Nathan Sweet
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d4881c4d1b
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Javadoc.
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2020-07-20 21:38:23 +02:00 |
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Nathan Sweet
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d519216b06
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Javadocs.
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2020-07-20 11:50:42 +02:00 |
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Nathan Sweet
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ad5a64bb9e
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Separated PMA setting into two settings.
This allows PMA blending modes to be used without color PMA being applied, for when the shader applies PMA.
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2020-07-19 15:45:19 +02:00 |
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Nathan Sweet
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11fdba7000
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Adjusted wording.
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2020-07-17 18:23:16 +02:00 |
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Nathan Sweet
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d99aa12f14
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Fixed disableBlending.
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2020-07-12 02:12:25 +02:00 |
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Nathan Sweet
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7c8cd2cca8
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[libgdx] Don't need MathUtils here.
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2020-06-20 21:58:34 +02:00 |
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Nathan Sweet
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fbd18ec0cb
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Fixed addEmptyAnimation setting the delay using the default mix duration rather than the specified mix duration.
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2020-06-15 20:34:24 +02:00 |
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Nathan Sweet
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9d4c5f7278
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[libgdx] Better management of the default shader.
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2020-06-14 23:44:09 +02:00 |
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badlogic
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691767ca1f
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Merge branch '3.8' into 3.9-beta
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2020-06-03 17:44:21 +02:00 |
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badlogic
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512084a749
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[as3] Fix 1-bone IK, see #1692.
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2020-06-03 17:43:54 +02:00 |
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badlogic
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2b2d32f7a2
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[cpp] Fix 1-bone IK, see #1692.
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2020-06-03 17:38:44 +02:00 |
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badlogic
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93d78523c4
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[c] Fix 1-bone IK, see #1692.
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2020-06-03 17:36:42 +02:00 |
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badlogic
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dcc6925e90
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[lua] Fix 1-bone IK, see #1692.
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2020-06-03 17:33:13 +02:00 |
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badlogic
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c64e6adbde
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[ts] Fix 1-bone IK, see #1692.
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2020-06-03 17:27:30 +02:00 |
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Harald Csaszar
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85dd60bf57
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[csharp] port of bugfix commit 5cab7e9: Fixed 1-bone IK for transform mode noRotationOrReflection when skeleton scale is applied.
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2020-06-03 16:36:50 +02:00 |
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Harald Csaszar
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c54745cbc7
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[unity] Fixed an issue related to SkeletonRenderer and Prefabs not calling LateUpdate. Closes #1689.
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2020-06-03 15:57:07 +02:00 |
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Nathan Sweet
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5cab7e9460
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Fixed 1-bone IK for transform mode noRotationOrReflection when skeleton scale is applied.
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2020-06-03 15:47:46 +02:00 |
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badlogic
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f748dd555b
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Merge branch '3.8' into 3.9-beta
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2020-06-03 13:34:52 +02:00 |
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badlogic
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bcfff2d3c8
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[as3] Fixed error message when passing the wrong object to Atlas constructor. Closes #1684.
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2020-06-03 13:34:41 +02:00 |
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badlogic
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f8455ac5c9
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Merge branch '3.8' into 3.9-beta
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2020-06-03 13:28:37 +02:00 |
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badlogic
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c55b20d4fa
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[cpp] Fix unused-as-error in new Extension::_beforeFree.
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2020-06-03 13:28:24 +02:00 |
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江战
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47873c041b
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add release hook (#1690)
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2020-06-03 13:27:02 +02:00 |
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badlogic
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befba130ad
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Merge branch '3.8' into 3.9-beta
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2020-06-03 13:24:37 +02:00 |
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badlogic
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ba1cb75b07
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[ts] RegionAttachment.copy() refered to window.name instead of this.name. Closes #1672.
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2020-06-03 13:24:22 +02:00 |
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badlogic
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c07e813412
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Merge branch '3.8' into 3.9-beta
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2020-06-03 13:22:53 +02:00 |
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badlogic
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bb60264572
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[ts] Fix Pool.freeAll item insertion. Closes 1680.
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2020-06-03 13:22:42 +02:00 |
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badlogic
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3bdd39a409
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Merge branch '3.8' into 3.9-beta
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2020-06-03 13:17:58 +02:00 |
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badlogic
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ebd0bea6ed
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[c] Initialize timeline local var for additive blending case. Closes #1688.
