7232 Commits

Author SHA1 Message Date
Mario Zechner
cd3118f9e0 [maven-release-plugin] prepare release spine-libgdx-4.1.0 spine-libgdx-4.1.0 2022-07-18 14:02:24 +02:00
Mario Zechner
ef11ae9653 [godot] Update links for 4.1 branch 2022-07-18 10:59:07 +02:00
Mario Zechner
7fa0c841a2 [godot] Fix version compatibility note in README 2022-07-18 10:29:21 +02:00
Mario Zechner
68b59271bb [godot] Backport to 4.1 2022-07-18 10:27:42 +02:00
Harald Csaszar
1549cdea5c [unity] Fixed TK2D SpriteCollectionAttachmentLoader compile errors on 4.1. See #2113. 2022-07-14 19:24:37 +02:00
Harald Csaszar
696c723013 [Unity] Now really fixed SkeletonRootMotion out of bounds access when selecting non-default Root Motion Bone with a TransformConstraint. See #2110. 2022-07-13 20:34:17 +02:00
Harald Csaszar
2ef38e4f01 [Unity] Fixed SkeletonRootMotion out of bounds access when selecting non-default Root Motion Bone with a TransformConstraint. Closes #2110. 2022-07-13 12:19:21 +02:00
Harald Csaszar
766105189f [unity] Fixed Sprite.ToAtlasRegion and SpriteAttacher example script ignoring pivot in 4.1. Closes #2109. Issue was introduced in commit 9ecf28b, see #1884. 2022-07-12 14:51:59 +02:00
Mario Zechner
514469f45b [sfml] Force x86_64 on macOS, SFML doesn't ship ARM64 binaries yet. 2022-07-11 11:11:41 +02:00
badlogic
91a26443a9 Merge branch '4.0' into 4.1 2022-07-04 14:01:12 +02:00
badlogic
de5f8cd469 [ue4] Fix formatting. 2022-07-04 14:00:50 +02:00
GGgRain
a85765d4d9
[ue4] Black Spots and Normal Flipping Bug Fixes By CCW Resolve (Old Title : Normal Generation Improvement) (#2096)
* [ue4] Normal Generation Improvement

All the vertex normals now face correct direction. It will prevent some of the flicker in some occasions.

* [ue4] A Huge Rendering Improvement

A really huge upgrade for the rendering.
Now the renderer can resolving CCW of the triangles to remove the black spot of some parts, and it now has much more simple normal generation.
There is no need to restrict the movement of the joint / bone to avoid some ugly black spots being rendered from now, just do it without even thinking about it!
And also the flicking bug that caused by the normal flipping bug has been fixed with it, so now you can use lit material more practically with spine. Try to create some cool scenes with a great light setting!
2022-07-04 13:11:56 +02:00
Harald Csaszar
cffd11a4b3 [unity] Fixed Unity defines, see #2101. 2022-07-01 14:34:33 +02:00
Nathan Sweet
a2158cb64f Revert "[libgdx] Rollback SV to LWJGL2 to fix 4.0 SV build."
Nothing to see here!

