Mario Zechner
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bb3bd3ad40
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[haxe] Rewrite core to not use OpenFL classes. Needed for compatibility with Heaps engine.
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2023-09-14 14:53:30 +02:00 |
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Mario Zechner
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f2f1a8ce46
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[haxe] Fix SkeletonSprite.advanceTime to use the actual delta time.
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2023-09-14 12:26:34 +02:00 |
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Mario Zechner
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8f8bf06610
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[haxe] License headers.
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2023-09-14 11:33:15 +02:00 |
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Mario Zechner
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02220279bb
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[haxe] Remove superfluous OpenFL imports.
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2023-09-14 11:23:09 +02:00 |
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Mario Zechner
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fd62fee92a
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[haxe] Make SequenceExample compile.
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2023-09-14 00:11:27 +02:00 |
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Mario Zechner
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9eab06f3ba
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[haxe] Fix texture atlas loading, sequence example.
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2023-09-13 19:35:30 +02:00 |
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Mario Zechner
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806ec03e0d
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[haxe] Fix binary asset loading, make Skeleton.getBounds() easier to use.
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2023-09-13 17:36:52 +02:00 |
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Mario Zechner
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fdfc4642ad
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[haxe] minimal scene framework, fixes for Haxe C++, clean-up of API
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2023-09-13 15:36:03 +02:00 |
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Mario Zechner
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4cc4f15f47
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[haxe] Fix json parsing, rendering.
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2023-09-12 17:44:06 +02:00 |
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Mario Zechner
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30311f2cd8
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[haxe] More porting from 4.0 -> 4.1, WIP
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2023-09-11 14:06:13 +02:00 |
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Mario Zechner
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ec0ff67084
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[haxe] Initial commit
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2023-09-08 14:06:49 +02:00 |
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