpacking newer unitypackages over it. For Timeline support in Unity 2019, see #1326.
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2019-05-02 12:43:31 +02:00 |
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Harald Csaszar
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cb615007d6
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[unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326.
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2019-05-02 12:43:03 +02:00 |
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badlogic
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67f469b06d
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Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7
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2019-05-02 11:38:47 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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Harald Csaszar
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74560c66a3
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[unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344.
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2019-05-02 11:19:25 +02:00 |
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badlogic
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86a529d01c
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Updated LICENSE.
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2019-05-02 10:55:37 +02:00 |
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Harald Csaszar
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cd703b38cf
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[unity] Fixed casting exception when use custom atlas asset. Closes #1342.
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2019-04-29 17:54:25 +02:00 |
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Harald Csaszar
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533203bf32
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gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings.
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2019-04-27 14:16:50 +02:00 |
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Harald Csaszar
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c8594a66c4
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[unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf.
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2019-04-27 11:54:19 +02:00 |
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Harald Csaszar
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751476265b
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[unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings.
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2019-04-27 10:20:17 +02:00 |
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Harald Csaszar
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58e495ecae
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[unity] Fixed unnecessary updates in editor when SkeletonRenderer is selected. Closes #1339.
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2019-04-25 16:37:31 +02:00 |
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Harald Csaszar
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ee3655f4d3
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[unity] Removed 2 of 3 warnings in Unity 2019.1. See #1336.
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2019-04-22 22:09:23 +02:00 |
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Harald Csaszar
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14a98545a1
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[unity] Fixed SkeletonDataAsset auto-update mechanism on .json file change for both scene view and inspector. Closes #1330.
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2019-04-18 19:53:03 +02:00 |
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Harald Csaszar
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5e4141cbdd
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[unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332.
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2019-04-18 17:00:58 +02:00 |
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Harald Csaszar
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299ffc6de8
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[unity] Fixed broken inspector preview in Unity7 2019. Closes #1331.
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2019-04-17 18:09:20 +02:00 |
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NathanSweet
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b99df7286a
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[libgdx] Fixed AnimationState crash when the number of timelines changes during a mix.
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2019-04-14 00:30:56 +02:00 |
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badlogic
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a29dbcaf97
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[monogame] Upgraded to latest MonoGame version, fixed y-flipping in example.
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2019-04-11 16:16:25 +02:00 |
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badlogic
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4f0b7bef2c
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[ue4] Fixed UE 4.22 linker error. IMPLEMENT_MODULE macro changed. No mention of this in the UE changelog.
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2019-04-08 18:04:08 +02:00 |
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badlogic
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35edb7922e
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[ue4] Remove dependency on RHI, RenderCore, and ShaderCore. Still doesn't work with UE 4.22 as symbol names generator in UBT seems broken. Linker can't find editor plugin symbols.
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2019-04-08 17:47:42 +02:00 |
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Harald Csaszar
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a3916b82c8
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[unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321.
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2019-04-05 14:34:08 +02:00 |
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badlogic
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ab9b5dc731
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[csharp] Port of additive blending fix, see #1322.
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2019-04-04 14:55:20 +02:00 |
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badlogic
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97ff156362
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[lua] Port of additive blending fix, see #1322.
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2019-04-04 14:54:39 +02:00 |
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badlogic
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3093f3a79e
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[sfml-cpp] Fix for owl sample.
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2019-04-04 14:51:14 +02:00 |
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badlogic
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00515250bf
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[as3] Port of additive blending fix, see #1322.
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2019-04-04 14:41:49 +02:00 |
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badlogic
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0e0ed6ef3a
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[c][cpp] Port of additive blending fix, see #1322.
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2019-04-04 14:33:41 +02:00 |
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badlogic
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8f80ceec7c
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[ts] Port of additive blending fix, see #1322.
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2019-04-04 14:12:38 +02:00 |
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