badlogic
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2a4adc282e
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[godot] Fix SpineBone::set_global_transform and examples
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2022-05-02 16:57:46 +02:00 |
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badlogic
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47f21e24b0
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[godot] More raggedy spineboy fixes.
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2022-05-01 07:57:31 +02:00 |
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badlogic
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6e9e75f7a5
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[godot] Add raggedy spineboy asset.
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2022-05-01 07:52:58 +02:00 |
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badlogic
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33ea04646a
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[godot] Normal map support + example.
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2022-04-29 13:18:21 +02:00 |
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badlogic
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4c417dd2c2
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[godot] Rework invalidation of native spine objects, add unit test.
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2022-04-26 23:34:57 +02:00 |
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badlogic
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dfd2fc057a
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[godot] Fetch animation player on the fly, improve animation player example.
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2022-04-26 09:04:43 +02:00 |
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badlogic
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5cd4b1410b
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[godot] Better scrubbing of SpineAnimationTrack, exposed more TrackEntry properties, fixes.
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2022-04-25 22:22:12 +02:00 |
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badlogic
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a09e765c33
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[godot] Added SpineAnimationTrack to sequence Spine animations with AnimationPlayer, see examples/08-annimation-player
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2022-04-24 20:05:22 +02:00 |
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badlogic
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dcb35d0c54
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[godot] Fix loop setting for footstep.ogg
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2022-04-21 18:30:43 +02:00 |
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badlogic
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b06b06c7c2
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[godot] Refactored examples, added listener example, fixed listener signal names.
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2022-04-21 16:49:56 +02:00 |
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Mario Zechner
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422b4b4854
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[godot] Minor fixes to example scenes.
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2022-04-19 16:47:43 +02:00 |
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badlogic
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4394b8d32b
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[godot] Add undo/redo support for animation mixes.
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2022-04-15 15:20:56 +02:00 |
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badlogic
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8472ca8a25
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[godot] Fix property editor not returning true on handling animation mixes.
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2022-04-15 10:36:48 +02:00 |
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badlogic
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60a1ca98d9
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[godot] More work on animation mixes inspector.
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2022-04-15 00:05:47 +02:00 |
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badlogic
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22c0f2a9eb
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[godot] SpineSkeletonDataResource animation mixes UI functional.
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2022-04-13 21:28:46 +02:00 |
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badlogic
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91a7a1f3cc
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[godot] More animation mixes UI Work.
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2022-04-13 17:03:07 +02:00 |
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Mario Zechner
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7d47e6804f
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[godot] Add icon.
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2022-04-13 10:28:51 +02:00 |
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Mario Zechner
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5b9385e185
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[godot] Beginnings of making animation mixes nicely inspector editable
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2022-04-12 23:26:56 +02:00 |
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badlogic
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b277deb26b
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[godot] Fix CLion config files for Windows.
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2022-04-11 10:37:07 +02:00 |
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Mario Zechner
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2ae4851a83
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[godot] Replace old classes with SpineNewXX, rework example project.
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2022-04-09 16:52:23 +02:00 |
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Mario Zechner
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7e39e59d50
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[godot] Rework rendering of SpineSprite, make batching work.
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2022-04-09 03:08:47 +02:00 |
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Mario Zechner
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88038fa906
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[godot] New SpineSprite implementation with more coherent resource management.
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2022-04-08 23:04:23 +02:00 |
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Mario Zechner
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991b0a73fa
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[godot] Merge SpineAnimationStateDataResource and SpineSkeletonDataResource, test new SpineCollisionShapeProxy
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2022-04-08 17:49:31 +02:00 |
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Mario Zechner
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b01acf49fd
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[godot] Refactor example file layout.
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2022-04-06 11:49:16 +02:00 |
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