Mario Zechner
cc6f6e0725
Updated CHANGELOG.md
2022-01-23 22:05:10 +01:00
Mario Zechner
21ae33555a
[libgdx] Add drag & drop support to skeleton viewer. Closes #2015
2022-01-23 22:02:55 +01:00
Mario Zechner
c33605869f
[libgdx] Fix Eclipse project dependencies.
2022-01-23 21:11:01 +01:00
Mario Zechner
26c2ed010b
[libgdx] Prettify Gradle build.
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# Conflicts:
# .gitignore
2022-01-23 21:10:45 +01:00
Mario Zechner
90537ca2d9
[libgdx] Gradleify all projects, switch to LWJGL3
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# Conflicts:
# spine-libgdx/build.gradle
2022-01-23 21:09:52 +01:00
Mario Zechner
d7d15e761a
Merge branch '4.0' into 4.1-beta
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# Conflicts:
# spine-monogame/README.md
2022-01-23 21:08:49 +01:00
Mario Zechner
463938b50c
Revert "[libgdx] Gradleify all projects, switch to LWJGL3"
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This reverts commit c2ada54edc61290b49e15dbd71455b531e7ae520.
2022-01-23 21:07:07 +01:00
Mario Zechner
f7d0a1120c
Revert "[libgdx] Prettify Gradle build."
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This reverts commit c2c7697ea5b3703cb96cca0e8b1516f1a5ce930d.
2022-01-23 21:06:59 +01:00
Mario Zechner
b56a379a3c
Revert "[libgdx] Fix Eclipse project dependencies."
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This reverts commit 645c31a4b3c1265d2d31af19b061ee23b77d1d42.
2022-01-23 21:06:52 +01:00
Mario Zechner
645c31a4b3
[libgdx] Fix Eclipse project dependencies.
2022-01-23 05:47:02 +01:00
Mario Zechner
c2c7697ea5
[libgdx] Prettify Gradle build.
2022-01-23 02:16:39 +01:00
Mario Zechner
c2ada54edc
[libgdx] Gradleify all projects, switch to LWJGL3
2022-01-23 02:10:07 +01:00
Luke Ingram
b402423485
[monogame] Update readme.md
2022-01-20 16:11:23 -04:00
Mario Zechner
d7bb172c95
Fix fomatting script, apply formatting.
2022-01-20 19:49:10 +01:00
Mario Zechner
beea7c5b4d
[monogame] Clean-up of .gitignore and runtimes.sh
2022-01-20 19:44:38 +01:00
Mario Zechner
86cd8668ca
[xna] Removed spine-xna in favor of spine-monogame.
2022-01-20 12:37:04 +01:00
Mario Zechner
5e57b86ce3
[monogame] Created new MonoGame solution and projects as replacement for spine-xna. See #1949 .
2022-01-20 12:27:28 +01:00
Harald Csaszar
9c0c1ce176
[unity] Minor: removed unnecessary else statement.
2022-01-20 11:44:42 +01:00
Harald Csaszar
135d9819a7
Merge branch '4.0' into 4.1-beta
2022-01-19 20:22:07 +01:00
Harald Csaszar
5f51705f13
[unity] Fixed Resolve atlases dialog failing to load just created atlas asset. Closes #2024 . Fixed an unnecessary exception thrown after aborting skeleton import and adjusting blend mode materials.
2022-01-19 20:21:19 +01:00
Mario Zechner
25c91ec595
Merge branch '4.0' into 4.1-beta
2022-01-19 16:06:57 +01:00
Mario Zechner
1d5bf3bd75
[ts][canvas] Closes #2008 , incorrect setting of global alpha.
2022-01-19 16:06:34 +01:00
Mario Zechner
c80fd56ce3
Merge branch '4.0' into 4.1-beta
2022-01-19 16:01:27 +01:00
Mario Zechner
c312c373c0
[cocos2dx] Fix culling of clip attachments. See https://github.com/EsotericSoftware/spine-runtimes/pull/2011
2022-01-19 16:01:10 +01:00
Mario Zechner
9ee399bd1c
Merge branch '4.0' into 4.1-beta
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# Conflicts:
# spine-ts/package-lock.json
2022-01-19 15:33:05 +01:00
MikalDev
b1d396cf55
feat (loadTextureAtlas) add option to use file alias ( #2019 )
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For Construct 3, in preview mode, the texture file names are changed to blobs with completely different filenames. So, loadTextureAtalas will not work because the file names don't match the page.name. When Construct 3 is not in preview mode, the normal file names will match the page.name.
