Mario Zechner
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e5a481770d
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Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
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2023-02-17 11:27:28 +01:00 |
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Mario Zechner
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55b6f43d9b
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[godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching.
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2023-02-17 11:17:15 +01:00 |
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Mario Zechner
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b1426e3b04
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Merge branch '4.1' into 4.2-beta
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2023-02-16 13:51:18 +01:00 |
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Mario Zechner
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b80b57b380
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[godot] FIx 4.0 compilation errors.
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2023-02-16 13:51:00 +01:00 |
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badlogic
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89412eeada
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Merge branch '4.1' into 4.2-beta
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2023-02-14 15:38:07 +01:00 |
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badlogic
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1aed9a2aa4
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[godot] Fix 3.5 compilation after renderer reworking.
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2023-02-14 15:37:21 +01:00 |
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badlogic
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fe8f51810a
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Merge branch '4.1' into 4.2-beta
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2023-02-14 13:44:36 +01:00 |
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Mario Zechner
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2751d76426
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[godot] Closes #2245, adds mesh based rendering for Godot 4.0, improving performance 100x fold.
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2023-02-13 14:55:33 +01:00 |
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Mario Zechner
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2826a3610e
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Merge branch '4.1' into 4.2-beta
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2023-02-13 07:42:27 +01:00 |
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Mario Zechner
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d9fff16b5f
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[godot] Closes #2243, custom resource types returned incorrect values from get_resource_type().
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2023-02-13 07:42:06 +01:00 |
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Mario Zechner
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7a861dc605
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[godot] Preparation work for mesh-based rendering.
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2023-02-13 06:49:56 +01:00 |
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Mario Zechner
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f573beb721
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Merge branch '4.1' into 4.2-beta
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2023-02-10 23:20:07 +01:00 |
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Mario Zechner
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7ef8ca40f4
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[godot] Closes #2239, debug rendering of root bone.
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2023-02-10 23:19:57 +01:00 |
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Mario Zechner
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467295a782
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Merge branch '4.1' into 4.2-beta
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2023-02-10 23:02:52 +01:00 |
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Mario Zechner
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bc2a1af417
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[godot] Closes #2242, register SpineMesh2D.
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2023-02-10 23:02:42 +01:00 |
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Mario Zechner
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f2bfb50b54
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Merge branch '4.1' into 4.2-beta
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2023-02-08 13:01:23 +01:00 |
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Mario Zechner
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634028495f
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[godot] Closes #2238, C# binding generator dislikes type mismatch in gettter/setter pairs.
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2023-02-08 13:01:13 +01:00 |
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badlogic
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f5f9eaadd3
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Merge branch '4.1' into 4.2-beta
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2023-02-07 17:57:51 +01:00 |
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badlogic
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2113751ac8
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[godot] Closes #2119, meshes are now drawn on window resizing as well.
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2023-02-07 17:57:41 +01:00 |
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badlogic
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1f1a6bdab5
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Merge branch '4.1' into 4.2-beta
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2023-02-07 15:46:58 +01:00 |
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badlogic
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68ac2ffb7a
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[godot] Closes #2235, proper release of resources loaders and savers.
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2023-02-07 15:46:46 +01:00 |
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Karl Smeltzer
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3b1366b04f
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[godot] update parse_property signature (#2236)
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2023-02-05 11:58:48 +01:00 |
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Mario Zechner
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f773ede890
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[godot] Fix API change in Godot 4.0
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2023-02-02 15:37:52 +01:00 |
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Mario Zechner
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808e4cdacc
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Merge branch '4.1' into 4.2-beta
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2023-01-30 11:25:52 +01:00 |
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Mario Zechner
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c14b00d1c4
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[godot] Closes #2232, do not render slots attached to inactive bones.
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2023-01-30 11:24:42 +01:00 |
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Mario Zechner
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59d700ac3f
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Merge branch '4.1' into 4.2-beta
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2023-01-26 15:40:20 +01:00 |
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badlogic
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859aefe2ce
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[godot] Fix Windows template build.
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2023-01-25 10:54:35 +01:00 |
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Mario Zechner
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5081519366
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Merge branch '4.1' into 4.2-beta
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2023-01-24 20:51:35 +01:00 |
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badlogic
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0b5621ccd4
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[godot] Fix v3 Live++ patch, launch configs and tasks.
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2023-01-24 16:52:33 +01:00 |
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badlogic
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35c4294a9c
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[godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs.
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2023-01-24 16:05:10 +01:00 |
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Mario Zechner
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8aa66061d9
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Merge branch '4.1' into 4.2-beta
# Conflicts:
# .gitignore
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2022-11-29 09:48:51 +01:00 |
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Mario Zechner
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0a14457f36
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[godot] Apply light mask of sprite to mesh instances, closes #2197.
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2022-11-29 09:47:45 +01:00 |
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Jordan Schidlowsky
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e83b9c1714
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fix incorrect ordering issue when applying custom materials to slot nodes (#2205)
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2022-11-29 09:23:15 +01:00 |
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Mario Zechner
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42bce02619
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Merge branch '4.1' into 4.2-beta
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2022-10-28 10:40:54 +02:00 |
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Mario Zechner
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3493de7fe8
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Formatting
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2022-10-28 10:40:38 +02:00 |
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Mario Zechner
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1826d042ad
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[godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton.
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2022-10-28 10:39:05 +02:00 |
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Mario Zechner
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1121a1de61
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[godot] Closes #2185, custom skins need to be referenced when set on a SpineSkeleton.
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2022-10-28 10:38:45 +02:00 |
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Mario Zechner
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fb553165bc
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[godot] Fix up fetching renderer object in SpineSprite.
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2022-09-27 10:27:05 +02:00 |
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Mario Zechner
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03a9a50c36
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Merge branch '4.1' into 4.2-beta
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2022-09-26 10:41:40 +02:00 |
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Mario Zechner
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a18fc31041
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[godot] Use .spine-json extension instead of .json, see #2134
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2022-09-26 10:41:26 +02:00 |
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Mario Zechner
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c590944a51
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Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-cocos2dx/README.md
# spine-godot/spine_godot/SpineSprite.cpp
# spine-sdl/src/spine-sdl-cpp.cpp
# spine-sfml/cpp/src/spine/spine-sfml.cpp
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2022-09-15 08:39:43 +02:00 |
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Mario Zechner
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669af9f6bb
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Formatting.
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2022-09-15 08:37:55 +02:00 |
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Mario Zechner
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34534d0e90
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[godot] Call computeWorldVertices before fetching region. See #2154
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2022-09-15 08:09:48 +02:00 |
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Mario Zechner
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899fd11825
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[godot] Fix up HasRendererObject changes/removal.
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2022-09-13 10:26:19 +02:00 |
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Mario Zechner
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933ccbba62
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[godot] Fix compilation for latest 4.0 master commit.
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2022-09-03 12:52:50 +02:00 |
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Mario Zechner
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0bfeff771e
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Formatting.
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2022-09-03 12:29:40 +02:00 |
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Mario Zechner
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9fcb5007ec
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[godot] Fix compilation error on latest 3.5
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2022-09-03 12:25:37 +02:00 |
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Mario Zechner
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db03f8612d
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[godot] Related to #2134, validate .json and .skel files before import.
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2022-08-17 20:39:35 +02:00 |
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Mario Zechner
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465879f180
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[godot] Closes #2132, errornous connect call.
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2022-08-17 19:06:17 +02:00 |
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Mario Zechner
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62f0c6deca
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[godot] Fixes for latest Godot 4.0, closes #2133, fix setters.
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2022-08-06 19:26:08 +02:00 |
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