Nathan Sweet
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687260a384
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Removed SlotData#path.
The name now always contains the full path.
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2024-05-14 15:28:59 -04:00 |
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Mario Zechner
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6c89b10972
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[ue] Closes #2480, renderer component always updates after skeleton component
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2024-05-14 11:43:44 +02:00 |
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Mario Zechner
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72abb4ead0
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[ue] Closes #2521, fix USpineSkeletonComponent::SetSlotColor
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2024-05-14 11:41:05 +02:00 |
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Mario Zechner
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5017bbf2aa
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[flutter] Closes #2525, fix build to include spine-cpp-lite.
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2024-05-14 11:27:14 +02:00 |
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Mario Zechner
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ab2de2babd
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[cpp][godot] Closes #2524, physics constraint update didn't take into account yDown properly
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2024-05-14 10:59:49 +02:00 |
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Mario Zechner
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4183a58100
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[ts] Release 4.2.42
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2024-05-14 10:19:28 +02:00 |
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Mario Zechner
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f212ece369
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[ts] Fix incorrect handling of Physics.none in Skeleton.updateWorldTransform
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2024-05-14 10:17:52 +02:00 |
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Nathan Sweet
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70865368cd
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Updated example projects that had warnings.
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2024-05-10 15:51:00 -04:00 |
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Mario Zechner
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7798f8037a
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[ue] Update example project to UE 5.4.
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2024-05-10 14:12:02 +02:00 |
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Mario Zechner
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eb91c170a4
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Formatting
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2024-05-10 14:00:45 +02:00 |
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Mario Zechner
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f41bb231e1
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[godot] Do not generate vsproj
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2024-05-10 13:58:57 +02:00 |
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Mario Zechner
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7a15bfc678
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[godot] Update build to 4.1.4-stable
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2024-05-10 13:42:11 +02:00 |
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Harald Csaszar
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a177da9611
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[unity] Fixed keyword not being set for SkeletonGraphicRenderTexture quad material. See #2520.
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2024-05-07 16:53:38 +02:00 |
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Harald Csaszar
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773d27c398
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[unity] Fixed SkeletonGraphicRenderTexture incorrect alpha blending. Closes #2520.
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2024-05-07 16:28:15 +02:00 |
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Davide Tantillo
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098fc0847a
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[ts][pixi] DarkTint renderer is registered by the runtime. DarkTintMesh is automatically used if a slot has dark color.
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2024-05-07 12:14:34 +02:00 |
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Mario Zechner
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126a8f02aa
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[godot] Remove 4.0 build, upgrade to latest Scons.
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2024-05-07 10:32:41 +02:00 |
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Mario Zechner
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524b65f43c
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Formatting
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2024-05-07 10:32:41 +02:00 |
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Mario Zechner
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665d0c074d
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[ts] Release 4.2.41
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2024-05-07 10:32:41 +02:00 |
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Mario Zechner
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b8580bb4ed
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[ts] setMixDurationWithDelta -> setMixDurationWithDelay
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2024-05-07 10:32:41 +02:00 |
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Harald Csaszar
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77e859cb31
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[unity] Improved UpdateWhenInvisible logic for SkeletonRenderSeparator. Closes #2519.
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2024-05-06 20:46:14 +02:00 |
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Harald Csaszar
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9904398400
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Merge branch '4.1' into 4.2
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2024-05-06 19:44:37 +02:00 |
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Harald Csaszar
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24074454d1
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[unity] Fixed UpdateWhenInvisible being incorrect when using SkeletonRenderSeparator. See #2519.
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2024-05-06 19:40:19 +02:00 |
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Harald Csaszar
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527b928db1
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[csharp] Fixed undefined MathUtils.Atan2Deg when USE_FAST_SIN_COS_ATAN2_APPROXIMATIONS enabled. Closes #2517.
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2024-05-06 17:34:06 +02:00 |
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Mario Zechner
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8b59c1083d
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[ts] Release 4.2.40
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2024-05-06 09:03:43 +02:00 |
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Mario Zechner
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baf6ea020a
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[ts] Fix TrackEntry.mixDuration, add TrackEntry.setMixDurationWithDelay(), closes #2518
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2024-05-06 09:01:45 +02:00 |
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Nathan Sweet
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485de74983
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[libgdx] SkeletonClipping#clipTriangles clean up.
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2024-05-04 16:54:31 -04:00 |
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Davide Tantillo
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d860c3dbb4
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[haxe] Add SkeletonSprite.getAnimationBounds() to get the animation bound. Add AnimationBoundExample.
