2356 Commits

Author SHA1 Message Date
NathanSweet
c6cc8847ae [spine-ts] Fixed copy/paste bug when firing listeners. 2016-10-30 23:06:50 +01:00
NathanSweet
ca4373cf01 Fixed SkeletonViewer crash when last loaded skeleton can't be loaded. 2016-10-30 22:49:19 +01:00
NathanSweet
fae60d8899 Minor AnimationState fixes.
- Added mixAlpha to keep it separate from alpha.
- Stored mixAlpha on the "mixing to" entry (where mixTime, etc is stored), not the mixingFrom entry.
- Fixed weirdness using TrackEntry alpha.
- Removed clearing timelinesRotation to avoid rotations flipping to other side when a new animation is set.
- Added TrackEntry#resetRotationDirections to give control over rotations when using alpha over long periods of time.
2016-10-30 22:48:33 +01:00
NathanSweet
7ac77fb177 Javadoc. 2016-10-29 20:05:26 +02:00
NathanSweet
49f2f52f95 Javadocs. 2016-10-29 10:10:24 +02:00
NathanSweet
b743a27e71 Moved Sandbox to internal source control. 2016-10-29 10:10:16 +02:00
NathanSweet
a8d226b927 Merge remote-tracking branch 'origin/dev' into dev 2016-10-29 00:51:34 +02:00
NathanSweet
8fe76a8dd9 Major API documentation update.
Used to generate this fancy stuff!
http://esotericsoftware.com/spine-api-reference
2016-10-29 00:51:25 +02:00
NathanSweet
e14a783c38 Removed findXxxIndex.
These are just noise now that bones and slots have an index field.
2016-10-29 00:16:48 +02:00
NathanSweet
2287256c72 Minor updates.
- Hid updateAppliedTransform, since the applied values aren't public API.
- Made VertexAttachment#computeWorldVertices public, event though it may not be useful to subclasses like MeshAttachment.
2016-10-28 22:52:15 +02:00
NathanSweet
48e686ad95 Clear the AABB from previous calls if not computing a new one. 2016-10-28 22:46:28 +02:00
NathanSweet
40d1224db8 Never set Event#stringValue to null. 2016-10-28 22:25:42 +02:00
NathanSweet
e2c870ff0c Formatting. 2016-10-27 16:23:02 +02:00
badlogic
b85cf32c33 [starling][as3] Fixed up samples 2016-10-27 16:00:30 +02:00
badlogic
e8b489f765 [as3] Ported AnimationState changes to AS3 2016-10-27 15:54:41 +02:00
badlogic
969ae94f9d [ts] Finished porting new AnimationState, works as intended 2016-10-25 11:26:14 +02:00
NathanSweet
3d9ee5a743 Removed some locals when used <= 2 times. 2016-10-25 02:11:22 +02:00
NathanSweet
d3b9f89a1e Added TrackEntry listener test. 2016-10-25 01:58:59 +02:00
NathanSweet
1c801a45fc Merge remote-tracking branch 'origin/dev' into dev 2016-10-25 01:51:29 +02:00
NathanSweet
6a191c5093 Fixed listener copy/paste errors. 2016-10-25 01:51:26 +02:00
NathanSweet
bcc48327a2 Removed locals with single access.
Don't even remember why those two methods were added.
2016-10-25 01:51:11 +02:00
badlogic
42bb22d3c0 [ts] Fixes to demos, rotation special cases are a bit wonky still :D 2016-10-24 17:04:03 +02:00
badlogic
a4fcc0cdbf [ts] And another fix for args... 2016-10-24 15:14:09 +02:00
badlogic
aa5282b398 [ts] Fixed setAnimation naming for string/ref arguments 2016-10-24 15:13:14 +02:00
badlogic
787af5c8f8 [ts] Port of new AnimationState, needs testing 2016-10-24 13:32:58 +02:00
NathanSweet
eb0876818f Javadoc 2016-10-23 01:55:06 +02:00
NathanSweet
63cef27a42 Javadocs. 2016-10-22 21:53:31 +02:00
NathanSweet
bfe0a54a4e Skeleton Viewer UI improvements. 2016-10-22 21:53:25 +02:00
NathanSweet
21d63cd228 Fixed TranslateTime mixing. 2016-10-21 21:04:49 +02:00
NathanSweet
375e4f6941 Merge remote-tracking branch 'origin/dev' into dev 2016-10-21 19:40:09 +02:00
NathanSweet
255a8c086e All timelines now support setupPose and mixingOut parameters. 2016-10-21 19:40:05 +02:00
badlogic
05551e9b16 [ts] Closes #738, remove trailing whitespace 2016-10-20 14:48:13 +02:00
badlogic
f5aba88921 Merge branch 'master' into dev 2016-10-20 14:40:02 +02:00
badlogic
6eb86fd3a1 [lua] Closes #739, forgot math_min/max assignemnts 2016-10-20 14:38:13 +02:00
badlogic
e93e9e77c4 [lua] Closes #739, bug in Skeleton:getBounds, need to nil check attachment 2016-10-20 14:37:24 +02:00
badlogic
992d5178bc Merge branch 'master' into dev 2016-10-20 14:33:33 +02:00
badlogic
315e2eef40 [lua] Closes #729, error in texture atlas parser 2016-10-20 14:33:21 +02:00
NathanSweet
397c8fd8f8 Documented updateCacheReset. 2016-10-20 14:28:06 +02:00
badlogic
74f239e5b8 Merge branch 'spine-ts-3.5' into spine-3.5 2016-10-20 13:15:42 +02:00
badlogic
390d1e6cae Merge branch 'dev' into spine-ts-3.5 2016-10-20 13:14:45 +02:00
badlogic
360c1de38f Merge branch 'spine-lua-3.5' into spine-3.5 2016-10-20 13:14:19 +02:00
badlogic
03070b9604 Merge branch 'dev' into spine-lua-3.5 2016-10-20 13:13:43 +02:00
badlogic
7460418885 Merge branch 'spine-c-3.5' into spine-3.5 2016-10-20 13:13:19 +02:00
badlogic
6bc695effe Merge branch 'dev' into spine-c-3.5 2016-10-20 13:12:31 +02:00
badlogic
552db5823f Merge branch 'spine-3.5' into spine-as3-3.5 2016-10-20 13:11:57 +02:00
badlogic
c4b732e98d [corona] Updated Corona sample data 2016-10-20 13:10:50 +02:00
badlogic
1f669462b0 [lua][love] Finished porting 3.5 2016-10-20 13:07:13 +02:00
badlogic
5ad083b84f [lua] updated exports 2016-10-20 12:52:25 +02:00
NathanSweet
5994c65e51 Merge remote-tracking branch 'origin/dev' into dev 2016-10-19 22:43:50 +02:00
NathanSweet
e084f7c745 Removed crossfade "dip" fix.
It worked by applying the mixing from timeline with full alpha, then mix the higher timeline. It wasn't good since it would blow away any pose from before the mixing from timeline.
2016-10-19 22:43:41 +02:00