NathanSweet
c98ed30ebb
[libgdx] Updated JsonRollback tool to go from 3.8 JSON to 3.7.
2019-06-05 10:05:31 +02:00
NathanSweet
2cc92a6f7c
[libgdx] Don't include inactive bounds when computing skeleton bounds.
2019-06-04 22:40:29 +02:00
NathanSweet
7249fd6e4d
[libgdx] Binary format, added a string table.
...
The binary export for a project with many attachment keys went from 3.5MB to 640KB (63.7KB zipped!).
2019-06-03 16:32:45 +02:00
NathanSweet
ec5b721557
[libgdx] Set array sizes up front rather than shrink afterward.
...
No format or functional changes here.
2019-06-03 16:32:45 +02:00
badlogic
829fcc4168
[libgdx] Need to check for null attachment in internal entries.
2019-06-03 14:59:21 +02:00
badlogic
f8ea06048c
Merge branch 'skin-bones' of https://github.com/EsotericSoftware/spine-runtimes into skin-bones
2019-06-03 14:55:01 +02:00
badlogic
8d0ffd08f0
[libgdx] deformAttachment is set for all vertex attachment types on copy.
2019-06-03 14:54:45 +02:00
NathanSweet
8c2e975c20
Javadoc.
2019-06-03 14:18:15 +02:00
NathanSweet
47c3704acd
Javadoc, clean up.
2019-05-31 18:13:02 +02:00
badlogic
b87ff7337b
[libgdx] Removed VertexAttachment#applyDeform and replaced it with VertexAttachment#deformAttachment. The attachment set on this field is used to decide if a DeformTimeline should be applied to the attachment active on the slot to which a deform timeline is applied. Also removed inheritDeform field and getters/setters from MeshAttachment.
2019-05-31 17:46:37 +02:00
badlogic
eae88a058c
[libgdx] Added Mesh#newLinkedMesh(), creates a linked mesh linked to either the original mesh, or the parent of the original mesh. Changed behaviour of Skin#copy: it always creates linked meshes. This allows changing e.g the region or rendererObject of the mesh, but will still link to the original mesh for vertices and similar data.
2019-05-31 16:55:42 +02:00
badlogic
e03a0ef659
Merge branch '3.8-beta' into skin-bones
2019-05-16 11:28:40 +02:00
NathanSweet
70cdf2dd9a
[libgdx] Don't apply slot timelines if the bone is not active or constraint timelines if the constraint is not active.
2019-05-15 22:31:44 +02:00
badlogic
603c9e2366
Fix for #1352 . The last subsequent attachment timeline always mixes out to the setup pose.
2019-05-14 17:43:41 +02:00
NathanSweet
42c1c4a7b9
[libgdx] Constraints check if their target bone is active.
2019-05-13 20:12:40 +02:00
NathanSweet
d5f5ff004f
[libgdx] SkeletonViewer, reload if the atlas file changes.
2019-05-13 19:54:59 +02:00
badlogic
576c1da32f
[ts] Ported skin API changes, see #841 .
2019-05-10 15:07:06 +02:00
NathanSweet
b71970afa6
Renamed visible to active. Added isActive to Updatable/bones/constraints.
2019-05-07 12:16:18 +02:00
NathanSweet
b3c2170ed2
Bone timelines do nothing if their bone is not active.
2019-05-06 14:56:30 +02:00
NathanSweet
7ee57dc46f
Renderers need to skip slots where the bone is not visible.
2019-05-06 09:47:13 +02:00
NathanSweet
659c3901c3
Ensure ascendants of a bone in a skin are updated.
2019-05-03 22:37:46 +02:00
badlogic
8f6bc427ab
Merge branch '3.8-beta' into skin-bones
2019-05-03 11:23:01 +02:00
badlogic
4f3d2d8057
Merge branch '3.7' into 3.8-beta
2019-05-03 10:53:34 +02:00
badlogic
849e9acc7e
Updated READMEs.
2019-05-03 10:51:33 +02:00
badlogic
09130b15df
Merge branch '3.7' into 3.8-beta
2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
NathanSweet
b98469ec89
Changed JSON curve format and added more assumptions for omitted values.
2019-04-30 19:21:44 +02:00
NathanSweet
705195c348
Clean up.
2019-04-30 17:26:54 +02:00
NathanSweet
f0533b6093
Javadocs.
2019-04-30 16:28:21 +02:00
badlogic
f1e199b2bd
Fixed Skin#copySkin to take into account parent meshes.
2019-04-30 16:09:49 +02:00
badlogic
ff5b854860
More skin API refactoring.
2019-04-30 15:57:37 +02:00
NathanSweet
ab2b08f583
Fixed attachment timeline test.
2019-04-30 15:46:15 +02:00
badlogic
3281d8c006
Merge branch 'skin-bones' of https://github.com/esotericsoftware/spine-runtimes into skin-bones
2019-04-30 15:35:52 +02:00
NathanSweet
9d41645b57
Don't write skin bones/constraints for the default skin.
2019-04-30 15:36:48 +02:00
badlogic
86c3aa02ba
Refactored skin API, see #841 . This commit is missing Skin#copy(Skin) which has to handle linked mesh attachments properly.
2019-04-30 15:34:44 +02:00
NathanSweet
6205e51752
Added skin-specific bones and constraints which are only updated if the skeleton's current skin contains them.
2019-04-30 14:02:38 +02:00
NathanSweet
0cbf91d7fd
Removed Skin#getAttachments.
2019-04-29 17:33:16 +02:00
NathanSweet
ae8adb9fab
Merge branch '3.7' into 3.8-beta
2019-04-21 21:12:49 +02:00
NathanSweet
51d6681db4
[libgdx] Fixed NPE when a mesh has no region.
2019-04-18 21:04:10 +02:00
NathanSweet
d2c006dfd9
[libgdx] Rotated mesh region UV loading.
2019-04-16 19:04:57 +02:00
NathanSweet
175bb90523
[libgdx] Javadoc.
2019-04-16 19:04:57 +02:00
NathanSweet
a42f135baa
[libgdx] SkeletonViewer, show "Reload" for load scale reset button.
2019-04-16 19:04:57 +02:00
badlogic
c68d85a1fc
[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325 .
2019-04-16 14:06:41 +02:00
NathanSweet
b99df7286a
[libgdx] Fixed AnimationState crash when the number of timelines changes during a mix.
2019-04-14 00:30:56 +02:00
NathanSweet
269e3970ba
[libgdx] Added x and y coordinates for setup pose AABB.
2019-04-12 16:39:15 +02:00
badlogic
2a1b39ee59
Merge branch '3.7' into 3.8-beta
2019-04-04 14:58:35 +02:00
NathanSweet
1a4e311522
Added Skin#getAttachments.
...
Needed for Niklas' work. Not sure it's needed for all runtimes. Note the skin placeholder names are not provided when getting the attachments this way.
2019-04-04 13:04:19 +02:00
NathanSweet
ab78afb07e
Pass RotateTimeline to applyRotateTimeline.
2019-04-04 13:02:50 +02:00
NathanSweet
6514c41d17
Fixed additive track mixing when alpha!=1.
2019-04-04 13:02:38 +02:00
NathanSweet
50bfb3ae0f
[libgdx] Fixed NPE in AnimationState, javadoc.
2019-03-09 15:10:25 +01:00