Nathan Sweet
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c25675f75e
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Disallow additive on track 0.
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2017-10-30 14:15:27 +01:00 |
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Nathan Sweet
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70482336ac
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Always compute timeline data for track 0, which cannot be additive.
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2017-10-30 14:02:39 +01:00 |
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Nathan Sweet
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097bf986bb
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Fixed deform additive blend after last frame.
#1030
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2017-10-30 13:58:23 +01:00 |
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Nathan Sweet
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72d18eefd4
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Deform timeline additive
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2017-10-28 20:14:08 +02:00 |
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Nathan Sweet
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5a4da17e7d
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Shear timeline additive, clean up.
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2017-10-28 18:11:56 +02:00 |
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Nathan Sweet
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ecedff1ffa
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Can only use #1024 fix on track 0.
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2017-10-28 18:11:41 +02:00 |
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Nathan Sweet
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eb44a67240
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Additive for translate and scale timelines
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2017-10-28 15:33:19 +02:00 |
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Nathan Sweet
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0414803ee1
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Fix not returning to setup pose when multiple mixing from entries end at same time
#1024
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2017-10-28 00:18:20 +02:00 |
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Nathan Sweet
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980352a7ce
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Removed bad fix for #1024
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2017-10-28 00:08:47 +02:00 |
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Nathan Sweet
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0d4ce16fc3
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MSAA for Skeleton Viewer.
WCGW
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2017-10-27 21:02:36 +02:00 |
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NathanSweet
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bda035e836
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Added additive mixing, still a WIP.
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2017-10-27 00:23:41 +02:00 |
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NathanSweet
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1ae9fb955b
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[libgdx] Documented track entry timeline mix types.
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2017-10-23 18:02:06 +02:00 |
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NathanSweet
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406a8fba13
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[libgdx] Fixed off by 1 errors.
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2017-10-21 21:48:04 +02:00 |
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NathanSweet
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3b3527ffc7
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Merge branch '3.6' into 3.7-beta
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2017-10-20 22:13:07 +02:00 |
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NathanSweet
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1e7f7026ab
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[libgdx] Fixed off by 1 errors.
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2017-10-20 22:00:16 +02:00 |
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NathanSweet
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77b38c2ed1
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[libgdx] Javadocs.
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2017-10-20 22:00:08 +02:00 |
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NathanSweet
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ef798dafe3
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Merge branch '3.6' into 3.7-beta
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2017-10-19 16:21:19 +02:00 |
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NathanSweet
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bcf90240db
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[libgdx] Fixed using path constraint length spacing with zero length bones. Safer float zero checks.
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2017-10-19 12:44:00 +02:00 |
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NathanSweet
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7df6d272f8
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Merge branch '3.6' into 3.7-beta
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2017-10-14 16:12:59 +02:00 |
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NathanSweet
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6dcd54368d
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[libgdx] Added filtering checkbox to Skeleton Viewer.
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2017-10-13 16:34:28 +02:00 |
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NathanSweet
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f4b3d6ddab
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Merge branch '3.6' into 3.7-beta
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2017-10-11 15:14:44 +02:00 |
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NathanSweet
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33d4c60ac7
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[libgdx] Don't mix from uninitialized vertices. Clear vertices instead of leaving them in current state before first key when alpha is 1. More efficient clearing of deform before first key.
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2017-10-10 19:11:20 +02:00 |
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badlogic
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66070960a5
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Merge branch '3.6' into 3.7-beta
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2017-10-10 15:37:43 +02:00 |
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NathanSweet
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812510e948
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[libgdx] Avoid batch flush when switching between normal and additive rendering with PMA.
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2017-10-09 11:52:29 +02:00 |
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NathanSweet
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76f0b208d9
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Changed SV bg color to match editor default bg color (when gradient is off and square alpha is 0).
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2017-10-09 11:52:01 +02:00 |
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NathanSweet
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f06bfd9f16
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[libgdx] Better exception message for Batch that can't render meshes.
