6521 Commits

Author SHA1 Message Date
Harald Csaszar
fdd3a663ef [unity] Fixed binary .skel.bytes file incorrectly being reported as .json (and import being aborted). Closes #1867. 2021-03-24 19:27:15 +01:00
Harald Csaszar
1d2cad34a3 [unity] Fixed incorrect Timeline flip clip state when paused. Closes #1865. 2021-03-23 19:35:27 +01:00
Harald Csaszar
20e6eedc16 [unity] Fixed Outline shaders 4 and 8 neighbourhood outline thickness consistency. There was an obvious bug in the shader, dividing through the wrong number of samples. Closes #1864. 2021-03-23 16:24:53 +01:00
badlogic
22f6782fe5 [c] 4.0 porting, more timeline work. 2021-03-23 15:58:56 +01:00
badlogic
a4c5b9937f [c] 4.0 port. refactor the way we handle animation and timeline data. 2021-03-22 15:21:14 +01:00
Harald Csaszar
cd3b9816c2 [xna] Fixed an example shader fx compile error (occurring under some setups) at a pow() call. 2021-03-22 15:16:43 +01:00
Harald Csaszar
285da8c43f Merge branch '3.8' into 4.0-beta 2021-03-19 18:24:04 +01:00
Harald Csaszar
26b6d0816c [unity] Timeline flip track now displays Flip X/Y in track editor instead of class name. Closes #1863. 2021-03-19 18:18:01 +01:00
Harald Csaszar
c9e52024f5 Merge branch '3.8' into 4.0-beta 2021-03-19 16:15:39 +01:00
Harald Csaszar
0fb0b065d7 [unity] Fixed SkeletonMecanim BlendTree animations being incorrectly applied on WebGL. Was numeric problem of weight == 0 and actual weight being e.g. 1.1E-15. Closes #1862. 2021-03-19 16:10:42 +01:00
Harald Csaszar
bb0a4f6998 [unity] Fixed error message output behaviour in SkeletonRenderer.Initialize when quiet is set (quiet logic was just plain wrong). 2021-03-18 17:03:03 +01:00
badlogic
1fa5545f19 [c] 4.0 porting, constraints & skeleton 2021-03-18 14:44:38 +01:00
badlogic
f0255427aa Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta 2021-03-18 11:07:26 +01:00
badlogic
8798b48e39 [c] Remove SPINE_SHORT_NAMES and C++ struct constructors. 2021-03-18 11:07:16 +01:00
Harald Csaszar
417388d2e7 [unity] Now detecting and warning when binary or json file has been exported with the opposite ending. Improved loading error reporting behaviour. Closes #1857. 2021-03-16 15:09:04 +01:00
Nathan Sweet
af336cc23a [libgdx] Don't set font color every frame. 2021-03-15 12:37:41 +01:00
Nathan Sweet
4ecca69cff [libgdx] Added FboTest. Use ScreenUtils#clear. 2021-03-15 12:37:16 +01:00
Nathan Sweet
b05422bf0d [libgdx] Added SkeletonLoader#readSkeletonData(InputStream). 2021-03-13 19:07:48 +01:00
Mario Zechner
365b242a46 [libgdx] Update Gradle build to use latest libGDX release. 2021-03-10 21:56:57 +01:00
Mario Zechner
8dde2fd976 [ci] Update spine-libgdx workflow 2021-03-10 21:54:45 +01:00
Harald Csaszar
3b5f0b1c35 Merge branch '3.8' into 4.0-beta 2021-03-10 14:50:38 +01:00
Harald Csaszar
305bb21615 [unity] minor: increased Timeline UPM package version number since dependency versions were increased in last commit. 2021-03-10 14:48:50 +01:00
Harald Csaszar
6c34d1f0a0 [unity] Fixed Timeline track displaying None as SkeletonAnimation reference on Unity 2020.1+. Fixed by increasing minimum Timeline dependency version to 1.2.10 (still compatible with the same Unity versions), as this issue shows only until 1.2.9. Closes #1855. 2021-03-10 14:42:04 +01:00
Harald Csaszar
