5989 Commits

Author SHA1 Message Date
Nathan Sweet
d4881c4d1b Javadoc. 2020-07-20 21:38:23 +02:00
Nathan Sweet
d519216b06 Javadocs. 2020-07-20 11:50:42 +02:00
Nathan Sweet
ad5a64bb9e Separated PMA setting into two settings.
This allows PMA blending modes to be used without color PMA being applied, for when the shader applies PMA.
2020-07-19 15:45:19 +02:00
Nathan Sweet
11fdba7000 Adjusted wording. 2020-07-17 18:23:16 +02:00
Nathan Sweet
d99aa12f14 Fixed disableBlending. 2020-07-12 02:12:25 +02:00
Nathan Sweet
7c8cd2cca8 [libgdx] Don't need MathUtils here. 2020-06-20 21:58:34 +02:00
Nathan Sweet
fbd18ec0cb Fixed addEmptyAnimation setting the delay using the default mix duration rather than the specified mix duration. 2020-06-15 20:34:24 +02:00
Nathan Sweet
9d4c5f7278 [libgdx] Better management of the default shader. 2020-06-14 23:44:09 +02:00
badlogic
691767ca1f Merge branch '3.8' into 3.9-beta 2020-06-03 17:44:21 +02:00
badlogic
512084a749 [as3] Fix 1-bone IK, see #1692. 2020-06-03 17:43:54 +02:00
badlogic
2b2d32f7a2 [cpp] Fix 1-bone IK, see #1692. 2020-06-03 17:38:44 +02:00
badlogic
93d78523c4 [c] Fix 1-bone IK, see #1692. 2020-06-03 17:36:42 +02:00
badlogic
dcc6925e90 [lua] Fix 1-bone IK, see #1692. 2020-06-03 17:33:13 +02:00
badlogic
c64e6adbde [ts] Fix 1-bone IK, see #1692. 2020-06-03 17:27:30 +02:00
Harald Csaszar
85dd60bf57 [csharp] port of bugfix commit 5cab7e9: Fixed 1-bone IK for transform mode noRotationOrReflection when skeleton scale is applied. 2020-06-03 16:36:50 +02:00
Harald Csaszar
c54745cbc7 [unity] Fixed an issue related to SkeletonRenderer and Prefabs not calling LateUpdate. Closes #1689. 2020-06-03 15:57:07 +02:00
Nathan Sweet
5cab7e9460 Fixed 1-bone IK for transform mode noRotationOrReflection when skeleton scale is applied. 2020-06-03 15:47:46 +02:00
badlogic
f748dd555b Merge branch '3.8' into 3.9-beta 2020-06-03 13:34:52 +02:00
badlogic
bcfff2d3c8 [as3] Fixed error message when passing the wrong object to Atlas constructor. Closes #1684. 2020-06-03 13:34:41 +02:00
badlogic
f8455ac5c9 Merge branch '3.8' into 3.9-beta 2020-06-03 13:28:37 +02:00
badlogic
c55b20d4fa [cpp] Fix unused-as-error in new Extension::_beforeFree. 2020-06-03 13:28:24 +02:00
江战
47873c041b
add release hook (#1690) 2020-06-03 13:27:02 +02:00
badlogic
befba130ad Merge branch '3.8' into 3.9-beta 2020-06-03 13:24:37 +02:00
badlogic
ba1cb75b07 [ts] RegionAttachment.copy() refered to window.name instead of this.name. Closes #1672. 2020-06-03 13:24:22 +02:00
badlogic
c07e813412 Merge branch '3.8' into 3.9-beta 2020-06-03 13:22:53 +02:00
badlogic
bb60264572 [ts] Fix Pool.freeAll item insertion. Closes 1680. 2020-06-03 13:22:42 +02:00
badlogic
3bdd39a409 Merge branch '3.8' into 3.9-beta 2020-06-03 13:17:58 +02:00
badlogic
ebd0bea6ed [c] Initialize timeline local var for additive blending case. Closes #1688. 2020-06-03 13:17:39 +02:00
Harald Csaszar
05d8b248b0 [unity] Fixed Mecanim state not updated when referenced clip's Loop Time changes. Also fixes Override controllers which never used the override clips' loop parameter but the original one. Closes #1649. 2020-05-29 16:20:37 +02:00