To get around this issue, added an optional parameter to loadTextureAtlas, fileAlias, this will allow the Construct 3 plug-in to create a fileAlias object which maps between page.name and the C3 project file names, whether they are aliased or not. If this is not needed, the function performs as it did before.
Co-authored-by: MikalDev <keg@kindeyegames.com>
2022-01-19 15:31:23 +01:00
Harald Csaszar
d05e1a91c5
[chsarp] Port of commit c218918: Added TrackEntry#shortestRotation.
2022-01-19 15:08:55 +01:00
Mario Zechner
6ccf584466
Merge branch '4.0' into 4.1-beta
2022-01-19 11:31:28 +01:00
Mario Zechner
bf260a43ec
[c] Fixes #2017 , use REALLOC macro instead of realloc.
2022-01-19 11:31:03 +01:00
Nathan Sweet
d57653772f
Javadoc.
2022-01-18 14:27:40 -04:00
Nathan Sweet
c21891835d
Added TrackEntry#shortestRotation.
2022-01-18 14:17:41 -04:00
Harald Csaszar
ca9274b86d
Merge branch '4.0' into 4.1-beta
2022-01-18 19:10:15 +01:00
Harald Csaszar
9e54dc4faa
[unity] Increased version number of Spine URP Shaders UPM package in package.json.
2022-01-18 19:06:47 +01:00
Harald Csaszar
8a30203ab9
[unity] Fixed incorrect normal orientation for lighting in URP 2D shaders. Closes #2023 . Fixed compile error of URP/2D/Spine/Sprite shader on Unity 2021.2. Closes #2022 .
2022-01-18 19:03:12 +01:00
Matt Roelle
0407bd8302
Fix bad string concat in error messages in spine lua runtime. ( #2021 )
2022-01-15 16:20:06 +01:00
Harald Csaszar
40f5e2723d
[unity] Fixed BoneFollower components change Transform scale regardless of settings. Closes #2018 .
2022-01-13 12:24:26 +01:00
Luke Ingram
2ca3b6462b
[ts] Fixed development setup documentation
2022-01-12 13:39:26 -04:00
Harald Csaszar
dbf93a5a2f
Merge branch '4.0' into 4.1-beta
2022-01-12 16:06:54 +01:00
Harald Csaszar
ae186964a2
[unity] Timeline: Removed editor warning when SpineAnimationStateTrack 'Track Index' is identical at different tracks, different skeleton objects can be targeted. Timeline API prevents a target object check. See commit 7db783c.
2022-01-12 16:01:56 +01:00
Mario Zechner
5a541597cc
[c] Fix compilation errors due to new type hierarchy.
2022-01-12 09:05:34 +01:00
Harald Csaszar
4a01ee2333
[unity] Added changelog 4.1 entry of previous 4.0 commit.
2022-01-10 18:30:31 +01:00
Harald Csaszar
1cc2a57be5
Merge branch '4.0' into 4.1-beta
2022-01-10 18:28:36 +01:00
Harald Csaszar
1233bce55e
[unity] Support fix prefab override via mesh filter global settings. Closes #1938 .
2022-01-10 18:21:55 +01:00
Mario Zechner
65a12c6f8e
[c] More porting of sequences.
2021-12-29 22:26:34 +01:00
Mario Zechner
83c0b0c559
[c] Initial port of Sequence timelines
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Everything is broken, WIP to transfer to other machine.
2021-12-28 16:01:26 +01:00
badlogic
5ff511d6fb
Merge branch '4.0' into 4.1-beta
2021-12-23 17:05:22 +01:00
badlogic
d065c88ca8
[ue4] Fixes #2006
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Users project recursively generates UIs, which leads to extremely long resource names. Eventually, assigning such a name to a brush results in an assertion being triggered, as the name is too long. Fixed on our end by creating a custom resource name instead of reusing the name of the material. User still has to clean-up their code.
2021-12-23 17:04:57 +01:00
badlogic
85514b729d
[ue4] Fix version check, update assets.
2021-12-23 15:48:03 +01:00
badlogic
ccc450f624
[ue4] Fix up compilation errors.
2021-12-23 15:30:20 +01:00
Mario Zechner
899a9a80b9
[cocos2dx] Fix renderer compilation errors.
2021-12-22 16:23:08 +01:00