This reverts commit 4a6e2fee4bb4a198a4c8a65b7b89c2e05eee5dd0.
2022-06-30 22:27:36 -04:00
Nathan Sweet
4a6e2fee4b [libgdx] Rollback SV to LWJGL2 to fix 4.0 SV build. 2022-06-30 22:13:49 -04:00
Harald Csaszar
ab28b77c70 [unity] Fixed previous bugfix, Unity defines UNITY_2020_3_OR_NEWER and UNITY_2020_3_16 but not UNITY_2020_3_16_OR_NEWER. See #2101. 4.1.00 2022-06-28 16:32:24 +02:00
Harald Csaszar
0a32573581 [unity] Fixed compile error due to not all 2020.3 and 2021.1 versions having SaveAssetIfDirty. Closes #2101. 2022-06-28 15:57:04 +02:00
Harald Csaszar
845cc33895 Merge branch '4.0' into 4.1-beta 2022-06-27 14:06:22 +02:00
Harald Csaszar
6e659dc08b [unity] SkeletonGraphic did not expose UI base class MaskableGraphic Maskable property. 2022-06-27 14:03:12 +02:00
Harald Csaszar
61a09fd650 [unity] Fixed URP Sprite shader not receiving secondary light shadows. Closes #2098. 2022-06-23 17:25:02 +02:00
Mario Zechner
4c527e3055 [ts] Release 4.1.19 2022-06-22 14:11:51 +02:00
Mario Zechner
386ad25ebc [ts] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be, fix VertexAttachment.timlineAttachment typo. 2022-06-22 14:08:28 +02:00
Luke Ingram
838b9dd4c3 [ts] Port of 81baef0b5bb181376d15b0208697db8dabce095e 2022-06-20 23:25:15 -05:00
Mario Zechner
ca75d3605e [c][cpp] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be and 81baef0b5bb181376d15b0208697db8dabce095e 2022-06-20 15:39:33 +02:00
Harald Csaszar
5b6c220bf6 [csharp] Port of commits 81baef0 and 4efd63f: Fixed crash when a pingpong sequence has 1 frame. Use linked mesh sequence properties when inheriting a sequence timeline. 2022-06-20 11:26:35 +02:00
Nathan Sweet
4efd63f89c [libgdx] Use linked mesh sequence properties when inheriting a sequence timeline. Also allow a linked mesh with no sequence when the source mesh has one. 2022-06-18 18:57:11 -04:00
Nathan Sweet
81baef0b5b [libgdx] Fixed crash when a pingpong sequence has 1 frame. 2022-06-18 13:45:13 -04:00
Nathan Sweet
a1e782a533 [libgdx] Javadoc for skeleton transform properties. 2022-06-16 11:19:51 -04:00
Harald Csaszar
1ed52764b3 Merge branch '4.0' into 4.1-beta 2022-06-13 16:27:46 +02:00
Harald Csaszar
e39f74837a [unity] Fixed UPM package Index out of bounds exception in editor code. Closes #2095. 2022-06-13 16:26:12 +02:00
Harald Csaszar
f48e32b70c Merge branch '4.0' into 4.1-beta 2022-06-09 18:14:07 +02:00
Harald Csaszar
0c286734a7 [unity] Fixed build crashing on Unity 2022.1.3 on PostprocessSpinePrefabMeshes() calling AssetDatabase.SaveAssets(). Closes #2093. 2022-06-09 18:07:15 +02:00
badlogic
106c1cb1aa Merge branch '4.1-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.1-beta 2022-06-09 14:29:46 +02:00
badlogic
918b27fd0c [ue4] Fix return type of UTrackEntry::isValidAnimation(). 2022-06-09 14:29:35 +02:00
Nathan Sweet
4d493ca558 [libgdx] Clean up vertex effect removal. 2022-06-02 12:37:54 -04:00
Harald Csaszar
c47655f01d [unity] Updated UPM package documentation and image to added track property Unscaled Time of previous commit. 2022-06-01 20:05:10 +02:00
Harald Csaszar
6bf587057f [unity] Fixed Timeline SkeletonGraphic clip exception when DefaultMixDuration is disabled. Closes #2090. Same bugfix as in commit d796131 on 4.1-beta branch. 2022-06-01 19:38:21 +02:00
Harald Csaszar
a7486aec63 [unity] Increased UPM Spine Timeline package version for last commit. 2022-06-01 19:29:30 +02:00
Harald Csaszar
d796131668 [unity] Fixed Timeline SkeletonGraphic clip exception when DefaultMixDuration is disabled. Closes #2090. Added Unscaled Time property at Spine Timeline tracks. 2022-06-01 19:26:55 +02:00
Harald Csaszar
cf654d3768 [unity] Minor cleanup. 2022-06-01 16:58:11 +02:00
Harald Csaszar
bd7f7eb181 [unity] Fixed Editor OutOfBoundsException at SkeletonGraphic when switching to skin with more vertices. Closes #2089. 2022-05-31 19:31:58 +02:00
Harald Csaszar
fa9e033adb [unity] Fixed a compile error on older Unity (mono) versions introduced in commit 9427732. 2022-05-31 18:48:19 +02:00
Harald Csaszar
c0901ba302 [unity] Added OnAnimationRebuild callback delegate to skeleton components, called after animation state has been initialized. Breaking: SkeletonGraphic.OnRebuild is now called after skeleton is initialized, but before initializing animation state. 2022-05-31 18:37:30 +02:00
Mario Zechner
4769f21f81 Fix up Clang dir name. 2022-05-31 12:42:54 +02:00
Mario Zechner
9fdb628711 Use Clang version as cache key. 2022-05-31 12:38:58 +02:00
Mario Zechner
45da272d88 Fix up Clang toolchain used by formatter in Github Action. 2022-05-31 12:32:45 +02:00
Mario Zechner
771c526915 Formatting pass. 2022-05-31 12:26:05 +02:00
Mario Zechner
9e7f2df8e1 Update formatter build to Gradle 7.3 2022-05-31 12:24:20 +02:00
Mario Zechner
8753dfcb8f Updated CHANGELOG 2022-05-31 12:20:44 +02:00
Harald Csaszar
9427732038 [unity] Added UnscaledTime property at SkeletonAnimation, behaving like SkeletonGraphic.UnscaledTime. 2022-05-30 20:58:25 +02:00