637 Commits

Author SHA1 Message Date
Nathan Sweet
c25675f75e Disallow additive on track 0. 2017-10-30 14:15:27 +01:00
Nathan Sweet
70482336ac Always compute timeline data for track 0, which cannot be additive. 2017-10-30 14:02:39 +01:00
Nathan Sweet
097bf986bb Fixed deform additive blend after last frame.
#1030
2017-10-30 13:58:23 +01:00
Nathan Sweet
72d18eefd4 Deform timeline additive 2017-10-28 20:14:08 +02:00
Nathan Sweet
5a4da17e7d Shear timeline additive, clean up. 2017-10-28 18:11:56 +02:00
Nathan Sweet
ecedff1ffa Can only use #1024 fix on track 0. 2017-10-28 18:11:41 +02:00
Nathan Sweet
eb44a67240 Additive for translate and scale timelines 2017-10-28 15:33:19 +02:00
Nathan Sweet
0414803ee1 Fix not returning to setup pose when multiple mixing from entries end at same time
#1024
2017-10-28 00:18:20 +02:00
Nathan Sweet
980352a7ce Removed bad fix for #1024 2017-10-28 00:08:47 +02:00
Nathan Sweet
0d4ce16fc3 MSAA for Skeleton Viewer.
WCGW
2017-10-27 21:02:36 +02:00
NathanSweet
bda035e836 Added additive mixing, still a WIP. 2017-10-27 00:23:41 +02:00
NathanSweet
1ae9fb955b [libgdx] Documented track entry timeline mix types. 2017-10-23 18:02:06 +02:00
NathanSweet
406a8fba13 [libgdx] Fixed off by 1 errors. 2017-10-21 21:48:04 +02:00
NathanSweet
3b3527ffc7 Merge branch '3.6' into 3.7-beta 2017-10-20 22:13:07 +02:00
NathanSweet
1e7f7026ab [libgdx] Fixed off by 1 errors. 2017-10-20 22:00:16 +02:00
NathanSweet
77b38c2ed1 [libgdx] Javadocs. 2017-10-20 22:00:08 +02:00
NathanSweet
ef798dafe3 Merge branch '3.6' into 3.7-beta 2017-10-19 16:21:19 +02:00
NathanSweet
bcf90240db [libgdx] Fixed using path constraint length spacing with zero length bones. Safer float zero checks. 2017-10-19 12:44:00 +02:00
NathanSweet
7df6d272f8 Merge branch '3.6' into 3.7-beta 2017-10-14 16:12:59 +02:00
NathanSweet
6dcd54368d [libgdx] Added filtering checkbox to Skeleton Viewer. 2017-10-13 16:34:28 +02:00
NathanSweet
f4b3d6ddab Merge branch '3.6' into 3.7-beta 2017-10-11 15:14:44 +02:00
NathanSweet
33d4c60ac7 [libgdx] Don't mix from uninitialized vertices. Clear vertices instead of leaving them in current state before first key when alpha is 1. More efficient clearing of deform before first key. 2017-10-10 19:11:20 +02:00
badlogic
66070960a5 Merge branch '3.6' into 3.7-beta 2017-10-10 15:37:43 +02:00
NathanSweet
812510e948 [libgdx] Avoid batch flush when switching between normal and additive rendering with PMA. 2017-10-09 11:52:29 +02:00
NathanSweet
76f0b208d9 Changed SV bg color to match editor default bg color (when gradient is off and square alpha is 0). 2017-10-09 11:52:01 +02:00
NathanSweet
f06bfd9f16 [libgdx] Better exception message for Batch that can't render meshes. 2017-10-09 11:44:00 +02:00
NathanSweet
cc5cd69c5a Merge branch '3.6' into 3.7-beta 2017-10-05 17:19:20 +02:00
NathanSweet
5cd07084b0 [libgdx] Fixed non-PMA two color tinting for Skeleton Viewer. 2017-10-05 16:23:56 +02:00
badlogic
e322500408 Merge branch '3.6' into 3.7-beta 2017-10-04 15:08:37 +02:00
badlogic
d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 2017-10-04 15:08:22 +02:00
Nathan Sweet
bb13a8185a Merge branch '3.6' into 3.7-beta 2017-10-02 15:10:34 +02:00
Nathan Sweet
eb84807152 Don't fail to run if prefs were corrupt. 2017-09-30 20:19:58 +02:00
Nathan Sweet
5e829cb006 [gdx] Changed pma flag to uniform. Added blendFuncSeparate.
Functionally the same but seems a bit cleaner versus using the dark color's alpha.

#1003
2017-09-30 15:42:01 +02:00
Nathan Sweet
8ab5ad4b6c [gdx] Minor cleanup for PMA tint black.
#1003
2017-09-30 14:40:13 +02:00
badlogic
c1764df4d2 Merge branch '3.6' into 3.7-beta 2017-09-30 09:51:10 +02:00
badlogic
2c45dd2f1e [libgdx] Ported new tint black shader. See #1003. @nathansweet please have a look. 2017-09-30 09:27:08 +02:00
badlogic
221372e409 [libgdx] Fixed non-PMA rendering in SkeletonRenderer. Colors were always premultiplied by alpha. 2017-09-30 09:18:41 +02:00
badlogic
bd987963dc Merge branch '3.6' into 3.7-beta 2017-09-28 11:20:31 +02:00
badlogic
69923111b9 [libgdx] Breaking change: SkeletonRenderer no longer handles updating skeletons attached via SkeletonAttachment. Introduced new Skeleton#updateWorldTransform(Bone) that must be explicitely called by the user before rendering skeletons including attached skeletons. See SkeletonAttachmentTest for an example. Closes #1005 2017-09-27 14:03:05 +02:00
NathanSweet
2826811032 Merge branch '3.6' into 3.7-beta 2017-09-22 16:40:43 +02:00
NathanSweet
e4ee88574f [libgdx] Better Skeleton#setSkin javadocs. 2017-09-22 14:24:42 +02:00
NathanSweet
51079eb09b Merge branch '3.6' into 3.7-beta 2017-09-07 01:01:07 +02:00
Nathan Sweet
247d94f10b [libgdx] Better exception message. 2017-09-04 13:41:34 +02:00
badlogic
a18491691a Merge branch '3.6' into 3.7-beta 2017-08-24 11:17:18 +02:00
Nathan Sweet
c8d595565b Fixed interrupting a mix with a new entry that has 0 mixDuration.
closes #970
2017-08-23 12:15:58 +02:00
Nathan Sweet
df9f7ba040 Fixed list scroll focus. 2017-08-23 12:14:32 +02:00
Nathan Sweet
916167e028 Fixed skin name not being saved. 2017-08-23 11:25:57 +02:00
Nathan Sweet
15e4f2ff4e Fixed mouse scroll after focusing list. Fixed loading atlas for .skel.bytes data file. 2017-08-22 22:54:28 +02:00
NathanSweet
4f73cfc959 Merge branch '3.6' into 3.7-beta 2017-08-02 00:55:27 +02:00
NathanSweet
942fb4917d [libgdx] Removed unused import. 2017-07-31 13:17:01 +02:00