Harald Csaszar
bc559625f2 [unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example. 2020-05-25 20:22:04 +02:00
Harald Csaszar
69f78b03e1 Merge branch '3.8' into 3.9-beta 2020-05-20 16:48:55 +02:00
badlogic
b53bccf627 [as3] Port of additional fix for #1668. 2020-05-20 16:25:42 +02:00
badlogic
9e7ff6ad2c Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2020-05-20 16:21:16 +02:00
badlogic
b39d1a881f [lua] Port of additional fix for #1668. 2020-05-20 16:21:11 +02:00
Harald Csaszar
0357dd5ffa [csharp] Port of commit d7203ee. Improved fix for TransformMode.noRotationOrReflection with skeleton scale. See #1668. 2020-05-20 16:19:27 +02:00
badlogic
f3a9c0a535 [c][cpp] Port of additional fix for #1668. 2020-05-20 16:18:23 +02:00
badlogic
4c2788a558 [ts] Port of additional fix for #1668. 2020-05-20 16:13:43 +02:00
Nathan Sweet
75aba023c3 [libgdx] Allow ClippingAttachment endSlot to be null, @Null annotations on fields, improved javadocs, removed extraneous parenthesis. 2020-05-20 13:28:43 +02:00
Nathan Sweet
d7203eec1a Improved fix for TransformMode.noRotationOrReflection with skeleton scale.
#1668
http://esotericsoftware.com/forum/WebGL-ScaleX-Question-13983
2020-05-20 12:36:35 +02:00
Harald Csaszar
6a9403511d [unity] Added documentation section to GetRepackedSkin methods mentioning the requirement for Destroy() call on output textures and materials. Added to example scene component code as well. Closes #1681. 2020-05-18 17:21:58 +02:00
Harald Csaszar
b1e4c8f2b7 [unity] Fixed SkeletonMecanim throwing exception at non-Spine clip. Closes #1675. 2020-05-14 17:50:45 +02:00
Harald Csaszar
3e93e2daf1 [unity] Fixed ghost-movement of Ragdoll components: They did not update the RagdollParent transform. Activate correct behaviour by disabling the inspector property Old Ragdoll Behaviour which was introduced to automatically be backwards-compatible. Closes #1670. 3.8.95 2020-05-07 15:10:20 +02:00
badlogic
0bcd19ef55 Merge branch '3.8' into 3.9-beta 2020-05-06 19:47:25 +02:00
badlogic
6a317a1e3f [runtimes] Port of fix for TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668. 2020-05-06 19:47:08 +02:00
badlogic
45ef51bc89 Merge branch '3.9-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.9-beta 2020-05-06 19:36:06 +02:00
Harald Csaszar
c73f8c1f42 [csharp] Ported automated test set 'AnimationStateTests' to csharp and Unity. 2020-05-06 16:03:04 +02:00
Nathan Sweet
03d5155d6b [libgdx] Fixed AnimationStateTests 24 (setAnimation during AnimationStateListener). 2020-05-05 20:03:42 +02:00
Nathan Sweet
79d2dbfa5f Merge branch '3.8' into 3.9-beta 2020-05-05 15:34:13 +02:00
Nathan Sweet
94e6e41518 Added AnimationState setNext and clearNext.
http://esotericsoftware.com/forum/Keep-track-of-added-animations-13896
2020-05-05 15:34:07 +02:00
Harald Csaszar
00173b4c60 [csharp] Port of commit de203d5: Fixed TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668. 2020-05-05 15:16:47 +02:00