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2024-05-04 12:15:41 +02:00 |
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Davide Tantillo
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eb80431642
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[haxe] Skeleton.getBounds() applies clipping, see #2515. Port of commits b043e5c, 637321a and 2049bed.
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2024-05-04 12:01:35 +02:00 |
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Harald Csaszar
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ad82b56425
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[monogame] Expose clipper used by SkeletonRenderer for use with Skeleton.GetBounds(), see #2515. Port of commit 2049bed.
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2024-05-03 15:55:22 +02:00 |
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Mario Zechner
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0a828099e9
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Formatting
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2024-05-03 12:47:24 +02:00 |
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Mario Zechner
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5a462e9e21
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[godot] Closes #2516, memdelete instead of memfree on Control
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2024-05-03 12:44:30 +02:00 |
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Davide Tantillo
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77f48a39db
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[ts][player] Fixed examples embedding skeletons
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2024-05-03 11:26:19 +02:00 |
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Mario Zechner
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65d09e73c7
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[cpp] Introduce spine_bool for boolean values in spine-cpp-lite.
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2024-05-03 11:23:56 +02:00 |
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Davide Tantillo
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03f8f67e01
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[ts][player] Calculates animation viewport using new Skeleton.getBounds that considers clipping.
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2024-05-03 10:56:07 +02:00 |
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Davide Tantillo
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f3097222f9
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[ts] Skeleton.getBounds() applies clipping, see #2515. Port of commits b043e5c, 637321a and 2049bed.
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2024-05-03 10:42:25 +02:00 |
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Davide Tantillo
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b3435430b8
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[examples] Updated mix-and-match not inheriting rotation on feet
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2024-05-03 09:24:01 +02:00 |
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Harald Csaszar
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c6a01d7a5f
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[csharp][unity] Skeleton.getBounds() applies clipping, see #2515. Port of commits b043e5c, 637321a and 2049bed.
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2024-05-02 20:22:50 +02:00 |
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Mario Zechner
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2049bed11e
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[libgdx] Expose clipper used by SkeletonRenderer for use with Skeleton.getBounds(), see #2515
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2024-05-02 17:08:08 +02:00 |
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Mario Zechner
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637321ad16
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[libgdx] Overload for Skeleton.getBounds() which optionally applies clipping, see #2515
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2024-05-02 17:04:35 +02:00 |
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Mario Zechner
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b043e5c978
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[libgdx] Skeleton.getBounds() applies clipping, see #2515
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2024-05-02 16:55:22 +02:00 |
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Mario Zechner
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a228adf684
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[godot] Should close #2514, needs testing.
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2024-05-02 16:52:48 +02:00 |
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Mario Zechner
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04c132f4af
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[c] Closes #2509, SP_INHERIT_NOSCALE was incorrectly implemented
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2024-05-02 16:01:04 +02:00 |
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Mario Zechner
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39635f7566
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[ue] Update skeleton time in widget on tick
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2024-05-02 15:31:27 +02:00 |
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Mario Zechner
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da3d1cd4b3
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[cocos2dx] Closes #2501, batch command needs to be created after two color tint vertex colors have been set.
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2024-05-02 14:31:21 +02:00 |
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Davide Tantillo
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511dd0c1da
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[haxe] Port of commit cb48737 (partially - no copy constructor)
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2024-05-01 11:13:49 +02:00 |
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Davide Tantillo
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25acb4caf1
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[ts] Port of commit cb48737 (partially - no copy constructor)
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2024-05-01 11:13:49 +02:00 |
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Harald Csaszar
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bab69e243a
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[unity] Fixed SkeletonGraphicRenderTexture RenderTexture being distorted. Closes #2513. Minor breaking: Changed type and name of protected member RawImage quadRawImage to SkeletonSubmeshGraphic quadMaskableGraphic.
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2024-04-30 18:12:22 +02:00 |
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Mario Zechner
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b41e9377bb
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[flutter] Release 4.2.24
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2024-04-30 12:37:16 +02:00 |
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Mario Zechner
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a8e8cfa567
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[cpp] spine-cpp-light.h -> spine-cpp-lite.h
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2024-04-30 12:35:16 +02:00 |
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Mario Zechner
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0e00ce4f07
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[flutter] Closes #2438, support static linking of native libraries.
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2024-04-30 12:30:13 +02:00 |
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