61 Commits

Author SHA1 Message Date
Mario Zechner
e5a481770d Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
2023-02-17 11:27:28 +01:00
Mario Zechner
55b6f43d9b [godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching. 2023-02-17 11:17:15 +01:00
Mario Zechner
b1426e3b04 Merge branch '4.1' into 4.2-beta 2023-02-16 13:51:18 +01:00
Mario Zechner
b80b57b380 [godot] FIx 4.0 compilation errors. 2023-02-16 13:51:00 +01:00
badlogic
89412eeada Merge branch '4.1' into 4.2-beta 2023-02-14 15:38:07 +01:00
badlogic
1aed9a2aa4 [godot] Fix 3.5 compilation after renderer reworking. 2023-02-14 15:37:21 +01:00
badlogic
fe8f51810a Merge branch '4.1' into 4.2-beta 2023-02-14 13:44:36 +01:00
Mario Zechner
2751d76426 [godot] Closes #2245, adds mesh based rendering for Godot 4.0, improving performance 100x fold. 2023-02-13 14:55:33 +01:00
Mario Zechner
2826a3610e Merge branch '4.1' into 4.2-beta 2023-02-13 07:42:27 +01:00
Mario Zechner
d9fff16b5f [godot] Closes #2243, custom resource types returned incorrect values from get_resource_type(). 2023-02-13 07:42:06 +01:00
Mario Zechner
7a861dc605 [godot] Preparation work for mesh-based rendering. 2023-02-13 06:49:56 +01:00
Mario Zechner
f573beb721 Merge branch '4.1' into 4.2-beta 2023-02-10 23:20:07 +01:00
Mario Zechner
7ef8ca40f4 [godot] Closes #2239, debug rendering of root bone. 2023-02-10 23:19:57 +01:00
Mario Zechner
467295a782 Merge branch '4.1' into 4.2-beta 2023-02-10 23:02:52 +01:00
Mario Zechner
bc2a1af417 [godot] Closes #2242, register SpineMesh2D. 2023-02-10 23:02:42 +01:00
Mario Zechner
f2bfb50b54 Merge branch '4.1' into 4.2-beta 2023-02-08 13:01:23 +01:00
Mario Zechner
634028495f [godot] Closes #2238, C# binding generator dislikes type mismatch in gettter/setter pairs. 2023-02-08 13:01:13 +01:00
badlogic
f5f9eaadd3 Merge branch '4.1' into 4.2-beta 2023-02-07 17:57:51 +01:00
badlogic
2113751ac8 [godot] Closes #2119, meshes are now drawn on window resizing as well. 2023-02-07 17:57:41 +01:00
badlogic
1f1a6bdab5 Merge branch '4.1' into 4.2-beta 2023-02-07 15:46:58 +01:00
badlogic
68ac2ffb7a [godot] Closes #2235, proper release of resources loaders and savers. 2023-02-07 15:46:46 +01:00
Karl Smeltzer
3b1366b04f
[godot] update parse_property signature (#2236) 2023-02-05 11:58:48 +01:00
Mario Zechner
f773ede890 [godot] Fix API change in Godot 4.0 2023-02-02 15:37:52 +01:00
Mario Zechner
808e4cdacc Merge branch '4.1' into 4.2-beta 2023-01-30 11:25:52 +01:00
Mario Zechner
c14b00d1c4 [godot] Closes #2232, do not render slots attached to inactive bones. 2023-01-30 11:24:42 +01:00
Mario Zechner
59d700ac3f Merge branch '4.1' into 4.2-beta 2023-01-26 15:40:20 +01:00
badlogic
859aefe2ce [godot] Fix Windows template build. 2023-01-25 10:54:35 +01:00
Mario Zechner
5081519366 Merge branch '4.1' into 4.2-beta 2023-01-24 20:51:35 +01:00
badlogic
0b5621ccd4 [godot] Fix v3 Live++ patch, launch configs and tasks. 2023-01-24 16:52:33 +01:00
badlogic
35c4294a9c [godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs. 2023-01-24 16:05:10 +01:00
Mario Zechner
8aa66061d9 Merge branch '4.1' into 4.2-beta
# Conflicts:
#	.gitignore
2022-11-29 09:48:51 +01:00
Mario Zechner
0a14457f36 [godot] Apply light mask of sprite to mesh instances, closes #2197. 2022-11-29 09:47:45 +01:00
Jordan Schidlowsky
e83b9c1714
fix incorrect ordering issue when applying custom materials to slot nodes (#2205) 2022-11-29 09:23:15 +01:00
Mario Zechner
42bce02619 Merge branch '4.1' into 4.2-beta 2022-10-28 10:40:54 +02:00
Mario Zechner
3493de7fe8 Formatting 2022-10-28 10:40:38 +02:00
Mario Zechner
1826d042ad [godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton. 2022-10-28 10:39:05 +02:00
Mario Zechner
1121a1de61 [godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton. 2022-10-28 10:38:45 +02:00
Mario Zechner
fb553165bc [godot] Fix up fetching renderer object in SpineSprite. 2022-09-27 10:27:05 +02:00
Mario Zechner
03a9a50c36 Merge branch '4.1' into 4.2-beta 2022-09-26 10:41:40 +02:00
Mario Zechner
a18fc31041 [godot] Use .spine-json extension instead of .json, see #2134 2022-09-26 10:41:26 +02:00
Mario Zechner
c590944a51 Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-cocos2dx/README.md
#	spine-godot/spine_godot/SpineSprite.cpp
#	spine-sdl/src/spine-sdl-cpp.cpp
#	spine-sfml/cpp/src/spine/spine-sfml.cpp
2022-09-15 08:39:43 +02:00
Mario Zechner
669af9f6bb Formatting. 2022-09-15 08:37:55 +02:00
Mario Zechner
34534d0e90 [godot] Call computeWorldVertices before fetching region. See #2154 2022-09-15 08:09:48 +02:00
Mario Zechner
899fd11825 [godot] Fix up HasRendererObject changes/removal. 2022-09-13 10:26:19 +02:00
Mario Zechner
933ccbba62 [godot] Fix compilation for latest 4.0 master commit. 2022-09-03 12:52:50 +02:00
Mario Zechner
0bfeff771e Formatting. 2022-09-03 12:29:40 +02:00
Mario Zechner
9fcb5007ec [godot] Fix compilation error on latest 3.5 2022-09-03 12:25:37 +02:00
Mario Zechner
db03f8612d [godot] Related to #2134, validate .json and .skel files before import. 2022-08-17 20:39:35 +02:00
Mario Zechner
465879f180 [godot] Closes #2132, errornous connect call. 2022-08-17 19:06:17 +02:00
Mario Zechner
62f0c6deca [godot] Fixes for latest Godot 4.0, closes #2133, fix setters. 2022-08-06 19:26:08 +02:00