52 Commits

Author SHA1 Message Date
badlogic
4935284449 [starling] Added two color tinting. Closes part of #843 2017-03-10 11:28:51 +01:00
badlogic
56ef82b843 [as3][starling] Formatting. 2017-03-09 14:34:09 +01:00
badlogic
787a525a93 [runtimes] Closes #842, sorting of transform constraints 2017-02-23 15:44:31 +01:00
badlogic
f617ff635f [runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson 2017-02-20 11:22:26 +01:00
badlogic
fe8eae4b8e [c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports 2017-01-30 16:31:16 +01:00
badlogic
7ac7afac2c [as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. 2017-01-27 11:43:04 +01:00
badlogic
5210b7756d [as3] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739 2016-12-15 14:56:33 +01:00
badlogic
a596aa49e7 [as3] Fix for clearTracks, see #805 2016-12-15 13:45:12 +01:00
badlogic
f5422f1950 [as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801 2016-12-12 09:38:32 +01:00
badlogic
ee9b03bc9d [as3] Ported latest AnimationState changes. See #792 2016-12-02 15:40:22 +01:00
badlogic
f4a65fdcd4 [as3] Missing new in Atlas.as. Closes #787 2016-12-01 11:18:23 +01:00
badlogic
6377618e3f [as3] Fix for rotation timelines in AnimationState 2016-11-29 13:16:11 +01:00
badlogic
14d872b092 [as3] Ported latest AnimationState changes 2016-11-28 16:37:06 +01:00
badlogic
721cbf0260 [as3] Ported AnimationState changes 2016-11-24 13:28:50 +01:00
badlogic
7637fdbefd [as3] Updated FDT projects to use player 23 2016-11-24 13:22:26 +01:00
NathanSweet
36000e3c55 Updated to v3.5 (merge dev branch).
# Conflicts:
#	spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
badlogic
1ecd627afa [runtimes] Closes #719, fixed sortPathConstraintAttachment 2016-10-13 12:03:23 +02:00
badlogic
ea0c2ae704 [as3] Closes #715, wrong default rotation mode for path constraints 2016-10-03 13:34:29 +02:00
badlogic
eb3cb8a700 Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity. 2016-09-05 15:05:23 +02:00
badlogic
d5ba507ebb [starling] Closes #662, had outdated .swcs used by user. Works as intended 2016-08-04 10:45:23 +02:00
badlogic
efa2f89289 [as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample 2016-07-15 12:12:02 +02:00
badlogic
3de5fe4ea3 [as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing. 2016-07-12 14:18:29 +02:00
badlogic
413bda2de6 [as3][starling] Fixed up AS3 README.md, updated FDT projects to use latest AIR and Flash Player (22) class libraries. Needed for Starling 2.0 and mesh support in pure Flash API 2016-07-11 14:52:44 +02:00
NathanSweet
eecb22064e spine-as3, more efficient Flash rendering. 2016-05-13 11:14:22 +02:00
NathanSweet
0e412695a8 spine-as3, fixed using multiple skeleton instances with Flash. 2016-05-12 14:14:30 +02:00
NathanSweet
1ccfaab4c9 spine-as3 updated to v3.1. 2016-04-15 17:40:32 +02:00
NathanSweet
ef0b4b4bb9 Fixed single bone IK with skeleton flipping. Updated SWC for WeightedMeshAttachment. 2016-02-27 02:12:55 +01:00
NathanSweet
a7b08fe8c2 Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT. 2016-02-17 04:57:59 +01:00
NathanSweet
93be778697 Updated spine-as3 for use with PowerFlasher FDT. 2016-02-17 02:01:52 +01:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
f8a76c6455 Blend modes for all runtimes. 2015-04-02 14:20:20 +02:00
NathanSweet
b2f09b352b Reanedm goblins-ffd example to goblins-mesh. 2014-10-05 18:53:47 +02:00
NathanSweet
d8eac649ba Improved examples. 2014-09-30 02:17:39 +02:00
NathanSweet
c1cae3dccc Better example, no PMA. 2014-05-21 22:40:34 +02:00
NathanSweet
a80cd047cf Meshes, FFd and skinning for spine-as3. 2014-05-21 22:29:23 +02:00
NathanSweet
26e4fb0d74 License header update.
2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
b0c96fd66b Typo 2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b Updated license to version 2.
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!

Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.

With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
faa7c49627 Multi page atlas support for Flash and Starling.
http://www.esotericsoftware.com/forum/viewtopic.php?p=9409#p9409
2014-01-11 18:05:50 +01:00
NathanSweet
5fc34b77b4 Changed Vector<Function> to Listeners class. 2013-12-22 00:17:38 +01:00
NathanSweet
dca388bb98 Changed listeners to Vector.<Function>. 2013-12-21 18:44:56 +01:00
NathanSweet
26832677cb spine-as3 keyable draw order, events, and new AnimationState. 2013-10-10 18:48:54 +02:00
NathanSweet
9a347d5eb8 Updated license.
Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1 Minor update to the license to include education. 2013-10-01 14:55:15 +02:00
NathanSweet
1caa8eaadd Inherit scale/rotation and additive blending for spine-as3 and spine-starling. 2013-09-24 16:54:10 +02:00
NathanSweet
e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
ab8a08c8cb Missing files for last commit. 2013-08-03 21:25:45 +02:00
NathanSweet
ed6634b641 Fixed: #77 Starling atlas cropping, #90 spine-as3 slot colors, #92 spine-as3 image changes.
Renamed SkeletonAnimationSprite -> SkeletonAnimation. Versioned starling SWC file name.
2013-08-03 20:41:41 +02:00