Davide Tantillo
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c45adf9dbb
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[haxe] Release 4.2.3
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2025-02-06 11:10:27 +01:00 |
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Davide Tantillo
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1d1a6801d5
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[haxe] Fixed yDown branch of previous commit 89441ca leading to upward gravity. See #2729.
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2025-02-06 10:15:29 +01:00 |
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Davide Tantillo
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f854a33b58
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[haxe] Aligned how yDown is applied to skeleton.scaleY with other runtimes.
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2025-02-06 10:15:04 +01:00 |
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Davide Tantillo
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9ca0995796
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[haxe] Release 4.2.2
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2025-01-24 17:34:46 +01:00 |
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Davide Tantillo
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59c47a2c02
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[haxe] Apply skeleton.scaleX/scaleY to wind and gravity. See #2729.
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2025-01-24 11:42:36 +01:00 |
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Davide Tantillo
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ae5ae4ddf2
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[haxe] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705.
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2024-12-10 14:15:49 +01:00 |
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Davide Tantillo
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7a028bf6dc
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[haxe] Port of commit 9d49999: Changed SequenceTimeline to match AttachmentTimeline behavior.
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2024-11-15 10:42:19 +01:00 |
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Davide Tantillo
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6a5c97da27
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[haxe] Release 4.2.1
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2024-11-08 11:44:54 +01:00 |
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Davide Tantillo
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c6eaac2b1f
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[haxe] Fix bone inherit. Closes #2664.
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2024-11-08 10:54:21 +01:00 |
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Davide Tantillo
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44c7b9120a
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[haxe] Port of commit d769c1a: Fixed noRotationOrReflection with skeleton scale.
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2024-09-09 11:16:29 +02:00 |
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Davide Tantillo
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ec52a4fc1a
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[haxe] Port of commit 877e705dd. Fix NaN in IKConstraint due to fp precision.
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2024-08-07 08:38:15 +02:00 |
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Davide Tantillo
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c6775728b7
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[haxe] Release 4.2.0
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2024-08-05 09:40:40 +02:00 |
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Davide Tantillo
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6290342960
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[haxe] Port: Fixed mixing out inherit timelines to the setup pose. See #2590.
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2024-08-05 09:04:39 +02:00 |
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Davide Tantillo
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538c4ed58e
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[haxe] Use physicsTranslate in the example
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2024-07-25 09:19:34 +02:00 |
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Davide Tantillo
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42079d1d23
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[haxe] Port: Scale physics constraint limits with skeleton scale. See #2576.
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2024-07-13 12:34:23 +02:00 |
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Davide Tantillo
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d08f346dea
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[haxe] Port: Scale physics constraint limits with skeleton scale. See #2576.
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2024-07-12 09:13:51 +02:00 |
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Davide Tantillo
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57479f082c
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[haxe] Update README.
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2024-07-09 18:00:04 +02:00 |
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Davide Tantillo
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197cfc3efd
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[haxe] Publish script. Pipeline reacts only to version commits.
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2024-07-09 17:35:26 +02:00 |
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Davide Tantillo
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c7d68a2736
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[haxe] Add build script and pipeline.
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2024-07-09 15:53:36 +02:00 |
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Davide Tantillo
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0e9a004388
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[haxe] Port of commit c2fe1a3, Added TrackEntry IsNextReady. See #2547.
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2024-06-11 15:18:26 +02:00 |
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Davide Tantillo
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9f42570868
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[haxe] Ported clipping fixes for colinear points (a0caef6 and 932c33a). See #2546.
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2024-06-11 15:18:26 +02:00 |
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Davide Tantillo
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73c401c2e5
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[haxe] Renamed example ControlBones
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2024-06-04 09:13:52 +02:00 |
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Davide Tantillo
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455e2cbd6f
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[haxe] Add events example
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2024-06-03 11:59:19 +02:00 |
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Davide Tantillo
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ed75b2eb61
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[haxe] Fix AnimationState complete event bad porting from 88b009c
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2024-06-03 11:01:15 +02:00 |
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Davide Tantillo
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acd4b1eb98
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[haxe] Add coordinates transform and before/after UWT methods. Add stretchyman example.
