94 Commits

Author SHA1 Message Date
badlogic
d8874cbad6 [ts] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951 2017-07-19 13:59:32 +02:00
badlogic
59dc784cb2 [ts] Ported fix for DeformTimeline, see #932 2017-06-27 16:25:30 +02:00
badlogic
c6fefe8fa0 [c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931 2017-06-27 16:15:23 +02:00
badlogic
fc06686080 Merged origin 3.6 with local 3.6 manually. 2017-06-26 09:08:53 +02:00
badlogic
114447bdeb Merged TS SkeletonClipping fix in the wrong direction... 2017-06-22 20:47:09 +02:00
badlogic
b685e490c1 [ts][webgl] Fixed vertex effects for clipped attachments 2017-06-21 16:19:49 +02:00
badlogic
40010cb228 [ts] Fixed SwirlEffect 2017-06-21 16:08:17 +02:00
badlogic
5aebd65c01 [ts][webgl] Added VertexEffect, SwirlEffect and JitterEffect, and implemented it in WebGL SkeletonRenderer. SwirlEffect is a bit broken.. 2017-06-21 15:43:54 +02:00
badlogic
ddf38c0ce1 [libGDX] VertexEffect now also lets you modify UVs and light/dark color. 2017-06-21 14:35:55 +02:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
badlogic
f158e9e996 [ts] Ported VertexAttachment id and Timeline/Animation#apply changes 2017-06-12 17:00:10 +02:00
badlogic
54cb4dfa02 [ts] Closes #914, loading of PathAttachment lengths in SkeletonJson was incorrect 2017-06-04 11:47:15 +02:00
badlogic
63459d8531 [c] Fixed deform timelines not mixing from/to setup pose. #920 2017-06-04 11:05:07 +02:00
badlogic
2b5058f020 [ts] Fixed deform timelines not mixing from/to setup pose. #920 2017-06-04 11:03:13 +02:00
badlogic
b5e08f59e1 [ts] AnimationState#apply returns boolean indicating if any timeline was applied. #919 2017-06-04 10:53:09 +02:00
badlogic
087bcfc43b [ts] Ported IKConstraint fix. 2017-05-24 17:31:33 +02:00
badlogic
ea3cfdc643 [ts] Ported Animation State changes, see #908 2017-05-24 13:14:06 +02:00
badlogic
3f478fd831 [ts] Ported IKConstraint simplification, see #907 2017-05-24 11:39:13 +02:00
badlogic
e4ff874172 [ts] Ported latest anim state change 2017-05-18 10:28:19 +02:00
badlogic
18ebc9b447 [as3][ts] Moved mix duration fix to setTimelineData so we evaluate the boolean expression less. 2017-05-17 15:31:10 +02:00
badlogic
21e05ea1b0 [ts] Updated artifacts 2017-05-17 13:56:20 +02:00
badlogic
b9b2d81c65 [ts] Ported animation state changes, see #904 2017-05-17 11:54:56 +02:00
badlogic
4ee17864a2 Merged manually with master. @pharan please check AttachmentTools, stretchyman diffuse pma material 2017-05-09 13:32:19 +02:00
badlogic
0fac2d318c [widget] Optional parameter to SpineWidget.setAnimation() allowing to specify callbacks for animation state events. 2017-05-05 10:08:25 +02:00
badlogic
fdf6aba634 [ts] Fixed memory leak in Triangulator. Added coin example to WebGL test 2017-05-04 14:11:11 +02:00
badlogic
6a5e035cb5 [ts][webgl][widget] Fixed issues in Safari. Constants like SRC_ALPHA seem to no longer be exposed in Safari through WebGLRenderingContext properties. Closes #886 2017-04-26 15:56:52 +02:00
badlogic
5b2a8cfd1e [ts] Separated triangulation and convex decomposition 2017-04-21 10:40:31 +02:00
badlogic
2b4c2bcf94 [ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details. 2017-04-18 15:37:44 +02:00
badlogic
18e1157c54 [ts] Fixed Skeleton.getBounds(). Stride was incorrect. Closes #880 2017-04-18 11:31:00 +02:00
badlogic
d4266cf89a [ts][webgl][widget] Implemented clipping, updated README.md and CHANGELOG 2017-04-12 14:14:34 +02:00
badlogic
06f32233c0 [ts] Ported SkeletonClipping 2017-04-11 16:05:41 +02:00
badlogic
778055ae5b [ts] Added ClippingAttachment and loading in SkeletonJson. Updated coin example 2017-04-11 15:30:34 +02:00
badlogic
0fc89aa529 [ts] rebuild artifacts 2017-04-11 13:39:07 +02:00
badlogic
14c1df8cfb [c] Ported AnimationState change
[ts] Rebuild artifacts
2017-04-10 15:45:13 +02:00
badlogic
5f5d4cc38e [ts] Fixed dipping problem fix, added dipping problem repro 2017-04-10 11:35:53 +02:00
badlogic
5af8185261 [ts][webgl][widget] Fixed SceneRenderer, immediate mode rendering methods didn't take into account two color tint shader 2017-04-07 15:50:22 +02:00
badlogic
6001882158 [ts] Build latest artifacts 2017-04-07 14:55:55 +02:00
badlogic
d520830c5c [ts][canvas] Fixed rendering of rotated atlas regions 2017-04-07 14:54:08 +02:00
badlogic
030da37e6b [ts] Ported dipping problem fix, see #867 2017-03-31 12:12:22 +02:00
badlogic
be9b522237 [ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend. 2017-02-24 15:18:30 +01:00
badlogic
9eb42b65f2 [ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated. 2017-02-24 15:00:30 +01:00
badlogic
787a525a93 [runtimes] Closes #842, sorting of transform constraints 2017-02-23 15:44:31 +01:00
badlogic
9cd5f25cdb [ts] Moved conversion to typed array to minimize allocations 2017-02-23 13:33:40 +01:00
badlogic
0b8913691a [ts] Closes #838, modified vertices of input JSON when reading mesh attachment. Breaks when input JSON is reused 2017-02-21 11:48:07 +01:00
badlogic
f617ff635f [runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson 2017-02-20 11:22:26 +01:00
badlogic
30b3d9904e [ts] Fixed bug in MeshAttachment.setParentMesh, wasn't assinging worldVerticesLength 2017-01-30 15:19:15 +01:00
badlogic
e49b587fa8 Merged latest from master 2017-01-27 09:47:00 +01:00
badlogic
808aea73c6 [ts] Fixed all backends. Need to implement TwoColorBatcher for WebGL backend 2017-01-26 16:35:21 +01:00
badlogic
7b463b1336 [ts] Fixed SkeletonDebugRenderer, fixed memory allocations in SkeletonRenderer 2017-01-26 16:21:08 +01:00
badlogic
8f99571185 [ts][libgdx] Fixed TwoColorTimeline ordinal 2017-01-26 14:56:05 +01:00