2756 Commits

Author SHA1 Message Date
badlogic
be9b522237 [ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend. 2017-02-24 15:18:30 +01:00
badlogic
10a11fd74b Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-02-24 15:00:37 +01:00
badlogic
9eb42b65f2 [ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated. 2017-02-24 15:00:30 +01:00
pharan
145c1a78a4 Merge branch '3.6-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.6-beta 2017-02-24 21:12:46 +08:00
pharan
7938375067 [csharp] Matching and cleanup. 2 of 2 2017-02-24 21:12:21 +08:00
John
50fdaefa3f [libgdx] Minor docs typo. 2017-02-24 20:49:14 +08:00
John
55e43c0ca7 [libgdx] Minor docs typo. 2017-02-24 20:48:09 +08:00
pharan
2c92a4689b [csharp] Matching and cleanup. 1 of 2 2017-02-24 16:56:35 +08:00
badlogic
29b1f5f192 Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-02-23 15:44:38 +01:00
badlogic
787a525a93 [runtimes] Closes #842, sorting of transform constraints 2017-02-23 15:44:31 +01:00
badlogic
ee64dd98eb [monogame] Replaced old projects with cross-platform desktop project 2017-02-23 15:31:46 +01:00
badlogic
6256ebcb86 [ue4] Tested with latest 4.15 release, fixed up controller map 2017-02-23 14:50:54 +01:00
badlogic
bdce56767e Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-02-23 14:41:40 +01:00
badlogic
db6aad1a72 [csharp] Added point attachment to spine-csharp VS project 2017-02-23 14:41:32 +01:00
badlogic
cbe79ba04a Merged master manually 2017-02-23 14:39:36 +01:00
badlogic
a04c0088cb Merge branch 'master' into 3.6-beta 2017-02-23 14:38:23 +01:00
badlogic
946a97d67a [lua] Ported 3.6 changes of TransformConstraint 2017-02-23 13:52:04 +01:00
badlogic
9cd5f25cdb [ts] Moved conversion to typed array to minimize allocations 2017-02-23 13:33:40 +01:00
badlogic
6c581880b0 [cocos2d-x] Fixed up scaling factor in BatchingExample 2017-02-23 13:21:51 +01:00
id-ilych
16b9d63bf7 Bug: animation totally disappears if has alpha < 1 (#833)
This problem was probably introduced while moving to new starling version where premultiplied alpha is no longer passed as an argument to `render()`. 

BTW if I get it right then there's no need to manually restore `blendMode` because `DisplayObjectContainer` wraps child's `render()` with `painter.pushState()`/`painter.popState()`.
2017-02-23 11:22:48 +01:00
id-ilych
7a2547831a Bug: hitTest is broken for empty animation (#832) 2017-02-23 11:21:19 +01:00
badlogic
ba4abfa6d8 [love] Fixed up Love2D rendering for 3.6 2017-02-22 14:51:34 +01:00
badlogic
0a2ca732cd [lua][corona] Ported 3.6 changes except TransformConstraint update 2017-02-22 14:40:55 +01:00
badlogic
0b8913691a [ts] Closes #838, modified vertices of input JSON when reading mesh attachment. Breaks when input JSON is reused 2017-02-21 11:48:07 +01:00
shiverbrock
4502a432da [ue4] Made compiling in VS work; defined behavior for GetTrackEntry() (#836)
* Added include so that compiling in VS works.

* Actually defined behavior for GetTrackEntry()
2017-02-21 11:26:07 +01:00
id-ilych
aefd9e4b01 Bug: wrong blend mode for MeshAttachment (#831) 2017-02-21 11:17:14 +01:00
badlogic
f617ff635f [runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson 2017-02-20 11:22:26 +01:00
badlogic
03c41b7667 [csharp] Fixed transform constraint binary reading, didn't read local/relative properties 2017-02-20 10:59:27 +01:00
badlogic
023bec462f [c] Fixed transform constraint binary reading, didn't read local/relative properties 2017-02-20 10:56:50 +01:00
badlogic
9045a73696 [libgdx] Fixed transform constraint binary reading, didn't read local/relative properties 2017-02-20 10:55:31 +01:00
badlogic
38c3687e85 [cocos2dx] Fixed mesh rendering 2017-02-20 10:22:51 +01:00
badlogic
aa33f980d2 [cocos2dx] First try at optimizing renderer by removing allocation. Meshes temporarily broken 2017-02-20 10:00:57 +01:00
John
cee79b7beb [csharp] Allow events queued within callbacks. 2017-02-18 15:28:02 +08:00
John
0199570a27 [unity] Fix mesh bounds on SkeletonGraphic. 2017-02-17 10:22:33 +08:00
pharan
4df97a8d06 [unity] Some docs and minor additions to SkeletonExtensions 2017-02-15 14:51:21 +08:00
pharan
3ae51cb0ec [unity] Fix BoundingBoxFollower release build bug. 2017-02-15 13:44:13 +08:00
pharan
04cabf7f3c [unity] Support attachmentless/skinless skeletons. 2017-02-15 13:43:31 +08:00
badlogic
80a0bc90ab Fixed pan in SkeletonViewer 2017-02-09 11:21:42 +01:00
pharan
0ebc2e471f [unity] Fixed AtlasRegion.ToTexture scope. 2017-02-09 07:48:46 +08:00
pharan
444ef0feee [unity] Added version.txt 2017-02-09 07:47:52 +08:00
pharan
30fcad4718 [unity] Fix BoneFollower inspector. 2017-02-09 07:46:57 +08:00
John
1650b2bd20 [csharp] Added to docs in Skin.cs 2017-02-06 07:02:04 +08:00
pharan
986e74f62b [unity] Sample scripts now use properties. 2017-02-06 06:48:47 +08:00
Mario Zechner
95527b630a [c] Added void* userData field to spTrackEntry. Can be fetched in listeners. 2017-02-02 10:56:46 +01:00
Mario Zechner
315337aa87 Update README.md 2017-02-01 14:11:33 +01:00
badlogic
b0294beb22 [ue4] Ported to 3.6 2017-01-31 14:22:07 +01:00
badlogic
c081f8f6d4 Fixed .gitignore to ignore new VS temporary file 2017-01-31 14:14:05 +01:00
badlogic
5908d3a7d6 Merge branch 'master' into 3.6-beta 2017-01-31 14:12:59 +01:00
badlogic
cde9b3e89d [ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support 2017-01-31 14:12:20 +01:00
NathanSweet
694214d729 Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta 2017-01-31 03:10:52 +01:00