pharan
|
badcb9c44a
|
[csharp] Some cleanup.
|
2016-11-07 21:26:33 +08:00 |
|
badlogic
|
d84f9d8330
|
[c] Fixed Path/TransformConstraint handling of reflection
|
2016-11-07 14:12:38 +01:00 |
|
badlogic
|
dbcc54fac4
|
[lua] Fixed Path/TransformConstraint handling of reflection
|
2016-11-07 14:07:56 +01:00 |
|
badlogic
|
3666e7125a
|
[as3] Fixed Path/TransformConstraint handling of reflection
|
2016-11-07 13:59:58 +01:00 |
|
badlogic
|
231bd26313
|
[ts] Fixed Path/TransformConstraint handling of reflection
|
2016-11-07 13:54:49 +01:00 |
|
NathanSweet
|
5b8a7420ea
|
Transform constraint offset rotation and shearY reflects if the target is reflected.
|
2016-11-07 13:43:20 +01:00 |
|
NathanSweet
|
16eb6b5ede
|
Prefer thinking about offset rotation as positive.
|
2016-11-07 13:31:30 +01:00 |
|
NathanSweet
|
c215023859
|
Path constraint offset rotation reflects if the path's bone is reflected.
|
2016-11-07 13:11:38 +01:00 |
|
badlogic
|
f5a6b4bf92
|
PathConstraint needs to take into account flipX/Y or parent scale. Determining handedness of base vectors let's us compensate
|
2016-11-07 12:26:11 +01:00 |
|
badlogic
|
208f797648
|
[as3] Closes #752, forgot return in first frame setup pose case of DrawOrderTimeline
|
2016-11-07 10:46:48 +01:00 |
|
pharan
|
d38760501a
|
[unity] Spine.Unity.Modules.AttachmentTools
|
2016-11-06 22:32:35 +08:00 |
|
pharan
|
467a4e3836
|
[unity] Disambiguate and avoid magic method call.
|
2016-11-06 22:31:37 +08:00 |
|
John
|
28580ad111
|
[csharp] No need to pass bool array.
Based on: 2872d77ca5
|
2016-11-05 19:06:34 +08:00 |
|
badlogic
|
8dbc7c6c1d
|
[c] Closes #709, Marmelade SDK adds wonky compiler flags that make unsigned types out of signed ones...
|
2016-11-04 15:54:32 +01:00 |
|
badlogic
|
3a18868d8d
|
[cocos2d-objc] added new listeners for interrupt and dispose event, fixed up samples
|
2016-11-04 15:47:24 +01:00 |
|
badlogic
|
e8f604f7b2
|
[cocos2dx] added new listeners for interrupt and dispose event, fixed up samples
|
2016-11-04 15:28:56 +01:00 |
|
badlogic
|
fcb878081c
|
[csharp] Last minute fix to AnimationState#applyRotateTimeline
|
2016-11-04 14:53:07 +01:00 |
|
badlogic
|
6d77abd8ff
|
[as3] Last minute fix to AnimationState#applyRotateTimeline
|
2016-11-04 14:51:58 +01:00 |
|
badlogic
|
e8d363435d
|
[ts] Added another last minute fix to AnimationState:applyRotateTimeline
|
2016-11-04 14:48:11 +01:00 |
|
badlogic
|
35d25096d0
|
[lua] Closes #751, didn't clear self->events in AnimationState:queueEvents
|
2016-11-04 14:43:49 +01:00 |
|
badlogic
|
340cc6a85b
|
[lua] Closes #751, didn't clear self->events in AnimationState:queueEvents
|
2016-11-04 14:42:20 +01:00 |
|
badlogic
|
ec7754ec7f
|
[c] Fixed all warnings and compilation errors
|
2016-11-04 12:56:54 +01:00 |
|
badlogic
|
ae1b449f58
|
Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev
|
2016-11-04 12:34:30 +01:00 |
|
badlogic
|
14ffdec885
|
[c] Ported last few methods of AnimationState. Fixing up errors/warnings, testing
|
2016-11-04 12:34:19 +01:00 |
|
NathanSweet
|
2872d77ca5
|
No need to pass BooleanArray.
