7437 Commits

Author SHA1 Message Date
Mario Zechner
d3d5a41bf6 [godot] Fix iOS templates build for Godot 4.0 2023-01-25 13:01:28 +01:00
Mario Zechner
7f39dfc41d [godot] Fix macOS editor and templates build for Godot 4.0 2023-01-25 12:34:16 +01:00
Mario Zechner
7bc4cbfaee [godot] Make v4 build scripts executable. 2023-01-25 11:16:31 +01:00
badlogic
859aefe2ce [godot] Fix Windows template build. 2023-01-25 10:54:35 +01:00
Mario Zechner
1914c7eac5 [godot] Fix S3 upload. 2023-01-24 20:51:21 +01:00
badlogic
63d0cb5ed2 [godot] Fixe Live++ patch for v4, fix VSC build task. 2023-01-24 17:41:11 +01:00
badlogic
0b5621ccd4 [godot] Fix v3 Live++ patch, launch configs and tasks. 2023-01-24 16:52:33 +01:00
badlogic
35c4294a9c [godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs. 2023-01-24 16:05:10 +01:00
badlogic
ca09a57c21 [godot] Fix exectuable names expected in GitHub workflow. 2023-01-24 10:58:42 +01:00
badlogic
5ae7b307fa [godot] Disable address sanitiizer for release builds. 2023-01-24 10:40:23 +01:00
Mario Zechner
341217ad6f [godot] Fix S3 upload. 2023-01-18 09:40:32 +01:00
Mario Zechner
fac881b11b [godot] Fix executable paths for GH action. 2023-01-17 18:37:56 +01:00
Mario Zechner
804ad4ad0b Try to figure out where the new install location for Godot binaries is on GH. 2023-01-17 13:52:32 +01:00
Mario Zechner
7f4f32453b [csharp] Fix formatting. 2023-01-16 14:49:12 +01:00
Mario Zechner
6081af6af0 Try to fix dotnet-format on GH. 2023-01-16 14:13:55 +01:00
Mario Zechner
3c94e429cc [godot] Update action to ubuntu-latest for Linux to fix GCC sanitizer support. 2023-01-16 14:03:34 +01:00
Mario Zechner
83945e17dc Apply formatter. 2023-01-16 14:00:01 +01:00
Mario Zechner
c5bab4ccfc Install missing dependency for format-check.yml GH action for latest GH Ubuntu runner. 2023-01-16 13:59:18 +01:00
Mario Zechner
19b1ea703c [c] Closes #2224, incorrect position calculation in path constraint 2023-01-16 13:55:31 +01:00
Mario Zechner
71d4417ca1 Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2023-01-16 13:21:41 +01:00
Mario Zechner
e5585ab162 [libgdx] Update to latest libGDX SNAPSHOT. 2023-01-16 13:21:04 +01:00
Harald Csaszar
c658453bb5 [unity] Fixed compile error on older Unity versions which contain PackageInfo but not FindForAssetPath. See #2223. 2023-01-11 21:34:11 +01:00
Harald Csaszar
042a6dfd1d [unity] Fixed SpineBuildProcessor potentially trying to modifying a readonly prefab asset. Closes #2223. 2023-01-11 21:26:01 +01:00
Harald Csaszar
07b54ee18e [unity] Build compile error after commit 01b8c06 due to unguarded using UnityEditor.namespace. Closes #2222. 2023-01-11 11:48:10 +01:00
Harald Csaszar
01b8c06800 [csharp] Code cleanup: replaced var with explicit type names. 2023-01-10 13:03:56 +01:00
Mario Zechner
6661ae9322 [phaser] Fix package version. 2022-12-27 12:10:02 +01:00
Mario Zechner
59dbba3e31 [c] Closes #2216, assign alpha if not given. 2022-12-27 11:50:38 +01:00
Mario Zechner
c216384963 [phaser] Add ScriptHost lib to resolve ActiveXObject. 2022-12-27 11:45:49 +01:00
Mario Zechner
97765425ec [phaser] coordine system transforms and example. 2022-12-27 11:44:20 +01:00
Mario Zechner
f725a80994 [phaser] Post pipeline support. 2022-12-27 11:44:20 +01:00
Mario Zechner
90cd61e505 [phaser] Bounds providers. 2022-12-27 11:44:20 +01:00
Mario Zechner
be6b19afa5 [phaser] Bounds calculation, hit area support, more examples.
# Conflicts:
#	spine-ts/package-lock.json
2022-12-27 11:44:17 +01:00
Mario Zechner
69cec06c23 [phaser] Clean-up rendering code. 2022-12-27 11:44:12 +01:00
Mario Zechner
2207b3e620 [phaser] Use Phaser transform matrix to transform vertices directly. 2022-12-27 11:44:12 +01:00
Mario Zechner
7ae9c490d5 [phaser] WebGL and Canvas rendering, fix mixins
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
2022-12-27 11:44:11 +01:00
Mario Zechner
15bbf5701e [ts] Added Skeleton.yDown 2022-12-27 11:43:02 +01:00
Mario Zechner
b12e06d791 [phaser] Copy example skeletons in runtimes.sh 2022-12-27 11:43:02 +01:00
Mario Zechner
9ece84dc85 [phaser] Loading and caching of skeleton data, atlas, textures, creation of skeletons, animation state in game object.
# Conflicts:
#	spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
#	spine-flutter/src/spine_flutter.cpp
2022-12-27 11:42:56 +01:00
Mario Zechner
e805b6c8bc [phaser] Canvas stub. 2022-12-27 11:41:31 +01:00
Mario Zechner
f3c4be2f90 [phaser] Mixins for SpineGameObject 2022-12-27 11:41:31 +01:00
Mario Zechner
f163f60187 [phaser] .json and .atlas file loading beginnings. 2022-12-27 11:41:31 +01:00
Mario Zechner
a3dc1fdb33 [ts] Phaser plugin scaffold.
# Conflicts:
#	.gitignore
2022-12-27 11:32:33 +01:00
Harald Csaszar
f0e152a063 [csharp] Port of commit 9271eb23 "Removed spring constraints. The physics features have been moved to 4.2." 2022-12-19 11:33:29 +01:00
Harald Csaszar
2459755f8c [csharp] Fixed IndexOutOfBounds at loading sequence attachments from json on older dotnet runtime version. Clsoes #2213. 2022-12-14 17:44:06 +01:00
Harald Csaszar
1624960dae [csharp] Minor improvement of documentation. 2022-12-14 12:17:25 +01:00
Harald Csaszar
1552fc843a [unity] Fixed blend mode shaders being broken on Unity 2017. Closes #2212. 2022-12-13 18:44:17 +01:00
Mario Zechner
a3e84eef16 [sfml] Remove test.cpp 2022-12-05 13:31:29 +01:00
Mario Zechner
6e4c9517bc [sfml] Added testbed
# Conflicts:
#	CMakeLists.txt
#	spine-sfml/cpp/CMakeLists.txt
2022-12-05 13:30:05 +01:00
Luke Ingram
38ae6f886c [c][cpp][ts] Port of 4bad9ec25e3281361a6599509881397711722e58 2022-11-30 13:34:20 -04:00
Harald Csaszar
88ef4bc5f7 [csharp] Port of commit 4bad9ec2. Fixed typo in transform constraint shortcut for 0 mix. 2022-11-30 18:24:47 +01:00