Mario Zechner
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9e81422302
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[godot] Fix up 3.x examples.
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2022-05-31 13:32:53 +02:00 |
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badlogic
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dc8c380986
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[godot] Fix bone-following.gd to not connect to "world_transforms_changed"
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2022-05-10 12:19:44 +02:00 |
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badlogic
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ce73d3c986
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[godot] Fix SpineSprite hover rendering.
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2022-05-03 02:49:28 +02:00 |
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badlogic
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1c686a96e8
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[godot] Debug settings for SpineSprite to show bones, regions, meshes, et.c
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2022-05-03 01:13:07 +02:00 |
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badlogic
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2a4adc282e
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[godot] Fix SpineBone::set_global_transform and examples
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2022-05-02 16:57:46 +02:00 |
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badlogic
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afdce49a20
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[godot] Fix SpineBoneNode scale application.
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2022-05-01 07:24:32 +02:00 |
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badlogic
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b9b123ff48
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[godot] Fix update order of SpineBoneNode.
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2022-05-01 07:12:52 +02:00 |
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badlogic
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8bf6d2f45d
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[godot] Save SpineSprite preview settings.
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2022-05-01 05:10:27 +02:00 |
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badlogic
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e5393dfed9
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[godot] SpineSprite preview properties, finished SpineBoneNode, bone node example.
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2022-05-01 05:00:03 +02:00 |
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badlogic
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4326314fd1
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[godot] pragma once, clean-up SpineSlotNode, add SpineBoneNode + example
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2022-04-30 14:59:16 +02:00 |
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badlogic
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33ea04646a
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[godot] Normal map support + example.
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2022-04-29 13:18:21 +02:00 |
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badlogic
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4906d71856
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[godot] Support per-slot materials via SpineSlotNode.
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2022-04-29 12:43:21 +02:00 |
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badlogic
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ed90e9011d
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[godot] Fix SpineAnimationTrack incorrectly setting looping.
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2022-04-29 11:52:07 +02:00 |
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badlogic
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3785147ba3
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[godot] Custom materials on the skeleton level.
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2022-04-28 16:57:34 +02:00 |
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badlogic
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7866fff884
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[godot] Fix owners not being set correctly, more sanity checks.
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2022-04-26 20:56:57 +02:00 |
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badlogic
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dfd2fc057a
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[godot] Fetch animation player on the fly, improve animation player example.
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2022-04-26 09:04:43 +02:00 |
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badlogic
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15e6ccf05e
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[godot] Clean-up animation-player example.
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2022-04-25 22:39:53 +02:00 |
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badlogic
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5cd4b1410b
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[godot] Better scrubbing of SpineAnimationTrack, exposed more TrackEntry properties, fixes.
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2022-04-25 22:22:12 +02:00 |
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badlogic
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a09e765c33
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[godot] Added SpineAnimationTrack to sequence Spine animations with AnimationPlayer, see examples/08-annimation-player
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2022-04-24 20:05:22 +02:00 |
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badlogic
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a2b2189faa
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[godot] Replaced bind nodes in SpineSprite with much more powerful SpineSlotNode. Added example scene.
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2022-04-22 20:09:26 +02:00 |
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badlogic
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19fc6bab8b
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[godot] Add SpineSlotNode to attach arbitrary trees to skeleton slots, have skeleton, bone, slot, and transforms reference the enclosing SpineSprite.
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2022-04-22 13:20:26 +02:00 |
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badlogic
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b4d6bbaf5a
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[godot] Mouse and bone following example.
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2022-04-22 10:01:35 +02:00 |
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badlogic
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6fef444f03
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[godot] Add animation state listener example.
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2022-04-21 18:24:29 +02:00 |
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badlogic
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b06b06c7c2
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[godot] Refactored examples, added listener example, fixed listener signal names.
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2022-04-21 16:49:56 +02:00 |
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Mario Zechner
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6ba8f3d67c
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[godot] Clean-up SpineSkinAttachmentMapEntry
Entirely rewritten, we now return an array of SpineSkinEntry items instead.
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2022-04-20 11:36:50 +02:00 |
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Mario Zechner
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422b4b4854
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[godot] Minor fixes to example scenes.
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2022-04-19 16:47:43 +02:00 |
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Mario Zechner
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5b9385e185
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[godot] Beginnings of making animation mixes nicely inspector editable
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2022-04-12 23:26:56 +02:00 |
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Mario Zechner
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2ae4851a83
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[godot] Replace old classes with SpineNewXX, rework example project.
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2022-04-09 16:52:23 +02:00 |
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