7709 Commits

Author SHA1 Message Date
Mario Zechner
dd0b802487 [godot] Another fix to the GH workflow 2023-08-04 12:29:15 +02:00
Mario Zechner
8be54cb804 [godot] Use a different way to show directory contents in the GW workflow 2023-08-04 10:30:19 +02:00
Mario Zechner
d7434324ad [godot] Try to figure out why the macOS ZIP isn't uploaded by the GH workflow 2023-08-04 10:27:32 +02:00
Mario Zechner
002276351a [godot] Fix artifact download urls in upload-to-s3-mono job 2023-08-03 16:11:04 +02:00
Mario Zechner
a08f5116bc [godot] FIx Windows C# build, last attempt. 2023-08-03 13:54:42 +02:00
Mario Zechner
433182ef7b [ue] Update example project to UE 5.2 2023-08-03 13:18:02 +02:00
Mario Zechner
83fab4ad97 [ue] USpineWidget now reports its desired size. 2023-08-03 13:10:06 +02:00
Harald Csaszar
3ae685fff5 License header update in LICENSE file in top directory. 2023-08-02 18:36:58 +02:00
Harald Csaszar
1a6ccff401 [unity] URP Shaders: Increased UPM package version for preceding commit c9952ef. 2023-08-02 18:21:49 +02:00
Harald Csaszar
c5afe7be35 [unity] Updated license headers of Spine Timeline UPM package to 2023 licenses as well (were not covered by script). 2023-08-02 18:11:51 +02:00
Harald Csaszar
c9952ef71d [unity] URP Shaders: Fixed a shader compile error in "URP/Spine/Sprite" shader on old Unity versions 2019.X. 2023-08-02 17:00:23 +02:00
Mario Zechner
baa12f9c4f [godot] Invoke build_assemblies.py via python directly instead of relying on hash bang for GH action on Windows. 2023-07-31 13:31:42 +02:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Mario Zechner
61835faa78 [godot] Fix runtime license header. 2023-07-31 13:04:22 +02:00
Mario Zechner
3c40309c46 [godot] Fix v4 template build script with C# support. 2023-07-31 11:25:19 +02:00
Mario Zechner
a0c986e2d1 [godot] Remove self-hosted runner. 2023-07-31 11:13:58 +02:00
Mario Zechner
8c1504a949 [godot] Don't setup Godot dependencies on self-hosted runner. 2023-07-31 10:58:42 +02:00
Mario Zechner
254458a421 [godot] Use self-hosted label instead of runner name. 2023-07-31 10:55:13 +02:00
Mario Zechner
9b7ee427db [godot] Add self-hosted macOS runner for debugging GH workflow. 2023-07-31 10:51:06 +02:00
Mario Zechner
84cfc408ff [flutter] 4.1.5 release 2023-07-31 10:08:10 +02:00
Mario Zechner
0645ba3535 [flutter] Revert change to native bindings, so we stay compatible with old Dart versions. 2023-07-31 10:07:13 +02:00
Mario Zechner
083ee14d3a [flutter] Upgrade dependencies to latest. 2023-07-31 10:02:42 +02:00
misaki-eymard
e05a43757b Corrected an incorrect comment and deleted unnecessary nodes in ControlledSpineboy_Blueprint 2023-07-31 15:55:12 +09:00
エマール美咲
261f9f6078 Corrected an incorrect comment in Raptor_Blueprint. 2023-07-30 16:11:25 +09:00
Andrew Wilson
373a163c3f
Add CMake Target Exporting & option to disable testing in the build (#2329)
* Fix cmake install

* Option to build without testing

* Add target exporting and SpineConfig.cmake

* Revert relative install paths to Spine preferred ones
2023-07-29 21:55:45 +02:00
Mario Zechner
cd1935d1e0 [godot] Install Dotnet 6 in each job. 2023-07-28 11:36:05 +02:00
Mario Zechner
41cadcd8a1 [godot] Artifact upload names must be unique, added tag and mono qualifiers. 2023-07-25 11:36:20 +02:00
Mario Zechner
297113a71f Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2023-07-25 11:25:28 +02:00
Mario Zechner
0e16aafcf7 [godot] Run glue generator in headless mode. 2023-07-25 11:25:20 +02:00
Harald Csaszar
5eca100d60 [unity] URP shaders: Fixed DoF effect ignoring written depth when Decal feature is enabled. Closes #2283. 2023-07-24 20:34:58 +02:00
Mario Zechner
80f5973623 [godot] Fix Linux C# build. 2023-07-24 12:39:55 +02:00
Mario Zechner
0b1909ae06 [godot] Pass mono flag to buildscripts from workflow. 2023-07-24 11:01:43 +02:00
Mario Zechner
b18a92a0f9 [godot] Remove debug logging job. You can get the same info when expanding the undiscoverable little arrows in the job logs. 2023-07-24 10:52:24 +02:00
Mario Zechner
4cdde9635a [godot] Manual dispatch for Godot 4 workflow. 2023-07-24 10:48:06 +02:00
Mario Zechner
5facf4a686 [godot] More GitHub workflow debugging. 2023-07-24 10:44:27 +02:00
Mario Zechner
44d766c65e [godot] More GitHub workflow debugging. 2023-07-24 10:40:50 +02:00
Mario Zechner
caafb9b94f [godot] More GitHub workflow debugging. 2023-07-24 10:37:32 +02:00
Mario Zechner
1dec42d852 [godot] Add debugging output to Godot GH workflow 2023-07-24 10:33:37 +02:00
Mario Zechner
8a3182a6cd [godot] Add C# build to workflow. 2023-07-21 16:21:09 +02:00
Mario Zechner
49e901fd4a [godot] Unify 4.x builds into a single workflow, with an orchestrating workflow in spine-godot-v4-all.yml 2023-07-21 15:32:51 +02:00
Mario Zechner
b405686823 [godot] More C# build work. 2023-07-21 14:42:45 +02:00
Mario Zechner
e59b15cf52 Merge branch '4.1' into godot-csharp 2023-07-21 11:07:21 +02:00
Harald Csaszar
76d220b3d1 [unity] Fixed Spine Timeline not ending at clip end when last clip on track. Restores behaviour as named and documented. Closes #2318. 2023-07-20 18:03:31 +02:00
Mario Zechner
157b9383b0 [godot] Fix macOS build, add assemblies to .app. 2023-07-19 18:21:37 +02:00
Harald Csaszar
8900377a89 [unity] Improved robustness of SkeletonGraphic regarding deleting submesh renderer objects and enabling/disabling render separation. 2023-07-19 18:06:47 +02:00
Harald Csaszar
7b37dd5f7b [unity] Fixed disabling SkeletonGraphic outside bounds of RectMask2D displaying SkeletonSubmeshGraphic incorrectly. Closes #2324. 2023-07-19 17:53:07 +02:00
Mario Zechner
e525c77d18 [godot] Rework v4 build scripts to support optionally support C#. 2023-07-19 17:53:01 +02:00
Mario Zechner
bdb9e130bc [godot] Add mono flag to 4.x build. 2023-07-19 11:56:34 +02:00
Harald Csaszar
39a957c91f [unity] SkeletonRenderTexture: automatically assigning RenderQuadMaterial upon component reset. 2023-07-19 11:39:52 +02:00
Mario Zechner
8d04c7a75b [pixi] Clean-up and extend examples 2023-07-18 14:51:57 +02:00