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2024-05-29 11:23:05 +02:00 |
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Davide Tantillo
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430cccb03f
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[haxe] Use Reflect.hasField rather than hasOwnProperty that is present on all platforms
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2024-05-29 11:23:05 +02:00 |
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Mario Zechner
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a911384e67
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Re-export examples and copy to runtimes
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2024-05-16 16:08:40 +02:00 |
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Davide Tantillo
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91db26ee40
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[haxe] Port of commit 687260a: Removed SlotData#path.
The name now always contains the full path.
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2024-05-15 14:05:27 +02:00 |
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Davide Tantillo
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d860c3dbb4
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[haxe] Add SkeletonSprite.getAnimationBounds() to get the animation bound. Add AnimationBoundExample.
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2024-05-04 12:15:41 +02:00 |
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Davide Tantillo
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eb80431642
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[haxe] Skeleton.getBounds() applies clipping, see #2515. Port of commits b043e5c, 637321a and 2049bed.
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2024-05-04 12:01:35 +02:00 |
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Davide Tantillo
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b3435430b8
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[examples] Updated mix-and-match not inheriting rotation on feet
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2024-05-03 09:24:01 +02:00 |
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Davide Tantillo
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511dd0c1da
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[haxe] Port of commit cb48737 (partially - no copy constructor)
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2024-05-01 11:13:49 +02:00 |
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Mario Zechner
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072c2c0965
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Update README.mds, preprare spine-flutter for publication
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2024-04-16 15:33:55 +02:00 |
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Davide Tantillo
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9b5dcdac1f
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[haxe] Physics porting completed - Added 4 physics examples
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2024-04-16 13:01:37 +02:00 |
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Davide Tantillo
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bb9d23c4d0
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[haxe] Physics porting - Missing Skeleton loaders, examples and TODO
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2024-04-13 18:31:10 +02:00 |
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Mario Zechner
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ff9a6cde8b
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[godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version.
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2024-04-09 11:03:10 +02:00 |
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Mario Zechner
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32952de12d
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[cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples.
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2024-04-02 17:51:14 +02:00 |
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Mario Zechner
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dcb73ec24e
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Updated example exports
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2024-03-19 10:04:06 +01:00 |
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Nathan Sweet
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ecbc6329a9
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Updated example exports to 4.2.32-beta.
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2024-03-07 22:41:09 -04:00 |
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Mario Zechner
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02773518b1
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[ts] Fix physics!
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2023-12-05 15:10:38 +01:00 |
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Mario Zechner
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2eb1033b65
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Update example exports to 4.2.09-beta
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2023-12-01 17:04:11 +01:00 |
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Mario Zechner
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f3dbe0d332
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[haxe] Fix for #2412
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2023-11-28 13:31:23 +01:00 |
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Mario Zechner
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fa4310b4d3
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[haxe] Closes #2403, deform vertices arrays need to be initialized with default values.
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2023-10-30 15:10:19 +01:00 |
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Mario Zechner
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a7bb103ec9
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[haxe] Fix Scene touch handling, fix PathConstraint
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2023-10-24 18:52:55 +02:00 |
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Mario Zechner
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d12431d72c
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[haxe] Fix MeshAttachment#updateRegion for the 270° case.
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2023-10-24 17:11:10 +02:00 |
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Mario Zechner
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3c386ea234
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[haxe] Added note on status of runtime.
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2023-10-18 15:08:28 +02:00 |
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Mario Zechner
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eed1a3e30a
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[haxe] AssetsTextureLoader is now StarlingTextureLoader, remove TextureAtlas.from, change SkeletonData.from to not use OpenFL Assets.
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2023-09-14 15:05:02 +02:00 |
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Mario Zechner
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bb3bd3ad40
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[haxe] Rewrite core to not use OpenFL classes. Needed for compatibility with Heaps engine.
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2023-09-14 14:53:30 +02:00 |
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Mario Zechner
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f2f1a8ce46
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[haxe] Fix SkeletonSprite.advanceTime to use the actual delta time.
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2023-09-14 12:26:34 +02:00 |
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Mario Zechner
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8f8bf06610
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[haxe] License headers.
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2023-09-14 11:33:15 +02:00 |
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