|
2016-11-04 12:26:08 +01:00 |
|
badlogic
|
677eb60cec
|
[lua] Fixed bug in AnimationState:queueEvent
|
2016-11-03 16:59:28 +01:00 |
|
badlogic
|
6c10b256ca
|
Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev
|
2016-11-03 16:55:13 +01:00 |
|
badlogic
|
aa3a5080b6
|
[c] More AnimationState porting. Close, but no cookie yet...
|
2016-11-03 16:55:04 +01:00 |
|
NathanSweet
|
ab81890aa8
|
Merge remote-tracking branch 'origin/dev' into dev
|
2016-11-03 16:03:18 +01:00 |
|
NathanSweet
|
d84a39ba90
|
Apply setup pose when before first frame for AnimationState rotation timeline apply.
|
2016-11-03 16:03:13 +01:00 |
|
NathanSweet
|
75775bbdac
|
Use slot local variable.
|
2016-11-03 16:02:41 +01:00 |
|
badlogic
|
3ab208ed82
|
[lua] Fix for Color:newWith
|
2016-11-03 14:27:54 +01:00 |
|
badlogic
|
5b089cb678
|
Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev
|
2016-11-03 14:26:10 +01:00 |
|
badlogic
|
7c8f38a821
|
[lua] Tiny fix in Animation
|
2016-11-03 14:26:03 +01:00 |
|
John
|
35d37864fd
|
[csharp] Allow apply setup pose before first key.
Based on cd826f1836
|
2016-11-03 20:23:22 +08:00 |
|
badlogic
|
673cb9f67b
|
[c] Fixed first frame setup pose in all timelines
|
2016-11-03 12:06:58 +01:00 |
|
badlogic
|
0bc20211fe
|
[lua] Fixed first frame setup pose in all timelines
|
2016-11-03 11:43:56 +01:00 |
|
badlogic
|
f85bfe5080
|
[as3] Fixed first frame setup pose in all timelines2
|
2016-11-03 11:26:26 +01:00 |
|
badlogic
|
ca074364c5
|
[ts] Fixed first frame setup pose reset in all timeline implementations
|
2016-11-03 11:07:42 +01:00 |
|
badlogic
|
3212e44aa9
|
[c] Ported DeformTimeline changes
|
2016-11-02 14:14:57 +01:00 |
|
badlogic
|
43efcaf373
|
[ts][widget] Added transparent canvas widget support
|
2016-11-02 13:44:31 +01:00 |
|
badlogic
|
73beae2c15
|
Merge branch 'dev' of https://github.com/esotericsoftware/spine-runtimes into dev
|
2016-11-02 12:44:03 +01:00 |
|
badlogic
|
08b4c1bdfb
|
[c] Ported changes to animation and timelines in preparation for the great AnimationState exodus
|
2016-11-02 12:43:57 +01:00 |
|
NathanSweet
|
cc9c78f0d0
|
Merge remote-tracking branch 'origin/dev' into dev
|
2016-11-02 12:34:27 +01:00 |
|
NathanSweet
|
cd826f1836
|
If time is before the 1st frame and setupPose is true, apply the setup pose.
|
2016-11-02 12:34:22 +01:00 |
|
badlogic
|
ab0ff1d963
|
[as3] Ported last minute AnimationState changes
|
2016-11-02 11:12:46 +01:00 |
|
pharan
|
a05ee4130f
|
[csharp][unity][monogame][xna] Updated for compatibility with Spine 3.5.x
|
2016-11-01 23:46:47 +08:00 |
|
badlogic
|
0b7a3339ac
|
[ts] Ported last minute AnimationState changes
|
2016-11-01 14:55:11 +01:00 |
|
badlogic
|
a2b9e03d4f
|
[lua] Fix in SkeletonBounds
|
2016-11-01 14:49:00 +01:00 |
|
badlogic
|
bcc35e1b39
|
[lua] Ported last minute AnimationState changes
|
2016-11-01 14:48:13 +01:00 |
|