7cd2c12443 [unity] Fixed SkeletonGraphic Skeleton property not calling Initialize(), as SkeletonRenderer does. Closes #1858. 2021-03-09 12:06:02 +01:00
Harald Csaszar
055a2d993d [unity] Fixed incorrect warnings being issued at unused leftover PMA material keyword. Now when the keyword is unused, no warning is issued. Closes #1856. 2021-03-08 18:09:31 +01:00
Harald Csaszar
2a3d5245d9 [unity] Added null check for SkeletonRenderer.GenerateMeshOverride as reported on the forum. 2021-03-08 12:52:15 +01:00
badlogic
f8560fc551 [cpp] Completed 4.0 port. 2021-03-06 10:03:31 +01:00
badlogic
1a928d9c65 [cpp] 4.0 porting, fix SkeletonBinary. 2021-03-05 16:37:47 +01:00
badlogic
3a503336bf [cpp] 4.0 porting, fix Atlas region UVs. 2021-03-05 16:10:18 +01:00
badlogic
cf3a28e3a4 [cpp] More 4.0 porting, Atlas, fixes. 2021-03-05 15:44:19 +01:00
badlogic
4375342576 [cpp] More 4.0 porting, SkeletonJson. 2021-03-05 13:47:50 +01:00
badlogic
5ef75959b9 Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta 2021-03-04 19:19:29 +01:00
badlogic
dbd708c866 [cpp] More 4.0 porting, SkeletonBinary. 2021-03-04 19:19:21 +01:00
Harald Csaszar
b6793b9a9d [unity] Fixed Sprite shaders incorrectly applying PMA vertex colors again in Premultiply Alpha blend mode. Closes #1854. 2021-03-04 18:55:57 +01:00
Harald Csaszar
bd6a4df888 [unity] Updated UPM package version numbers in package.json description files. 2021-03-04 18:42:45 +01:00
Harald Csaszar
4a43174bce Merge branch '3.8' into 4.0-beta 2021-03-04 18:36:22 +01:00
Harald Csaszar
07b7b9371c [unity] Increased UPM package versions for changes of last commit d50cdef. 2021-03-04 18:31:18 +01:00
Harald Csaszar
d50cdef325 [unity] Corrected and unified Additive Slot behaviour of commit c5c7174 for URP and LWRP shaders (2D and 3D). Now only active for PMA blending and correctly performing alpha clip. See #1850. 2021-03-04 17:47:48 +01:00
badlogic
df6de224e3 [cpp] More 4.0 porting, animation state. 2021-03-04 17:30:45 +01:00
Harald Csaszar
47e357aa88 [unity] Fixed Spine/Sprite core shaders now correctly drawing Additive Slots. Closes #1853. 2021-03-04 17:25:19 +01:00
Harald Csaszar
c5c71747c3 [unity] Fixed single pass additive slot blend mode for all URP and LWRP shaders (2D and 3D). Closes #1850. 2021-03-03 20:18:35 +01:00
Harald Csaszar
16e3de63cc [unity] NewSkeletonAnimationGameObject and Initialize() now provide a quiet parameter to omit material warnings. Closes #1852. 2021-03-03 17:07:42 +01:00
badlogic
7b154fb92f [cpp] More 4.0 porting, all of animation and timelines. 2021-03-03 16:46:54 +01:00
badlogic
bc20f546cc Merge branch '4.0-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.0-beta 2021-03-02 16:55:06 +01:00
badlogic
653c06a6b8 [cpp] 4.0 port, half done. 2021-03-02 16:54:14 +01:00
Harald Csaszar
b6a6dcecef Merge branch '3.8' into 4.0-beta 2021-03-02 16:06:22 +01:00
Harald Csaszar
b5a7601a41 [unity] Fixed atlas asset problems after re-export with latest 4.0 Spine Editor beta version. 2021-03-02 15:57:28 +01:00
Harald Csaszar
dc6a0233f3 [unity] minor 4.0 changelog update, added line regarding BoneFollower and BoneFollowerGraphic improvements from 3.8 to 4.0 section as well. 2021-03-02 13:52:26 +01:00
Nathan Sweet
8c4d03c8be Fixed reading path constraint mix timelines in binary data. 2021-03-01 18:18:05 +01:00
Nathan Sweet
8f7a9254f4 Minor Skeleton Viewer improvements. 2021-03-01 17:51:42 +01:00