60 Commits

Author SHA1 Message Date
Davide Tantillo
c45adf9dbb [haxe] Release 4.2.3 2025-02-06 11:10:27 +01:00
Davide Tantillo
1d1a6801d5 [haxe] Fixed yDown branch of previous commit 89441ca leading to upward gravity. See #2729. 2025-02-06 10:15:29 +01:00
Davide Tantillo
f854a33b58 [haxe] Aligned how yDown is applied to skeleton.scaleY with other runtimes. 2025-02-06 10:15:04 +01:00
Davide Tantillo
9ca0995796 [haxe] Release 4.2.2 2025-01-24 17:34:46 +01:00
Davide Tantillo
59c47a2c02 [haxe] Apply skeleton.scaleX/scaleY to wind and gravity. See #2729. 2025-01-24 11:42:36 +01:00
Davide Tantillo
ae5ae4ddf2 [haxe] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705. 2024-12-10 14:15:49 +01:00
Davide Tantillo
7a028bf6dc [haxe] Port of commit 9d49999: Changed SequenceTimeline to match AttachmentTimeline behavior. 2024-11-15 10:42:19 +01:00
Davide Tantillo
6a5c97da27 [haxe] Release 4.2.1 2024-11-08 11:44:54 +01:00
Davide Tantillo
c6eaac2b1f [haxe] Fix bone inherit. Closes #2664. 2024-11-08 10:54:21 +01:00
Davide Tantillo
44c7b9120a [haxe] Port of commit d769c1a: Fixed noRotationOrReflection with skeleton scale. 2024-09-09 11:16:29 +02:00
Davide Tantillo
ec52a4fc1a [haxe] Port of commit 877e705dd. Fix NaN in IKConstraint due to fp precision. 2024-08-07 08:38:15 +02:00
Davide Tantillo
c6775728b7 [haxe] Release 4.2.0 2024-08-05 09:40:40 +02:00
Davide Tantillo
6290342960 [haxe] Port: Fixed mixing out inherit timelines to the setup pose. See #2590. 2024-08-05 09:04:39 +02:00
Davide Tantillo
538c4ed58e [haxe] Use physicsTranslate in the example 2024-07-25 09:19:34 +02:00
Davide Tantillo
42079d1d23 [haxe] Port: Scale physics constraint limits with skeleton scale. See #2576. 2024-07-13 12:34:23 +02:00
Davide Tantillo
d08f346dea [haxe] Port: Scale physics constraint limits with skeleton scale. See #2576. 2024-07-12 09:13:51 +02:00
Davide Tantillo
57479f082c [haxe] Update README. 2024-07-09 18:00:04 +02:00
Davide Tantillo
197cfc3efd [haxe] Publish script. Pipeline reacts only to version commits. 2024-07-09 17:35:26 +02:00
Davide Tantillo
c7d68a2736 [haxe] Add build script and pipeline. 2024-07-09 15:53:36 +02:00
Davide Tantillo
0e9a004388 [haxe] Port of commit c2fe1a3, Added TrackEntry IsNextReady. See #2547. 2024-06-11 15:18:26 +02:00
Davide Tantillo
9f42570868 [haxe] Ported clipping fixes for colinear points (a0caef6 and 932c33a). See #2546. 2024-06-11 15:18:26 +02:00
Davide Tantillo
73c401c2e5 [haxe] Renamed example ControlBones 2024-06-04 09:13:52 +02:00
Davide Tantillo
455e2cbd6f [haxe] Add events example 2024-06-03 11:59:19 +02:00
Davide Tantillo
ed75b2eb61 [haxe] Fix AnimationState complete event bad porting from 88b009c 2024-06-03 11:01:15 +02:00
Davide Tantillo
acd4b1eb98 [haxe] Add coordinates transform and before/after UWT methods. Add stretchyman example. 2024-05-29 11:23:05 +02:00
Davide Tantillo
430cccb03f [haxe] Use Reflect.hasField rather than hasOwnProperty that is present on all platforms 2024-05-29 11:23:05 +02:00
Mario Zechner
a911384e67 Re-export examples and copy to runtimes 2024-05-16 16:08:40 +02:00
Davide Tantillo
91db26ee40 [haxe] Port of commit 687260a: Removed SlotData#path.
The name now always contains the full path.
2024-05-15 14:05:27 +02:00
Davide Tantillo
d860c3dbb4 [haxe] Add SkeletonSprite.getAnimationBounds() to get the animation bound. Add AnimationBoundExample. 2024-05-04 12:15:41 +02:00
Davide Tantillo
eb80431642 [haxe] Skeleton.getBounds() applies clipping, see #2515. Port of commits b043e5c, 637321a and 2049bed. 2024-05-04 12:01:35 +02:00
Davide Tantillo
b3435430b8 [examples] Updated mix-and-match not inheriting rotation on feet 2024-05-03 09:24:01 +02:00
Davide Tantillo
511dd0c1da [haxe] Port of commit cb48737 (partially - no copy constructor) 2024-05-01 11:13:49 +02:00
Mario Zechner
072c2c0965 Update README.mds, preprare spine-flutter for publication 2024-04-16 15:33:55 +02:00
Davide Tantillo
9b5dcdac1f [haxe] Physics porting completed - Added 4 physics examples 2024-04-16 13:01:37 +02:00
Davide Tantillo
bb9d23c4d0 [haxe] Physics porting - Missing Skeleton loaders, examples and TODO 2024-04-13 18:31:10 +02:00
Mario Zechner
ff9a6cde8b [godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version. 2024-04-09 11:03:10 +02:00
Mario Zechner
32952de12d [cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples. 2024-04-02 17:51:14 +02:00
Mario Zechner
dcb73ec24e Updated example exports 2024-03-19 10:04:06 +01:00
Nathan Sweet
ecbc6329a9 Updated example exports to 4.2.32-beta. 2024-03-07 22:41:09 -04:00
Mario Zechner
02773518b1 [ts] Fix physics! 2023-12-05 15:10:38 +01:00
Mario Zechner
2eb1033b65 Update example exports to 4.2.09-beta 2023-12-01 17:04:11 +01:00
Mario Zechner
f3dbe0d332 [haxe] Fix for #2412 2023-11-28 13:31:23 +01:00
Mario Zechner
fa4310b4d3 [haxe] Closes #2403, deform vertices arrays need to be initialized with default values. 2023-10-30 15:10:19 +01:00
Mario Zechner
a7bb103ec9 [haxe] Fix Scene touch handling, fix PathConstraint 2023-10-24 18:52:55 +02:00
Mario Zechner
d12431d72c [haxe] Fix MeshAttachment#updateRegion for the 270° case. 2023-10-24 17:11:10 +02:00
Mario Zechner
3c386ea234 [haxe] Added note on status of runtime. 2023-10-18 15:08:28 +02:00
Mario Zechner
eed1a3e30a [haxe] AssetsTextureLoader is now StarlingTextureLoader, remove TextureAtlas.from, change SkeletonData.from to not use OpenFL Assets. 2023-09-14 15:05:02 +02:00
Mario Zechner
bb3bd3ad40 [haxe] Rewrite core to not use OpenFL classes. Needed for compatibility with Heaps engine. 2023-09-14 14:53:30 +02:00
Mario Zechner
f2f1a8ce46 [haxe] Fix SkeletonSprite.advanceTime to use the actual delta time. 2023-09-14 12:26:34 +02:00
Mario Zechner
8f8bf06610 [haxe] License headers. 2023-09-14 11:33:15 +02:00