4444 Commits

Author SHA1 Message Date
badlogic
b8a8df486d [ts][player] Added iframe tests. 2018-11-27 12:09:07 +01:00
badlogic
05d5f6d6e0 [ts][player] Added viewport transitions between animation changes. Configurable via config.viewport.transitionTime. 2018-11-23 14:43:53 +01:00
badlogic
f6eb468d32 [ts][player] Added user defined global and per animation viewport. Viewports can also have padding. 2018-11-23 14:18:48 +01:00
badlogic
8610fd5446 [ts][player] Interface for per animation viewport config. 2018-11-23 10:50:15 +01:00
badlogic
db7d6b2cc2 [ts][player] Per animation viewports. 2018-11-22 17:31:22 +01:00
badlogic
88aaa7e70c [ts][player] Handle fullscreen changes on mobile correctly. 2018-11-22 16:49:47 +01:00
badlogic
980ae773d3 [ts][player] Popup stays within bounds of player. 2018-11-22 15:53:44 +01:00
badlogic
7910e7cc3e Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-11-21 16:58:11 +01:00
badlogic
8e84c34999 [ts][player] Fixed more issues. Scrollsbar and docs are the last two issues. 2018-11-21 16:58:02 +01:00
NathanSweet
750722f1c9 Catch Throwable rather than Exception. 2018-11-20 21:44:47 +01:00
badlogic
369323b24a [ts][player] Style changes. 2018-11-19 17:26:31 +01:00
badlogic
30afc61b8f [ts][player] Fixed timeline slider and speed slider. 2018-11-19 16:03:39 +01:00
badlogic
30bd8ac751 [ts][player] Fixed canvas style to use display: block, because CSS was made by sadists. 2018-11-19 15:15:21 +01:00
badlogic
0053a14965 [ts][player] Better css, fixed showControls validation not working. 2018-11-19 15:12:31 +01:00
badlogic
896bdf913c [ts][player] Integrated new spinner. 2018-11-19 14:44:21 +01:00
badlogic
238523d0fc Updated assets in all runtime example projects except Unity and UE4. 2018-11-19 13:28:58 +01:00
badlogic
8945d209c5 Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-11-19 13:27:56 +01:00
badlogic
4c9913240b Added 3.7 ready examples and their exports. 2018-11-19 13:27:49 +01:00
pharan
533a25286a [unity] SpineEvent attribute audioOnly flag. 2018-11-19 11:07:24 +08:00
pharan
12e7ebf78f [unity] SkeletonRenderer cleanup. 2018-11-19 11:06:50 +08:00
pharan
eccb124604
[unity] SpineAttributeDrawers formatting 2018-11-19 10:44:43 +08:00
pharan
b6c00a4880
[unity] SpineAttributes formatting. 2018-11-19 10:42:25 +08:00
badlogic
44552cd809 [ts] Rebuild artifacts. 2018-11-15 15:56:38 +01:00
badlogic
14a795e936 [ts][player] Made style sheet more robust against styles from embedding site. 2018-11-15 14:45:25 +01:00
badlogic
bd56277432 [ts][player] Fixed hover detection. 2018-11-15 14:39:28 +01:00
badlogic
bf00309ad1 Updated examples/ folder with the latest and greatest. Also updated export and runtime.sh scripts. 2018-11-15 11:01:47 +01:00
badlogic
939685f66c Added new PMA samples. 2018-11-15 10:59:50 +01:00
badlogic
8eec72023a Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-11-15 10:58:37 +01:00
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
pharan
3a96c22c3a
[unity] Fix mesh generator submesh buffer starting too large. 2018-11-15 11:30:48 +08:00
pharan
ff31888adf
[unity] Fix submesh count regression.
This also fixes tangents not being fully calculated when a skeleton uses no clipping and multiple submeshes.
2018-11-15 10:49:19 +08:00
badlogic
c5413d32d0 [ts] Updated build artifacts. 2018-11-14 14:33:44 +01:00
badlogic
94eec340c4 [ts][player] Fixed text selection on speed slider modification in FF, added snapping to speed slider, added hiding timeline if mouse doesn't move for 1 second except when popup is active or mouse is over controls, decided against popup centered over button, removed Show prefix from debug popup, added hiding buttons if there is only one skin/animation, fixed control bone not moving when paused. 2018-11-14 14:29:27 +01:00
pharan
8b49ad91cb [unity] SkeletonRenderSeparator update when instantiated in edit mode. 2018-11-13 05:48:21 +08:00
pharan
1458f0eae1 [unity] SkeletonRenderSeparator fixes. 2018-11-13 05:47:47 +08:00
pharan
235391d81e [unity] Remove primary Skin.RemoveAttachment extension. 2018-11-13 05:47:11 +08:00
pharan
495321e6af [unity] SkeletonGraphic runtime instantiation requires Material. 2018-11-13 05:46:45 +08:00
pharan
aa0dcee09a [unity] SkeletonUtility method for delaying its update order forward. 2018-11-13 05:46:22 +08:00
pharan
1b95de7ac4 [unity] Formatting and docs. 2018-11-13 05:45:47 +08:00
pharan
5ab16f6ba7 [unity] Fix SkeletonUtility not following IK bone positions. 2018-11-13 05:45:11 +08:00
pharan
4fd1743d87 [csharp] Add docs again. 2018-11-13 05:42:27 +08:00
pharan
35896e52a4 [csharp] Add Skin#removeAttachment. 2018-11-13 05:38:35 +08:00
pharan
afde649c28 [csharp] Some formatting and docs. 2018-11-13 05:37:55 +08:00
NathanSweet
b194dbf2c8 [libgdx] Added Skin#removeAttachment. 2018-11-12 01:41:15 +01:00
badlogic
3c61589312 [ts][player] more clean-up. 2018-11-08 17:44:12 +01:00
badlogic
7d039344fe [ts][player] Renamed spine-player.css to spine-widget.css 2018-11-08 17:40:34 +01:00
badlogic
bf29fcee11 [ts][player] Cleaned up and documented config object. Added separate .css file for player styles. 2018-11-08 17:38:19 +01:00
badlogic
49ba1d2bd9 [ts][player] Added controllable bones to player. 2018-11-08 16:00:23 +01:00
badlogic
fe44bece46 Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-11-07 18:07:26 +01:00
badlogic
5bd37ca739 Added almost all player features for V1, missing mouse/touch zoom and pan and controllable bones. 2018-11-07 18:03:37 +01:00