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2017-10-09 11:44:00 +02:00 |
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NathanSweet
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cc5cd69c5a
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Merge branch '3.6' into 3.7-beta
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2017-10-05 17:19:20 +02:00 |
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NathanSweet
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5cd07084b0
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[libgdx] Fixed non-PMA two color tinting for Skeleton Viewer.
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2017-10-05 16:23:56 +02:00 |
|
badlogic
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e322500408
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Merge branch '3.6' into 3.7-beta
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2017-10-04 15:08:37 +02:00 |
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badlogic
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d0cc44bfdb
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Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
|
2017-10-04 15:08:22 +02:00 |
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Nathan Sweet
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bb13a8185a
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Merge branch '3.6' into 3.7-beta
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2017-10-02 15:10:34 +02:00 |
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Nathan Sweet
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eb84807152
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Don't fail to run if prefs were corrupt.
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2017-09-30 20:19:58 +02:00 |
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Nathan Sweet
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5e829cb006
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[gdx] Changed pma flag to uniform. Added blendFuncSeparate.
Functionally the same but seems a bit cleaner versus using the dark color's alpha.
#1003
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2017-09-30 15:42:01 +02:00 |
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Nathan Sweet
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8ab5ad4b6c
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[gdx] Minor cleanup for PMA tint black.
#1003
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2017-09-30 14:40:13 +02:00 |
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badlogic
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c1764df4d2
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Merge branch '3.6' into 3.7-beta
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2017-09-30 09:51:10 +02:00 |
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badlogic
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2c45dd2f1e
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[libgdx] Ported new tint black shader. See #1003. @nathansweet please have a look.
|
2017-09-30 09:27:08 +02:00 |
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badlogic
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221372e409
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[libgdx] Fixed non-PMA rendering in SkeletonRenderer. Colors were always premultiplied by alpha.
|
2017-09-30 09:18:41 +02:00 |
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badlogic
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bd987963dc
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Merge branch '3.6' into 3.7-beta
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2017-09-28 11:20:31 +02:00 |
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badlogic
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69923111b9
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[libgdx] Breaking change: SkeletonRenderer no longer handles updating skeletons attached via SkeletonAttachment. Introduced new Skeleton#updateWorldTransform(Bone) that must be explicitely called by the user before rendering skeletons including attached skeletons. See SkeletonAttachmentTest for an example. Closes #1005
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2017-09-27 14:03:05 +02:00 |
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NathanSweet
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2826811032
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Merge branch '3.6' into 3.7-beta
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2017-09-22 16:40:43 +02:00 |
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NathanSweet
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e4ee88574f
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[libgdx] Better Skeleton#setSkin javadocs.
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2017-09-22 14:24:42 +02:00 |
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NathanSweet
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51079eb09b
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Merge branch '3.6' into 3.7-beta
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2017-09-07 01:01:07 +02:00 |
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Nathan Sweet
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247d94f10b
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[libgdx] Better exception message.
|
2017-09-04 13:41:34 +02:00 |
|
badlogic
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a18491691a
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Merge branch '3.6' into 3.7-beta
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2017-08-24 11:17:18 +02:00 |
|
Nathan Sweet
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c8d595565b
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Fixed interrupting a mix with a new entry that has 0 mixDuration.
closes #970
|
2017-08-23 12:15:58 +02:00 |
|
Nathan Sweet
|
df9f7ba040
|
Fixed list scroll focus.
|
2017-08-23 12:14:32 +02:00 |
|
Nathan Sweet
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916167e028
|
Fixed skin name not being saved.
|
2017-08-23 11:25:57 +02:00 |
|
Nathan Sweet
|
15e4f2ff4e
|
Fixed mouse scroll after focusing list. Fixed loading atlas for .skel.bytes data file.
|
2017-08-22 22:54:28 +02:00 |
|
NathanSweet
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4f73cfc959
|
Merge branch '3.6' into 3.7-beta
|
2017-08-02 00:55:27 +02:00 |
|
NathanSweet
|
942fb4917d
|
[libgdx] Removed unused import.
|
2017-07-31 13:17:01 +02:00 |
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