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2020-06-03 13:17:39 +02:00 |
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Harald Csaszar
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05d8b248b0
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[unity] Fixed Mecanim state not updated when referenced clip's Loop Time changes. Also fixes Override controllers which never used the override clips' loop parameter but the original one. Closes #1649.
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2020-05-29 16:20:37 +02:00 |
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Harald Csaszar
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bc559625f2
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[unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example.
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2020-05-25 20:22:04 +02:00 |
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Harald Csaszar
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69f78b03e1
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Merge branch '3.8' into 3.9-beta
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2020-05-20 16:48:55 +02:00 |
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badlogic
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b53bccf627
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[as3] Port of additional fix for #1668.
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2020-05-20 16:25:42 +02:00 |
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badlogic
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9e7ff6ad2c
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2020-05-20 16:21:16 +02:00 |
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badlogic
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b39d1a881f
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[lua] Port of additional fix for #1668.
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2020-05-20 16:21:11 +02:00 |
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Harald Csaszar
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0357dd5ffa
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[csharp] Port of commit d7203ee. Improved fix for TransformMode.noRotationOrReflection with skeleton scale. See #1668.
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2020-05-20 16:19:27 +02:00 |
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badlogic
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f3a9c0a535
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[c][cpp] Port of additional fix for #1668.
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2020-05-20 16:18:23 +02:00 |
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badlogic
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4c2788a558
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[ts] Port of additional fix for #1668.
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2020-05-20 16:13:43 +02:00 |
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Nathan Sweet
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75aba023c3
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[libgdx] Allow ClippingAttachment endSlot to be null, @Null annotations on fields, improved javadocs, removed extraneous parenthesis.
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2020-05-20 13:28:43 +02:00 |
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Nathan Sweet
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d7203eec1a
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Improved fix for TransformMode.noRotationOrReflection with skeleton scale.
#1668
http://esotericsoftware.com/forum/WebGL-ScaleX-Question-13983
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2020-05-20 12:36:35 +02:00 |
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Harald Csaszar
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6a9403511d
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[unity] Added documentation section to GetRepackedSkin methods mentioning the requirement for Destroy() call on output textures and materials. Added to example scene component code as well. Closes #1681.
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2020-05-18 17:21:58 +02:00 |
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Harald Csaszar
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b1e4c8f2b7
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[unity] Fixed SkeletonMecanim throwing exception at non-Spine clip. Closes #1675.
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2020-05-14 17:50:45 +02:00 |
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Harald Csaszar
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3e93e2daf1
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[unity] Fixed ghost-movement of Ragdoll components: They did not update the RagdollParent transform. Activate correct behaviour by disabling the inspector property Old Ragdoll Behaviour which was introduced to automatically be backwards-compatible. Closes #1670.
3.8.95
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2020-05-07 15:10:20 +02:00 |
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badlogic
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0bcd19ef55
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Merge branch '3.8' into 3.9-beta
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2020-05-06 19:47:25 +02:00 |
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badlogic
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6a317a1e3f
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[runtimes] Port of fix for TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668.
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2020-05-06 19:47:08 +02:00 |
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badlogic
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45ef51bc89
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Merge branch '3.9-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.9-beta
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2020-05-06 19:36:06 +02:00 |
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Harald Csaszar
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c73f8c1f42
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[csharp] Ported automated test set 'AnimationStateTests' to csharp and Unity.
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2020-05-06 16:03:04 +02:00 |
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Nathan Sweet
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03d5155d6b
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[libgdx] Fixed AnimationStateTests 24 (setAnimation during AnimationStateListener).
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2020-05-05 20:03:42 +02:00 |
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Nathan Sweet
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79d2dbfa5f
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Merge branch '3.8' into 3.9-beta
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2020-05-05 15:34:13 +02:00 |
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Nathan Sweet
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94e6e41518
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Added AnimationState setNext and clearNext.
http://esotericsoftware.com/forum/Keep-track-of-added-animations-13896
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2020-05-05 15:34:07 +02:00 |
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Harald Csaszar
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00173b4c60
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[csharp] Port of commit de203d5: Fixed TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668.
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2020-05-05 15:16:47 +02:00 |
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