9049 Commits

Author SHA1 Message Date
Mario Zechner
baf6ea020a [ts] Fix TrackEntry.mixDuration, add TrackEntry.setMixDurationWithDelay(), closes #2518 2024-05-06 09:01:45 +02:00
Nathan Sweet
485de74983 [libgdx] SkeletonClipping#clipTriangles clean up. 2024-05-04 16:54:31 -04:00
Davide Tantillo
d860c3dbb4 [haxe] Add SkeletonSprite.getAnimationBounds() to get the animation bound. Add AnimationBoundExample. 2024-05-04 12:15:41 +02:00
Davide Tantillo
eb80431642 [haxe] Skeleton.getBounds() applies clipping, see #2515. Port of commits b043e5c, 637321a and 2049bed. 2024-05-04 12:01:35 +02:00
Harald Csaszar
ad82b56425 [monogame] Expose clipper used by SkeletonRenderer for use with Skeleton.GetBounds(), see #2515. Port of commit 2049bed. 2024-05-03 15:55:22 +02:00
Mario Zechner
0a828099e9 Formatting 2024-05-03 12:47:24 +02:00
Mario Zechner
5a462e9e21 [godot] Closes #2516, memdelete instead of memfree on Control 2024-05-03 12:44:30 +02:00
Davide Tantillo
77f48a39db [ts][player] Fixed examples embedding skeletons 2024-05-03 11:26:19 +02:00
Mario Zechner
65d09e73c7 [cpp] Introduce spine_bool for boolean values in spine-cpp-lite. 2024-05-03 11:23:56 +02:00
Davide Tantillo
03f8f67e01 [ts][player] Calculates animation viewport using new Skeleton.getBounds that considers clipping. 2024-05-03 10:56:07 +02:00
Davide Tantillo
f3097222f9 [ts] Skeleton.getBounds() applies clipping, see #2515. Port of commits b043e5c, 637321a and 2049bed. 2024-05-03 10:42:25 +02:00
Davide Tantillo
b3435430b8 [examples] Updated mix-and-match not inheriting rotation on feet 2024-05-03 09:24:01 +02:00
Harald Csaszar
c6a01d7a5f [csharp][unity] Skeleton.getBounds() applies clipping, see #2515. Port of commits b043e5c, 637321a and 2049bed. 2024-05-02 20:22:50 +02:00
Mario Zechner
2049bed11e [libgdx] Expose clipper used by SkeletonRenderer for use with Skeleton.getBounds(), see #2515 2024-05-02 17:08:08 +02:00
Mario Zechner
637321ad16 [libgdx] Overload for Skeleton.getBounds() which optionally applies clipping, see #2515 2024-05-02 17:04:35 +02:00
Mario Zechner
b043e5c978 [libgdx] Skeleton.getBounds() applies clipping, see #2515 2024-05-02 16:55:22 +02:00
Mario Zechner
a228adf684 [godot] Should close #2514, needs testing. 2024-05-02 16:52:48 +02:00
Mario Zechner
04c132f4af [c] Closes #2509, SP_INHERIT_NOSCALE was incorrectly implemented 2024-05-02 16:01:04 +02:00
Mario Zechner
39635f7566 [ue] Update skeleton time in widget on tick 2024-05-02 15:31:27 +02:00
Mario Zechner
da3d1cd4b3 [cocos2dx] Closes #2501, batch command needs to be created after two color tint vertex colors have been set. 2024-05-02 14:31:21 +02:00
Davide Tantillo
511dd0c1da [haxe] Port of commit cb48737 (partially - no copy constructor) 2024-05-01 11:13:49 +02:00
Davide Tantillo
25acb4caf1 [ts] Port of commit cb48737 (partially - no copy constructor) 2024-05-01 11:13:49 +02:00
Harald Csaszar
bab69e243a [unity] Fixed SkeletonGraphicRenderTexture RenderTexture being distorted. Closes #2513. Minor breaking: Changed type and name of protected member RawImage quadRawImage to SkeletonSubmeshGraphic quadMaskableGraphic. 2024-04-30 18:12:22 +02:00
Mario Zechner
b41e9377bb [flutter] Release 4.2.24 2024-04-30 12:37:16 +02:00
Mario Zechner
a8e8cfa567 [cpp] spine-cpp-light.h -> spine-cpp-lite.h 2024-04-30 12:35:16 +02:00
Mario Zechner
0e00ce4f07 [flutter] Closes #2438, support static linking of native libraries. 2024-04-30 12:30:13 +02:00
Mario Zechner
9c9bcb9428 [cocos2dx] Closes #2505, fix warning about memory allocated by Cococs2d-X 2024-04-30 10:55:51 +02:00
Dmitro Sechin
f67807f1e7
[spine-c] Fix crashes in skins or animations error handling (#2491)
* Fix android-specific rotation issue. bone->arotation == NaN, in some specific cases during update bones, cause squared value can been very smoll but still negative anyway and create NaN value

* Fix crash at spSkeletonData_dispose() while handling problems in skeleton in SkeletonBinary/SkeletonJson.
Use increase counts instead directly put counts value for avoid problems at early dispose vectors

* additional commit for prev revision
2024-04-30 10:45:53 +02:00
Jason Knight
07f299434d Dont do init transform if you dont need to. (#2495) 2024-04-30 10:44:14 +02:00
Harald Csaszar
6118a5f704 [csharp] Port of commit cb48737: Fixed constraint copy constructors references the wrong bones. Closes #2511. 2024-04-29 19:09:45 +02:00
Nathan Sweet
cb4873702d Fixed constraint copy constructors references the wrong bones.
ref #2511
2024-04-29 12:23:22 -04:00
Harald Csaszar
c65f73e873 [spine-csharp] Fixed Skeleton.PhysicsRotate passing r instead of x. Closes #2512. 2024-04-29 17:32:52 +02:00
Harald Csaszar
98706929d0 [unity] SkeletonRenderTexture example components now provide a shaderPasses parameter. 2024-04-29 16:48:33 +02:00
Mario Zechner
d0da762dc6 Formatting 2024-04-27 11:37:40 +02:00
Mario Zechner
3d31acdc5b [c] Fix errors due to Defold's compiler flags 2024-04-27 11:13:10 +02:00
Davide Tantillo
da05fb8f92
[ts][player] Add startRendering method to restart rendering, if it was stopped. 2024-04-24 17:17:14 +02:00
Davide Tantillo
60f3aeabfc
[ts] Release 4.2.39 2024-04-24 10:14:14 +02:00
Davide Tantillo
f0fbceb6f7
[ts] Fix AnimationState complete event bad porting from 88b009c 2024-04-24 10:02:59 +02:00
Mario Zechner
a8a7ba878a [ts] Release 4.2.38 2024-04-23 15:46:10 +02:00
Mario Zechner
682e1125e0 [ts][player] Fix error message in case WebGL context could not be created. 2024-04-23 15:45:18 +02:00
Mario Zechner
ee72ad3e22 [ts][player] Fix error message in case WebGL context could not be created. 2024-04-23 15:44:16 +02:00
Mario Zechner
ddace9b1c7 [ts][player] Fix error message in case WebGL context could not be created. 2024-04-23 15:28:41 +02:00
Mario Zechner
ac7f0654a6 [cpp][flutter] Added spine-lite-cpp, changed spine-flutter to use spine-lite-cpp. 2024-04-19 14:43:00 +02:00
Mario Zechner
3507c8e425 [godot] Update 4.2 build to Godot 4.2.2 2024-04-18 13:41:00 +02:00
Davide Tantillo
94b8bf6f9f
[ts][phaser] Fix physics2 example drag start 2024-04-17 11:46:28 +02:00
Davide Tantillo
e1fe3b6a9c
[ts] Release 4.2.36 2024-04-17 11:33:44 +02:00
Davide Tantillo
9f40b7f56b
[ts][phaser] Improved physics2 example transforming coordinates between spaces 2024-04-17 10:30:58 +02:00
Harald Csaszar
d3ceb219f8 [monogame] Minor: fixed a warning. 2024-04-16 17:45:04 +02:00
Davide Tantillo
83c987e43d [ts][phaser] Add physics support and examples. 2024-04-16 17:41:19 +02:00
Harald Csaszar
e5aeb7ac29 [monogame] Added more explicit example code for skeleton.PhysicsTranslate(). 2024-04-16 17:37:05 +02:00